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author hop311 <hop3114@gmail.com>2023-10-13 00:05:49 +0200
committer hop311 <hop3114@gmail.com>2023-10-13 00:05:49 +0200
commit6b3d2315225468e03bef30e942263fe9b8fc06fa (patch)
treefbcc59a1637cd13a0024ed1c8ff17dcf2e1a6ed7 /src/openvic-simulation/units/Unit.cpp
parente50c67eb1aaa54f5fb31425f81616bea4e6b880a (diff)
Further cleanup and rearrangement
Diffstat (limited to 'src/openvic-simulation/units/Unit.cpp')
-rw-r--r--src/openvic-simulation/units/Unit.cpp338
1 files changed, 0 insertions, 338 deletions
diff --git a/src/openvic-simulation/units/Unit.cpp b/src/openvic-simulation/units/Unit.cpp
deleted file mode 100644
index 3da24da..0000000
--- a/src/openvic-simulation/units/Unit.cpp
+++ /dev/null
@@ -1,338 +0,0 @@
-#include "Unit.hpp"
-
-#include <set>
-
-#define UNIT_ARGS icon, sprite, active, unit_type, floating_flag, priority, max_strength, \
- default_organisation, maximum_speed, weighted_value, build_time, build_cost, supply_consumption, \
- supply_cost
-#define LAND_ARGS primary_culture, sprite_override, sprite_mount, sprite_mount_attach_node, \
- reconnaissance, attack, defence, discipline, support, maneuver, siege
-#define NAVY_ARGS naval_icon, sail, transport, capital, move_sound, select_sound, colonial_points, build_overseas, min_port_level, \
- limit_per_port, supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack
-
-using namespace OpenVic;
-using namespace OpenVic::NodeTools;
-
-Unit::Unit(std::string_view identifier, type_t type, UNIT_PARAMS) : HasIdentifier { identifier },
- icon { icon }, type { type }, sprite { sprite }, active { active }, unit_type { unit_type },
- floating_flag { floating_flag }, priority { priority }, max_strength { max_strength },
- default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value },
- build_time { build_time }, build_cost { build_cost }, supply_consumption { supply_consumption }, supply_cost { supply_cost } {}
-
-Unit::icon_t Unit::get_icon() const {
- return icon;
-}
-
-Unit::type_t Unit::get_type() const {
- return type;
-}
-
-std::string const& Unit::get_sprite() const {
- return sprite;
-}
-
-bool Unit::is_active() const {
- return active;
-}
-
-std::string const& Unit::get_unit_type() const {
- return unit_type;
-}
-
-bool Unit::has_floating_flag() const {
- return floating_flag;
-}
-
-uint32_t Unit::get_priority() const {
- return priority;
-}
-
-fixed_point_t Unit::get_max_strength() const {
- return max_strength;
-}
-
-fixed_point_t Unit::get_default_organisation() const {
- return default_organisation;
-}
-
-fixed_point_t Unit::get_maximum_speed() const {
- return maximum_speed;
-}
-
-Timespan Unit::get_build_time() const {
- return build_time;
-}
-
-fixed_point_t Unit::get_weighted_value() const {
- return weighted_value;
-}
-
-std::map<Good const*, fixed_point_t> const& Unit::get_build_cost() const {
- return build_cost;
-}
-
-fixed_point_t Unit::get_supply_consumption() const {
- return supply_consumption;
-}
-
-std::map<Good const*, fixed_point_t> const& Unit::get_supply_cost() const {
- return supply_cost;
-}
-
-LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS)
- : Unit { identifier, type_t::LAND, UNIT_ARGS }, primary_culture { primary_culture }, sprite_override { sprite_override },
- sprite_mount { sprite_mount }, sprite_mount_attach_node { sprite_mount_attach_node }, reconnaissance { reconnaissance },
- attack { attack }, defence { defence }, discipline { discipline }, support { support }, maneuver { maneuver }, siege { siege } {}
-
-bool LandUnit::get_primary_culture() const {
- return primary_culture;
-}
-
-std::string const& LandUnit::get_sprite_override() const {
- return sprite_override;
-}
-
-std::string const& LandUnit::get_sprite_mount() const {
- return sprite_mount;
-}
-
-std::string const& LandUnit::get_sprite_mount_attach_node() const {
- return sprite_mount_attach_node;
-}
-
-fixed_point_t LandUnit::get_reconnaissance() const {
- return reconnaissance;
-}
-
-fixed_point_t LandUnit::get_attack() const {
- return attack;
-}
-
-fixed_point_t LandUnit::get_defence() const {
- return defence;
-}
-
