diff options
author | CptAlanSmith <123112708+CptAlanSmith@users.noreply.github.com> | 2023-09-25 21:51:49 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-09-25 21:51:49 +0200 |
commit | 127ca294056817bc5814ef5516b29a67ff3fa3bb (patch) | |
tree | 2e5c5676a43793678dfd75f83a862eb3f9f4a780 /src/openvic-simulation/testing/Testing.hpp | |
parent | 05b6db7305398e12363f727a50315972cc9a5a54 (diff) |
Testing (#28)
* Dataloader stubs + default compat path + bits+bobs
* Followup big dataloader commit
* Fixes for building scons
* Initial proof of concept auto-testing
Shows how we can pull loaded data and display it back
* data-loader include
* Re-did headless
Because hubert insisted it be done like this ;)
* Auto-Testing Framework Basics
* Requirements Calculations
* Fix for messy merge (teach me to use merge tools)
* Fixing up misc merge issues to fully reconcile with master changes
* Re-added missing getters
* Move of testing files due to folder reorgs
* Update of file tests
* Test scripting updates - elimnination of issues with data variables hanging over from big merges
Routed gamemanager down to scripts on execute
* Update StringUtils.hpp
* Initial pipeline building
* Pipe fabrication
* Continued work on goods testing, removal of pragma once lines
* Finish of economy tests, initial results outputting
* Output of results
* Removal of direct.h for cross compatibility
---------
Co-authored-by: Hop311 <hop3114@gmail.com>
Diffstat (limited to 'src/openvic-simulation/testing/Testing.hpp')
-rw-r--r-- | src/openvic-simulation/testing/Testing.hpp | 24 |
1 files changed, 4 insertions, 20 deletions
diff --git a/src/openvic-simulation/testing/Testing.hpp b/src/openvic-simulation/testing/Testing.hpp index 35e8a96..90c32db 100644 --- a/src/openvic-simulation/testing/Testing.hpp +++ b/src/openvic-simulation/testing/Testing.hpp @@ -16,29 +16,13 @@ namespace OpenVic { class Testing { public: - GameManager& game_manager; - Map& map; - BuildingManager& building_manager; - GoodManager& good_manager; - PopManager& pop_manager; - GameAdvancementHook& clock; - std::vector<TestScript*> test_scripts = std::vector<TestScript*>(); - - //// Prototype test script - //const BuildingType* building_type = building_manager->get_building_type_by_identifier("building_fort"); - //std::cout << "building_fort" - // << " build time is " << building_type->get_build_time() << std::endl; - //std::cout << "building_fort" - // << " identifier is " << building_type->get_identifier() << std::endl; - //std::cout << "building_fort" - // << " max level is " << int(building_type->get_max_level()) << std::endl; - //for (const auto& good : good_manager->get_goods()) - // std::cout << good.get_identifier() << " price = " << good.get_base_price() << std::endl; - - Testing(GameManager& g_manager); + Testing(GameManager* game_manager); ~Testing(); + std::vector<TestScript*> test_scripts = std::vector<TestScript*>(); + + void execute_all_scripts(); void report_results(); }; } |