diff options
author | CptAlanSmith <123112708+CptAlanSmith@users.noreply.github.com> | 2023-09-25 21:51:49 +0200 |
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committer | GitHub <noreply@github.com> | 2023-09-25 21:51:49 +0200 |
commit | 127ca294056817bc5814ef5516b29a67ff3fa3bb (patch) | |
tree | 2e5c5676a43793678dfd75f83a862eb3f9f4a780 /src/openvic-simulation/testing/TestScript.hpp | |
parent | 05b6db7305398e12363f727a50315972cc9a5a54 (diff) |
Testing (#28)
* Dataloader stubs + default compat path + bits+bobs
* Followup big dataloader commit
* Fixes for building scons
* Initial proof of concept auto-testing
Shows how we can pull loaded data and display it back
* data-loader include
* Re-did headless
Because hubert insisted it be done like this ;)
* Auto-Testing Framework Basics
* Requirements Calculations
* Fix for messy merge (teach me to use merge tools)
* Fixing up misc merge issues to fully reconcile with master changes
* Re-added missing getters
* Move of testing files due to folder reorgs
* Update of file tests
* Test scripting updates - elimnination of issues with data variables hanging over from big merges
Routed gamemanager down to scripts on execute
* Update StringUtils.hpp
* Initial pipeline building
* Pipe fabrication
* Continued work on goods testing, removal of pragma once lines
* Finish of economy tests, initial results outputting
* Output of results
* Removal of direct.h for cross compatibility
---------
Co-authored-by: Hop311 <hop3114@gmail.com>
Diffstat (limited to 'src/openvic-simulation/testing/TestScript.hpp')
-rw-r--r-- | src/openvic-simulation/testing/TestScript.hpp | 24 |
1 files changed, 16 insertions, 8 deletions
diff --git a/src/openvic-simulation/testing/TestScript.hpp b/src/openvic-simulation/testing/TestScript.hpp index c41767b..874e083 100644 --- a/src/openvic-simulation/testing/TestScript.hpp +++ b/src/openvic-simulation/testing/TestScript.hpp @@ -1,12 +1,15 @@ #pragma once #include <testing/Requirement.hpp> #include <vector> +#include <GameManager.hpp> namespace OpenVic { class TestScript { - std::vector<Requirement> requirements = std::vector<Requirement>(); + std::vector<Requirement*> requirements = std::vector<Requirement*>(); + GameManager* game_manager; + std::string script_name; public: @@ -17,14 +20,19 @@ namespace OpenVic { virtual void execute_script() = 0; // Getters - std::vector<Requirement> get_requirements(); - Requirement get_requirement_at_index(int index); - Requirement get_requirement_by_id(std::string id); - std::vector<Requirement> get_passed_requirements(); - std::vector<Requirement> get_failed_requirements(); + std::vector<Requirement*> get_requirements(); + Requirement* get_requirement_at_index(int index); + Requirement* get_requirement_by_id(std::string id); + std::vector<Requirement*> get_passed_requirements(); + std::vector<Requirement*> get_failed_requirements(); + std::vector<Requirement*> get_untested_requirements(); + GameManager* get_game_manager(); + std::string get_script_name(); // Setters - void set_requirements(std::vector<Requirement> in_requirements); - void add_requirement(Requirement req); + void set_requirements(std::vector<Requirement*> in_requirements); + void add_requirement(Requirement* req); + void set_game_manager(GameManager* in_game_manager); + void set_script_name(std::string in_script_name); }; } |