-fixed_point_t LandUnit::get_discipline() const {
- return discipline;
-}
-
-fixed_point_t LandUnit::get_support() const {
- return support;
-}
-
-fixed_point_t LandUnit::get_maneuver() const {
- return maneuver;
-}
-
-fixed_point_t LandUnit::get_siege() const {
- return siege;
-}
-
-NavalUnit::NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) : Unit { identifier, type_t::NAVAL, UNIT_ARGS },
- naval_icon { naval_icon }, sail { sail }, transport { transport }, capital { capital }, move_sound { move_sound },
- select_sound { select_sound }, colonial_points { colonial_points }, build_overseas { build_overseas },
- min_port_level { min_port_level }, limit_per_port { limit_per_port }, supply_consumption_score { supply_consumption_score },
- hull { hull }, gun_power { gun_power }, fire_range { fire_range }, evasion { evasion }, torpedo_attack { torpedo_attack } {};
-
-NavalUnit::icon_t NavalUnit::get_naval_icon() const {
- return naval_icon;
-}
-
-bool NavalUnit::can_sail() const {
- return sail;
-}
-
-bool NavalUnit::is_transport() const {
- return transport;
-}
-
-std::string const& NavalUnit::get_move_sound() const {
- return move_sound;
-}
-
-std::string const& NavalUnit::get_select_sound() const {
- return select_sound;
-}
-
-fixed_point_t NavalUnit::get_colonial_points() const {
- return colonial_points;
-}
-
-bool NavalUnit::can_build_overseas() const {
- return build_overseas;
-}
-
-uint32_t NavalUnit::get_min_port_level() const {
- return min_port_level;
-}
-
-int32_t NavalUnit::get_limit_per_port() const {
- return limit_per_port;
-}
-
-fixed_point_t NavalUnit::get_supply_consumption_score() const {
- return supply_consumption_score;
-}
-
-fixed_point_t NavalUnit::get_hull() const {
- return hull;
-}
-
-fixed_point_t NavalUnit::get_gun_power() const {
- return gun_power;
-}
-
-fixed_point_t NavalUnit::get_fire_range() const {
- return fire_range;
-}
-
-fixed_point_t NavalUnit::get_evasion() const {
- return evasion;
-}
-
-fixed_point_t NavalUnit::get_torpedo_attack() const {
- return torpedo_attack;
-}
-
-UnitManager::UnitManager() : units { "units" } {}
-
-bool UnitManager::_check_shared_parameters(std::string_view identifier, UNIT_PARAMS) {
- if (identifier.empty()) {
- Logger::error("Invalid religion identifier - empty!");
- return false;
- }
-
- if (sprite.empty()) {
- Logger::error("Invalid sprite identifier - empty!");
- return false;
- }
-
- if (unit_type.empty()) {
- Logger::error("Invalid unit type - empty!");
- return false;
- }
-
- //TODO check that icon and sprite exist
-
- return true;
-}
-
-bool UnitManager::add_land_unit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) {
- if (!_check_shared_parameters(identifier, UNIT_ARGS)) {
- return false;
- }
-
- return units.add_item(LandUnit { identifier, UNIT_ARGS, LAND_ARGS });
-}
-
-bool UnitManager::add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) {
- if (!_check_shared_parameters(identifier, UNIT_ARGS)) {
- return false;
- }
-
- //TODO: check that icon and sounds exist
-
- return units.add_item(NavalUnit { identifier, UNIT_ARGS, NAVY_ARGS });
-}
-
-static bool shared_keys_callback(std::string_view key, ast::NodeCPtr) {
- static const std::set<std::string, std::less<void>> reserved_keys = {
- "icon", "type", "sprite", "active", "unit_type", "floating_flag", "priority",
- "max_strength", "default_organisation", "maximum_speed", "weighted_value",
- "build_time", "build_cost", "supply_consumption", "supply_cost"
- };
- if (reserved_keys.contains(key)) return true;
- Logger::error("Invalid key: ", key);
- return false;
-};
-
-bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root) {
- return expect_dictionary([this, &good_manager](std::string_view key, ast::NodeCPtr value) -> bool {
- Unit::icon_t icon = 0;
- std::string_view type, unit_type, sprite;
- bool active = true, floating_flag = false;
- uint32_t priority = 0;
- Timespan build_time;
- fixed_point_t maximum_speed = 0, max_strength = 0, default_organisation = 0, weighted_value = 0, supply_consumption = 0;
- std::map<Good const*, fixed_point_t> build_cost, supply_cost;
-
- //shared
- bool ret = expect_dictionary_keys_and_default(
