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author Hop311 <Hop3114@gmail.com>2024-02-19 22:09:17 +0100
committer GitHub <noreply@github.com>2024-02-19 22:09:17 +0100
commit147e0a772dc768bd90fdccdd2536f14c11238d57 (patch)
treeaef9a168b1e4ce5b15797bca460abda5edf465c0 /src/openvic-simulation/testing/TestScript.hpp
parent35e5f7828a41736194362186ad4f946fad5964d1 (diff)
parent31a3521643dbf4bd218a6af10025f99ac3bf7e98 (diff)
Merge pull request #149 from OpenVicProject/fp-rounding+texture-sprites
Fixed point rounding and Texture Sprites
Diffstat (limited to 'src/openvic-simulation/testing/TestScript.hpp')
-rw-r--r--src/openvic-simulation/testing/TestScript.hpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/openvic-simulation/testing/TestScript.hpp b/src/openvic-simulation/testing/TestScript.hpp
index b41246e..fdf23a5 100644
--- a/src/openvic-simulation/testing/TestScript.hpp
+++ b/src/openvic-simulation/testing/TestScript.hpp
@@ -10,9 +10,11 @@ namespace OpenVic {
std::vector<Requirement*> requirements = std::vector<Requirement*>();
GameManager* PROPERTY_RW(game_manager);
- std::string PROPERTY_RW(script_name);
+ std::string PROPERTY(script_name);
public:
+ TestScript(std::string_view new_script_name);
+
// expects an overriden method that performs arbitrary code execution
// so that each script uniquely performs tests
// for both requirement adding to script and to execute code