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author hop311 <hop3114@gmail.com>2023-10-12 21:19:00 +0200
committer hop311 <hop3114@gmail.com>2023-10-12 21:19:00 +0200
commite50c67eb1aaa54f5fb31425f81616bea4e6b880a (patch)
treec4fbc6ee494f8ad33a8de36be5fc300165ce05fc /src/openvic-simulation/units/Unit.cpp
parentbb22324da1225a0ac458c1d69893bb3bd28bd6b7 (diff)
Lots of accumulated changes
Diffstat (limited to 'src/openvic-simulation/units/Unit.cpp')
-rw-r--r--src/openvic-simulation/units/Unit.cpp66
1 files changed, 53 insertions, 13 deletions
diff --git a/src/openvic-simulation/units/Unit.cpp b/src/openvic-simulation/units/Unit.cpp
index 8d519f1..3da24da 100644
--- a/src/openvic-simulation/units/Unit.cpp
+++ b/src/openvic-simulation/units/Unit.cpp
@@ -1,9 +1,12 @@
#include "Unit.hpp"
+#include <set>
+
#define UNIT_ARGS icon, sprite, active, unit_type, floating_flag, priority, max_strength, \
default_organisation, maximum_speed, weighted_value, build_time, build_cost, supply_consumption, \
supply_cost
-#define LAND_ARGS reconnaissance, attack, defence, discipline, support, maneuver, siege
+#define LAND_ARGS primary_culture, sprite_override, sprite_mount, sprite_mount_attach_node, \
+ reconnaissance, attack, defence, discipline, support, maneuver, siege
#define NAVY_ARGS naval_icon, sail, transport, capital, move_sound, select_sound, colonial_points, build_overseas, min_port_level, \
limit_per_port, supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack
@@ -76,9 +79,26 @@ std::map<Good const*, fixed_point_t> const& Unit::get_supply_cost() const {
return supply_cost;
}
-LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) : Unit { identifier, type_t::LAND, UNIT_ARGS },
- reconnaissance { reconnaissance }, attack { attack }, defence { defence }, discipline { discipline }, support { support },
- maneuver { maneuver }, siege { siege } {}
+LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS)
+ : Unit { identifier, type_t::LAND, UNIT_ARGS }, primary_culture { primary_culture }, sprite_override { sprite_override },
+ sprite_mount { sprite_mount }, sprite_mount_attach_node { sprite_mount_attach_node }, reconnaissance { reconnaissance },
+ attack { attack }, defence { defence }, discipline { discipline }, support { support }, maneuver { maneuver }, siege { siege } {}
+
+bool LandUnit::get_primary_culture() const {
+ return primary_culture;
+}
+
+std::string const& LandUnit::get_sprite_override() const {
+ return sprite_override;
+}
+
+std::string const& LandUnit::get_sprite_mount() const {
+ return sprite_mount;
+}
+
+std::string const& LandUnit::get_sprite_mount_attach_node() const {
+ return sprite_mount_attach_node;
+}
fixed_point_t LandUnit::get_reconnaissance() const {
return reconnaissance;
@@ -215,6 +235,17 @@ bool UnitManager::add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_
return units.add_item(NavalUnit { identifier, UNIT_ARGS, NAVY_ARGS });
}
+static bool shared_keys_callback(std::string_view key, ast::NodeCPtr) {
+ static const std::set<std::string, std::less<void>> reserved_keys = {
+ "icon", "type", "sprite", "active", "unit_type", "floating_flag", "priority",
+ "max_strength", "default_organisation", "maximum_speed", "weighted_value",
+ "build_time", "build_cost", "supply_consumption", "supply_cost"
+ };
+ if (reserved_keys.contains(key)) return true;
+ Logger::error("Invalid key: ", key);
+ return false;
+};
+
bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root) {
return expect_dictionary([this, &good_manager](std::string_view key, ast::NodeCPtr value) -> bool {
Unit::icon_t icon = 0;
@@ -226,28 +257,36 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr
std::map<Good const*, fixed_point_t> build_cost, supply_cost;
//shared
- bool ret = expect_dictionary_keys(ALLOW_OTHER_KEYS,
- "icon", ONE_EXACTLY, expect_uint(assign_variable_callback_uint(icon)),
+ bool ret = expect_dictionary_keys_and_default(
+ key_value_success_callback,
+ "icon", ONE_EXACTLY, expect_uint(assign_variable_callback(icon)),
"type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)),
"sprite", ONE_EXACTLY, expect_identifier(assign_variable_callback(sprite)),
"active", ZERO_OR_ONE, expect_bool(assign_variable_callback(active)),
"unit_type", ONE_EXACTLY, expect_identifier(assign_variable_callback(unit_type)),
"floating_flag", ONE_EXACTLY, expect_bool(assign_variable_callback(floating_flag)),
- "priority", ONE_EXACTLY, expect_uint(assign_variable_callback_uint(priority)),
+ "priority", ONE_EXACTLY, expect_uint(assign_variable_callback(priority)),
"max_strength", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(max_strength)),
"default_organisation", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(default_organisation)),
"maximum_speed", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maximum_speed)),
"weighted_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(weighted_value)),
- "build_time", ONE_EXACTLY, expect_timespan(assign_variable_callback(build_time)),
+ "build_time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)),
"build_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(build_cost)),
"supply_consumption", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption)),
"supply_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(supply_cost))
)(value);
if (type == "land") {
+ bool primary_culture = false;
+ std::string_view sprite_override, sprite_mount, sprite_mount_attach_node;
fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0;
- ret &= expect_dictionary_keys(ALLOW_OTHER_KEYS,
+ ret &= expect_dictionary_keys_and_default(
+ shared_keys_callback,
+ "primary_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(primary_culture)),
+ "sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_override)),
+ "sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount)),
+ "sprite_mount_attach_node", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount_attach_node)),
"reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)),
"attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)),
"defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)),
@@ -268,8 +307,9 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr
int32_t limit_per_port = 0;
fixed_point_t fire_range = 0, evasion = 0, supply_consumption_score = 0, hull = 0, gun_power = 0, colonial_points = 0, torpedo_attack = 0;
- ret &= expect_dictionary_keys(ALLOW_OTHER_KEYS,
- "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback_uint(naval_icon)),
+ ret &= expect_dictionary_keys_and_default(
+ shared_keys_callback,
+ "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)),
"sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)),
"transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)),
"capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)),
@@ -277,8 +317,8 @@ bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr
"select_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(select_sound)),
"colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)),
"can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)),
- "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback_uint(min_port_level)),
- "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback_int(limit_per_port)),
+ "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)),
+ "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)),
"supply_consumption_score", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption_score)),
"hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)),
"gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)),