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author | Hop311 <Hop3114@gmail.com> | 2024-01-02 15:40:00 +0100 |
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committer | GitHub <noreply@github.com> | 2024-01-02 15:40:00 +0100 |
commit | 4c8da86c3bede8834f381fa63edaa3e140131f69 (patch) | |
tree | ff3433a63e91b9239eb7226e75054314182d6c1f /src/openvic-simulation/scripts/EffectScript.cpp | |
parent | 66b80459c9d49895de902432bce11176b1270878 (diff) | |
parent | 5f64f983d0cead266a28791be42162c443fd2a75 (diff) |
Merge pull request #112 from OpenVicProject/script-framework
Added framework for loading all Conditions and Effects
Diffstat (limited to 'src/openvic-simulation/scripts/EffectScript.cpp')
-rw-r--r-- | src/openvic-simulation/scripts/EffectScript.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/openvic-simulation/scripts/EffectScript.cpp b/src/openvic-simulation/scripts/EffectScript.cpp new file mode 100644 index 0000000..f51c053 --- /dev/null +++ b/src/openvic-simulation/scripts/EffectScript.cpp @@ -0,0 +1,8 @@ +#include "EffectScript.hpp" + +using namespace OpenVic; + +bool EffectScript::_parse_script(ast::NodeCPtr root, GameManager& game_manager) { + // TODO - parse effect script + return true; +} |