diff options
author | zaaarf <zaaarf@proton.me> | 2023-09-21 13:21:20 +0200 |
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committer | zaaarf <zaaarf@proton.me> | 2023-09-21 13:21:20 +0200 |
commit | 1d21915e69fe87b58f37d787b72c790895da0dac (patch) | |
tree | 58267490e27810168db7757f60df8d81f8f391dc /src/openvic-simulation/units/Unit.cpp | |
parent | 8a4e3e02f23fa1cf3e61f39fbdc8d3fc946a0473 (diff) |
feat: created Unit struct
this looks horrid but what can you do
Diffstat (limited to 'src/openvic-simulation/units/Unit.cpp')
-rw-r--r-- | src/openvic-simulation/units/Unit.cpp | 210 |
1 files changed, 210 insertions, 0 deletions
diff --git a/src/openvic-simulation/units/Unit.cpp b/src/openvic-simulation/units/Unit.cpp new file mode 100644 index 0000000..a466049 --- /dev/null +++ b/src/openvic-simulation/units/Unit.cpp @@ -0,0 +1,210 @@ +#include "Unit.hpp" +#include <cstdint> +#include <map> +#include "types/IdentifierRegistry.hpp" +#include "types/fixed_point/FixedPoint.hpp" +#include <sys/types.h> + +#define SUPER_ARGS icon, sprite, active, type, floating_flag, priority, max_strength, \ + default_organisation, maximum_speed, weighted_value, build_time, build_cost, supply_consumption, \ + supply_cost, supply_consumption_score +#define FOR_SUPER(cat) identifier, cat, SUPER_ARGS + + +using namespace OpenVic; + +Unit::Unit(std::string_view identifier, UnitCategory category, UNIT_PARAMS) : HasIdentifier { identifier }, + category { category }, icon { icon }, sprite { sprite }, active { active }, type { type }, + floating_flag { floating_flag }, priority { priority }, max_strength { max_strength }, + default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value }, + build_time { build_time }, build_cost { build_cost }, supply_consumption { supply_consumption }, supply_cost { supply_cost }, + supply_consumption_score { supply_consumption_score } {} + +Unit::icon_t Unit::get_icon() const { + return icon; +} + +Unit::sprite_t Unit::get_sprite() const { + return sprite; +} + +bool Unit::is_active() const { + return active; +} + +UnitType Unit::get_type() const { + return type; +} + +bool Unit::has_floating_flag() const { + return floating_flag; +} + +uint32_t Unit::get_priority() const { + return priority; +} + +uint32_t Unit::get_max_strength() const { + return max_strength; +} + +uint32_t Unit::get_default_organisation() const { + return default_organisation; +} + +uint32_t Unit::get_maximum_speed() const { + return maximum_speed; +} + +uint32_t Unit::get_build_time() const { + return build_time; +} + +fixed_point_t Unit::get_weighted_value() const { + return weighted_value; +} + +std::map<const Good*, fixed_point_t> Unit::get_build_cost() const { + return build_cost; +} + +fixed_point_t Unit::get_supply_consumption() const { + return supply_consumption; +} + +std::map<const Good*, fixed_point_t> Unit::get_supply_cost() const { + return supply_cost; +} + +uint32_t Unit::get_supply_consumption_score() const { + return supply_consumption_score; +} + +LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) : Unit { FOR_SUPER(UnitCategory::LAND) }, + reconnaisance { reconnaisance }, attack { attack }, defence { defence }, discipline { discipline }, support { support }, + maneuver { maneuver }, siege { siege } {} + +uint32_t LandUnit::get_reconnaisance() const { + return reconnaisance; +} + +uint32_t LandUnit::get_attack() const { + return attack; +} + +uint32_t LandUnit::get_defence() const { + return defence; +} + +uint32_t LandUnit::get_discipline() const { + return discipline; +} + +uint32_t LandUnit::get_support() const { + return support; +} + +uint32_t LandUnit::get_maneuver() const { + return maneuver; +} + +uint32_t LandUnit::get_siege() const { + return siege; +} + +NavalUnit::NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) : Unit { FOR_SUPER(UnitCategory::NAVAL) }, + naval_icon { naval_icon }, sail { sail }, transport { transport }, move_sound { move_sound }, select_sound { select_sound }, + colonial_points { colonial_points }, build_overseas { build_overseas }, min_port_level { min_port_level }, + limit_per_port { limit_per_port }, hull { hull }, gun_power { gun_power }, fire_range { fire_range }, evasion { evasion }, + torpedo_attack { torpedo_attack } {}; + +NavalUnit::icon_t NavalUnit::get_naval_icon() const { + return naval_icon; +} + +bool NavalUnit::can_sail() const { + return sail; +} + +bool NavalUnit::is_transport() const { + return transport; +} + +NavalUnit::sound_t NavalUnit::get_move_sound() const { + return move_sound; +} + +NavalUnit::sound_t NavalUnit::get_select_sound() const { + return select_sound; +} + +uint32_t NavalUnit::get_colonial_points() const { + return colonial_points; +} + +bool NavalUnit::can_build_overseas() const { + return build_overseas; +} + +uint32_t NavalUnit::get_min_port_level() const { + return min_port_level; +} + +int32_t NavalUnit::get_limit_per_port() const { + return limit_per_port; +} + +uint32_t NavalUnit::get_hull() const { + return hull; +} + +uint32_t NavalUnit::get_gun_power() const { + return gun_power; +} + +fixed_point_t NavalUnit::get_fire_range() const { + return fire_range; +} + +uint32_t NavalUnit::get_evasion() const { + return evasion; +} + +uint32_t NavalUnit::get_torpedo_attack() const { + return torpedo_attack; +} + +UnitManager::UnitManager() : units { "units " } {}; + +bool UnitManager::_check_superclass_parameters(const std::string_view identifier, UnitCategory cat, UNIT_PARAMS) { + if (identifier.empty()) { + Logger::error("Invalid religion identifier - empty!"); + return false; + } + + //TODO check that icon and sprite exist + + return true; +} + +bool UnitManager::add_land_unit(const std::string_view identifier, UnitCategory cat, UNIT_PARAMS, LAND_PARAMS) { + if (!_check_superclass_parameters(FOR_SUPER(cat))) { + return false; + } + + return units.add_item( + LandUnit { identifier, SUPER_ARGS, reconnaisance, attack, defence, discipline, support, maneuver, siege } + ); +} + +bool UnitManager::add_naval_unit(const std::string_view identifier, UnitCategory cat, UNIT_PARAMS, NAVY_PARAMS) { + if (!_check_superclass_parameters(FOR_SUPER(cat))) { + return false; + } + + //TODO: check that icon and sounds exist + + return units.add_item( + NavalUnit { identifier, SUPER_ARGS, naval_icon, sail, transport, move_sound, select_sound, colonial_points, build_overseas, min_port_level, limit_per_port, hull, gun_power, fire_range, evasion, torpedo_attack } + ); +}
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