diff options
author | CptAlanSmith <123112708+CptAlanSmith@users.noreply.github.com> | 2023-09-23 20:25:15 +0200 |
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committer | GitHub <noreply@github.com> | 2023-09-23 20:25:15 +0200 |
commit | 005a8026bb424779a146e00cc48621ff1d72b807 (patch) | |
tree | dde15211e31d861b61711bf6aebdeb8713393d53 /src/openvic-simulation/testing/Testing.hpp | |
parent | ebea2e473eefa3945508b0bf622a472b62d70d3b (diff) |
Testing (#23)
* Fixes for building scons
* Initial proof of concept auto-testing
Shows how we can pull loaded data and display it back
* Re-did headless
Because hubert insisted it be done like this ;)
* Auto-Testing Framework Basics
* Requirements Calculations
* Fix for messy merge (teach me to use merge tools)
* Fixing up misc merge issues to fully reconcile with master changes
* Re-added missing getters
* Move of testing files due to folder reorgs
* Use new accessors + int reading fix
---------
Co-authored-by: Hop311 <hop3114@gmail.com>
Diffstat (limited to 'src/openvic-simulation/testing/Testing.hpp')
-rw-r--r-- | src/openvic-simulation/testing/Testing.hpp | 44 |
1 files changed, 44 insertions, 0 deletions
diff --git a/src/openvic-simulation/testing/Testing.hpp b/src/openvic-simulation/testing/Testing.hpp new file mode 100644 index 0000000..35e8a96 --- /dev/null +++ b/src/openvic-simulation/testing/Testing.hpp @@ -0,0 +1,44 @@ +#pragma once +#include <testing/TestScript.hpp> +#include <GameManager.hpp> +#include <iostream> +#include <vector> + +#include <testing/test_scripts/A_001_file_tests.cpp> +#include <testing/test_scripts/A_002_economy_tests.cpp> +#include <testing/test_scripts/A_003_military_unit_tests.cpp> +#include <testing/test_scripts/A_004_networking_tests.cpp> +#include <testing/test_scripts/A_005_nation_tests.cpp> +#include <testing/test_scripts/A_006_politics_tests.cpp> + +namespace OpenVic { + + class Testing { + + public: + GameManager& game_manager; + Map& map; + BuildingManager& building_manager; + GoodManager& good_manager; + PopManager& pop_manager; + GameAdvancementHook& clock; + + std::vector<TestScript*> test_scripts = std::vector<TestScript*>(); + + //// Prototype test script + //const BuildingType* building_type = building_manager->get_building_type_by_identifier("building_fort"); + //std::cout << "building_fort" + // << " build time is " << building_type->get_build_time() << std::endl; + //std::cout << "building_fort" + // << " identifier is " << building_type->get_identifier() << std::endl; + //std::cout << "building_fort" + // << " max level is " << int(building_type->get_max_level()) << std::endl; + //for (const auto& good : good_manager->get_goods()) + // std::cout << good.get_identifier() << " price = " << good.get_base_price() << std::endl; + + Testing(GameManager& g_manager); + ~Testing(); + + void report_results(); + }; +} |