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author | Hop311 <Hop3114@gmail.com> | 2024-06-13 18:59:47 +0200 |
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committer | GitHub <noreply@github.com> | 2024-06-13 18:59:47 +0200 |
commit | bfd539513af435564daf70f94f6cce146dd5c948 (patch) | |
tree | 7ba5a06714c267185dd3a59aabc6556a105c122f /src/openvic-simulation/scripts/EffectScript.cpp | |
parent | 01a8f60aaca9784d814f4cb35a3fc4be86e1dd20 (diff) | |
parent | 4b39e77304094708d5c503b6a221386408cc4409 (diff) |
Merge pull request #165 from OpenVicProject/instance-definition-managers
Separated GameManager into Definition and Instance Managers
Diffstat (limited to 'src/openvic-simulation/scripts/EffectScript.cpp')
-rw-r--r-- | src/openvic-simulation/scripts/EffectScript.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/openvic-simulation/scripts/EffectScript.cpp b/src/openvic-simulation/scripts/EffectScript.cpp index f51c053..fe8c240 100644 --- a/src/openvic-simulation/scripts/EffectScript.cpp +++ b/src/openvic-simulation/scripts/EffectScript.cpp @@ -2,7 +2,7 @@ using namespace OpenVic; -bool EffectScript::_parse_script(ast::NodeCPtr root, GameManager& game_manager) { +bool EffectScript::_parse_script(ast::NodeCPtr root, DefinitionManager const& definition_manager) { // TODO - parse effect script return true; } |