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author Hop311 <Hop3114@gmail.com>2024-01-02 15:40:00 +0100
committer GitHub <noreply@github.com>2024-01-02 15:40:00 +0100
commit4c8da86c3bede8834f381fa63edaa3e140131f69 (patch)
treeff3433a63e91b9239eb7226e75054314182d6c1f /src/openvic-simulation/scripts/EffectScript.cpp
parent66b80459c9d49895de902432bce11176b1270878 (diff)
parent5f64f983d0cead266a28791be42162c443fd2a75 (diff)
Merge pull request #112 from OpenVicProject/script-framework
Added framework for loading all Conditions and Effects
Diffstat (limited to 'src/openvic-simulation/scripts/EffectScript.cpp')
-rw-r--r--src/openvic-simulation/scripts/EffectScript.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/openvic-simulation/scripts/EffectScript.cpp b/src/openvic-simulation/scripts/EffectScript.cpp
new file mode 100644
index 0000000..f51c053
--- /dev/null
+++ b/src/openvic-simulation/scripts/EffectScript.cpp
@@ -0,0 +1,8 @@
+#include "EffectScript.hpp"
+
+using namespace OpenVic;
+
+bool EffectScript::_parse_script(ast::NodeCPtr root, GameManager& game_manager) {
+ // TODO - parse effect script
+ return true;
+}