diff options
author | zaaarf <me@zaaarf.foo> | 2024-01-07 23:47:39 +0100 |
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committer | zaaarf <me@zaaarf.foo> | 2024-01-07 23:47:39 +0100 |
commit | 6f07de81a6ca430c522527958e05440d67b04937 (patch) | |
tree | 6aae2959564bf93d85b2dc985cf5d4ea6c03fb78 /src/openvic-simulation/scripts/ConditionScript.hpp | |
parent | b06b25bd2910818029ebbf1cd3014ef20a64e25b (diff) |
feat: condition loading and parsing
Co-authored-by: Hop311 <Hop3114@gmail.com>
Diffstat (limited to 'src/openvic-simulation/scripts/ConditionScript.hpp')
-rw-r--r-- | src/openvic-simulation/scripts/ConditionScript.hpp | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/src/openvic-simulation/scripts/ConditionScript.hpp b/src/openvic-simulation/scripts/ConditionScript.hpp index cb967a2..4c7d01f 100644 --- a/src/openvic-simulation/scripts/ConditionScript.hpp +++ b/src/openvic-simulation/scripts/ConditionScript.hpp @@ -1,12 +1,23 @@ #pragma once +#include "openvic-simulation/scripts/Condition.hpp" #include "openvic-simulation/scripts/Script.hpp" namespace OpenVic { struct GameManager; struct ConditionScript final : Script<GameManager const&> { + + private: + ConditionNode PROPERTY_REF(condition_root); + scope_t PROPERTY(initial_scope); + scope_t PROPERTY(this_scope); + scope_t PROPERTY(from_scope); + protected: bool _parse_script(ast::NodeCPtr root, GameManager const& game_manager) override; + + public: + ConditionScript(scope_t new_initial_scope, scope_t new_this_scope, scope_t new_from_scope); }; } |