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author zaaarf <me@zaaarf.foo>2024-01-07 23:47:39 +0100
committer zaaarf <me@zaaarf.foo>2024-01-07 23:47:39 +0100
commit6f07de81a6ca430c522527958e05440d67b04937 (patch)
tree6aae2959564bf93d85b2dc985cf5d4ea6c03fb78 /src/openvic-simulation/scripts/ConditionScript.hpp
parentb06b25bd2910818029ebbf1cd3014ef20a64e25b (diff)
feat: condition loading and parsing
Co-authored-by: Hop311 <Hop3114@gmail.com>
Diffstat (limited to 'src/openvic-simulation/scripts/ConditionScript.hpp')
-rw-r--r--src/openvic-simulation/scripts/ConditionScript.hpp11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/openvic-simulation/scripts/ConditionScript.hpp b/src/openvic-simulation/scripts/ConditionScript.hpp
index cb967a2..4c7d01f 100644
--- a/src/openvic-simulation/scripts/ConditionScript.hpp
+++ b/src/openvic-simulation/scripts/ConditionScript.hpp
@@ -1,12 +1,23 @@
#pragma once
+#include "openvic-simulation/scripts/Condition.hpp"
#include "openvic-simulation/scripts/Script.hpp"
namespace OpenVic {
struct GameManager;
struct ConditionScript final : Script<GameManager const&> {
+
+ private:
+ ConditionNode PROPERTY_REF(condition_root);
+ scope_t PROPERTY(initial_scope);
+ scope_t PROPERTY(this_scope);
+ scope_t PROPERTY(from_scope);
+
protected:
bool _parse_script(ast::NodeCPtr root, GameManager const& game_manager) override;
+
+ public:
+ ConditionScript(scope_t new_initial_scope, scope_t new_this_scope, scope_t new_from_scope);
};
}