diff options
author | zaaarf <zaaarf@proton.me> | 2023-09-21 13:21:20 +0200 |
---|---|---|
committer | zaaarf <zaaarf@proton.me> | 2023-09-21 13:21:20 +0200 |
commit | 1d21915e69fe87b58f37d787b72c790895da0dac (patch) | |
tree | 58267490e27810168db7757f60df8d81f8f391dc /src/openvic-simulation/units/Unit.hpp | |
parent | 8a4e3e02f23fa1cf3e61f39fbdc8d3fc946a0473 (diff) |
feat: created Unit struct
this looks horrid but what can you do
Diffstat (limited to 'src/openvic-simulation/units/Unit.hpp')
-rw-r--r-- | src/openvic-simulation/units/Unit.hpp | 170 |
1 files changed, 170 insertions, 0 deletions
diff --git a/src/openvic-simulation/units/Unit.hpp b/src/openvic-simulation/units/Unit.hpp new file mode 100644 index 0000000..aa14f5a --- /dev/null +++ b/src/openvic-simulation/units/Unit.hpp @@ -0,0 +1,170 @@ +#pragma once + +#include <cstdint> +#include <string> +#include <string_view> +#include "economy/Good.hpp" +#include "types/IdentifierRegistry.hpp" +#include "types/fixed_point/FixedPoint.hpp" + +#define UNIT_PARAMS Unit::icon_t icon, Unit::sprite_t sprite, bool active, UnitType type, bool floating_flag, uint32_t priority,\ + uint32_t max_strength, uint32_t default_organisation,uint32_t maximum_speed, fixed_point_t weighted_value, \ + uint32_t build_time, std::map<const Good*, fixed_point_t> build_cost, fixed_point_t supply_consumption, \ + std::map<const Good*, fixed_point_t> supply_cost, uint32_t supply_consumption_score +#define LAND_PARAMS uint32_t reconnaisance, uint32_t attack, uint32_t defence, uint32_t discipline, uint32_t support, \ + uint32_t maneuver, uint32_t siege +#define NAVY_PARAMS Unit::icon_t naval_icon, bool sail, bool transport, Unit::sound_t move_sound, Unit::sound_t select_sound, \ + uint32_t colonial_points, bool build_overseas, uint32_t min_port_level, int32_t limit_per_port, \ + uint32_t hull, uint32_t gun_power, fixed_point_t fire_range, uint32_t evasion, uint32_t torpedo_attack + +namespace OpenVic { + enum UnitCategory { + NAVAL, + LAND + }; + + enum UnitType { + INFANTRY, //guard, infantry, irregular + CAVALRY, //cavalry, cuirassier, dragoon, hussar, plane + SUPPORT, //artillery + SPECIAL, //engineer, tank + TRANSPORT, //clipper transport, steam transport + LIGHT_SHIP, //commerce raider, cruiser, frigate + BIG_SHIP //battleship, dreadnought, ironclad, manowar, monitor + }; + + struct Unit : HasIdentifier { + using icon_t = uint32_t; + using sprite_t = std::string; + using sound_t = std::string; + + private: + const icon_t icon; + const UnitCategory category; //type + const sprite_t sprite; + const bool active; + const UnitType type; //unit_type + const bool floating_flag; + + const uint32_t priority; + const uint32_t max_strength; + const uint32_t default_organisation; + const uint32_t maximum_speed; + const fixed_point_t weighted_value; + + const uint32_t build_time; + const std::map<const Good*, fixed_point_t> build_cost; + const fixed_point_t supply_consumption; + const std::map<const Good*, fixed_point_t> supply_cost; + const uint32_t supply_consumption_score; + + protected: + Unit(std::string_view identifier, UnitCategory category, UNIT_PARAMS); + + public: + Unit(Unit&&) = default; + + icon_t get_icon() const; + UnitCategory get_category() const; + sprite_t get_sprite() const; + bool is_active() const; + UnitType get_type() const; + bool has_floating_flag() const; + + uint32_t get_priority() const; + uint32_t get_max_strength() const; + uint32_t get_default_organisation() const; + uint32_t get_maximum_speed() const; + fixed_point_t get_weighted_value() const; + + uint32_t get_build_time() const; + std::map<const Good*, fixed_point_t> get_build_cost() const; + fixed_point_t get_supply_consumption() const; + std::map<const Good*, fixed_point_t> get_supply_cost() const; + uint32_t get_supply_consumption_score() const; + }; + + struct LandUnit : Unit { + friend struct UnitManager; + + private: + const uint32_t reconnaisance; + const uint32_t attack; + const uint32_t defence; + const uint32_t discipline; + const uint32_t support; + const uint32_t maneuver; + const uint32_t siege; + + LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS); + + public: + LandUnit(LandUnit&&) = default; + + uint32_t get_reconnaisance() const; + uint32_t get_attack() const; + uint32_t get_defence() const; + uint32_t get_discipline() const; + uint32_t get_support() const; + uint32_t get_maneuver() const; + uint32_t get_siege() const; + }; + + struct NavalUnit : Unit { + friend struct UnitManager; + + private: + const icon_t naval_icon; + const bool sail; + const bool transport; + const sound_t move_sound; + const sound_t select_sound; + const uint32_t colonial_points; //some + const bool build_overseas; //can_build_overseas + const uint32_t min_port_level; + const int32_t limit_per_port; //-1 is unlimited + + const uint32_t hull; + const uint32_t gun_power; + const fixed_point_t fire_range; + const uint32_t evasion; + const uint32_t torpedo_attack; + + NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS); + + public: + NavalUnit(NavalUnit&&) = default; + + icon_t get_naval_icon() const; + bool can_sail() const; + bool is_transport() const; + sound_t get_move_sound() const; + sound_t get_select_sound() const; + uint32_t get_colonial_points() const; + bool can_build_overseas() const; + uint32_t get_min_port_level() const; + int32_t get_limit_per_port() const; + + uint32_t get_hull() const; + uint32_t get_gun_power() const; + fixed_point_t get_fire_range() const; + uint32_t get_evasion() const; + uint32_t get_torpedo_attack() const; + }; + + struct UnitManager { + private: + IdentifierRegistry<Unit> units; + + bool _check_superclass_parameters(const std::string_view identifier, UnitCategory cat, UNIT_PARAMS); + + public: + UnitManager(); + + bool add_land_unit(const std::string_view identifier, UnitCategory cat, UNIT_PARAMS, LAND_PARAMS); + bool add_naval_unit(const std::string_view identifier, UnitCategory cat, UNIT_PARAMS, NAVY_PARAMS); + IDENTIFIER_REGISTRY_ACCESSORS(Unit, unit) + + //TODO - bool load_unit_file(ast::NodeCPtr root); + }; +}
\ No newline at end of file |