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author zaaarf <80046572+zaaarf@users.noreply.github.com>2024-01-07 23:51:06 +0100
committer GitHub <noreply@github.com>2024-01-07 23:51:06 +0100
commit79b8b73304753fedab822e6aa859fa15673f52cc (patch)
treecb25cfb89f8b06fc34f5c906e658a1b322120089 /src/openvic-simulation/scripts/ConditionScript.cpp
parent400469f08f10ffd044d9948c3f0db340c8a60db0 (diff)
parent6f07de81a6ca430c522527958e05440d67b04937 (diff)
Merge pull request #111 from OpenVicProject/conditions-checking
Condition definition checking/loading
Diffstat (limited to 'src/openvic-simulation/scripts/ConditionScript.cpp')
-rw-r--r--src/openvic-simulation/scripts/ConditionScript.cpp16
1 files changed, 14 insertions, 2 deletions
diff --git a/src/openvic-simulation/scripts/ConditionScript.cpp b/src/openvic-simulation/scripts/ConditionScript.cpp
index af2faf7..368054b 100644
--- a/src/openvic-simulation/scripts/ConditionScript.cpp
+++ b/src/openvic-simulation/scripts/ConditionScript.cpp
@@ -1,8 +1,20 @@
#include "ConditionScript.hpp"
+#include "openvic-simulation/GameManager.hpp"
+
using namespace OpenVic;
+using namespace OpenVic::NodeTools;
+
+ConditionScript::ConditionScript(
+ scope_t new_initial_scope, scope_t new_this_scope, scope_t new_from_scope
+) : initial_scope { new_initial_scope }, this_scope { new_this_scope }, from_scope { new_from_scope } {}
bool ConditionScript::_parse_script(ast::NodeCPtr root, GameManager const& game_manager) {
- // TODO - parse condition script
- return true;
+ return game_manager.get_script_manager().get_condition_manager().expect_condition_script(
+ game_manager,
+ initial_scope,
+ this_scope,
+ from_scope,
+ move_variable_callback(condition_root)
+ )(root);
}