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author | Hop311 <Hop3114@gmail.com> | 2024-01-02 15:40:00 +0100 |
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committer | GitHub <noreply@github.com> | 2024-01-02 15:40:00 +0100 |
commit | 4c8da86c3bede8834f381fa63edaa3e140131f69 (patch) | |
tree | ff3433a63e91b9239eb7226e75054314182d6c1f /src/openvic-simulation/scripts/ConditionScript.hpp | |
parent | 66b80459c9d49895de902432bce11176b1270878 (diff) | |
parent | 5f64f983d0cead266a28791be42162c443fd2a75 (diff) |
Merge pull request #112 from OpenVicProject/script-framework
Added framework for loading all Conditions and Effects
Diffstat (limited to 'src/openvic-simulation/scripts/ConditionScript.hpp')
-rw-r--r-- | src/openvic-simulation/scripts/ConditionScript.hpp | 12 |
1 files changed, 12 insertions, 0 deletions
diff --git a/src/openvic-simulation/scripts/ConditionScript.hpp b/src/openvic-simulation/scripts/ConditionScript.hpp new file mode 100644 index 0000000..cb967a2 --- /dev/null +++ b/src/openvic-simulation/scripts/ConditionScript.hpp @@ -0,0 +1,12 @@ +#pragma once + +#include "openvic-simulation/scripts/Script.hpp" + +namespace OpenVic { + struct GameManager; + + struct ConditionScript final : Script<GameManager const&> { + protected: + bool _parse_script(ast::NodeCPtr root, GameManager const& game_manager) override; + }; +} |