- key_value_success_callback,
- "icon", ONE_EXACTLY, expect_uint(assign_variable_callback(icon)),
- "type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)),
- "sprite", ONE_EXACTLY, expect_identifier(assign_variable_callback(sprite)),
- "active", ZERO_OR_ONE, expect_bool(assign_variable_callback(active)),
- "unit_type", ONE_EXACTLY, expect_identifier(assign_variable_callback(unit_type)),
- "floating_flag", ONE_EXACTLY, expect_bool(assign_variable_callback(floating_flag)),
- "priority", ONE_EXACTLY, expect_uint(assign_variable_callback(priority)),
- "max_strength", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(max_strength)),
- "default_organisation", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(default_organisation)),
- "maximum_speed", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maximum_speed)),
- "weighted_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(weighted_value)),
- "build_time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)),
- "build_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(build_cost)),
- "supply_consumption", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption)),
- "supply_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(supply_cost))
- )(value);
-
- if (type == "land") {
- bool primary_culture = false;
- std::string_view sprite_override, sprite_mount, sprite_mount_attach_node;
- fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0;
-
- ret &= expect_dictionary_keys_and_default(
- shared_keys_callback,
- "primary_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(primary_culture)),
- "sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_override)),
- "sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount)),
- "sprite_mount_attach_node", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount_attach_node)),
- "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)),
- "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)),
- "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)),
- "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)),
- "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)),
- "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)),
- "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege))
- )(value);
-
- ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS);
-
- return ret;
- } else if (type == "naval") {
- Unit::icon_t naval_icon = 0;
- bool sail = false, transport = false, capital = false, build_overseas = false;
- std::string_view move_sound, select_sound; //TODO defaults for both
- uint32_t min_port_level = 0;
- int32_t limit_per_port = 0;
- fixed_point_t fire_range = 0, evasion = 0, supply_consumption_score = 0, hull = 0, gun_power = 0, colonial_points = 0, torpedo_attack = 0;
-
- ret &= expect_dictionary_keys_and_default(
- shared_keys_callback,
- "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)),
- "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)),
- "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)),
- "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)),
- "move_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(move_sound)),
- "select_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(select_sound)),
- "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)),
- "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)),
- "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)),
- "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)),
- "supply_consumption_score", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption_score)),
- "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)),
- "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)),
- "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)),
- "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)),
- "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(torpedo_attack))
- )(value);
-
- ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS);
-
- return ret;
- } else {
- Logger::error("Invalid type for unit ", key, ": ", type);
- return false;
- }
- })(root);
-} \ No newline at end of file