diff options
author | zaaarf <zaaarf@proton.me> | 2023-09-23 13:15:46 +0200 |
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committer | zaaarf <zaaarf@proton.me> | 2023-09-23 13:15:46 +0200 |
commit | 2714be5146c8ab2e690dbbd2546775b7c9b9e04a (patch) | |
tree | e556ddb6fe766b0bb70ccfd38a3df1500b264d78 /src/openvic-simulation/units/Unit.hpp | |
parent | 8b15eb58d934b8fea4ed1ed44130f9a8957ea761 (diff) |
fix: various fixes, now runs and parses without military-related errors
Diffstat (limited to 'src/openvic-simulation/units/Unit.hpp')
-rw-r--r-- | src/openvic-simulation/units/Unit.hpp | 58 |
1 files changed, 30 insertions, 28 deletions
diff --git a/src/openvic-simulation/units/Unit.hpp b/src/openvic-simulation/units/Unit.hpp index ccda35e..e95650e 100644 --- a/src/openvic-simulation/units/Unit.hpp +++ b/src/openvic-simulation/units/Unit.hpp @@ -1,7 +1,6 @@ #pragma once #include <cstdint> -#include <string> #include <string_view> #include "openvic-simulation/economy/Good.hpp" #include "openvic-simulation/types/IdentifierRegistry.hpp" @@ -11,14 +10,15 @@ #define UNIT_PARAMS Unit::icon_t icon, Unit::sprite_t sprite, bool active, std::string_view type, \ bool floating_flag, uint32_t priority, uint32_t max_strength, uint32_t default_organisation, \ - uint32_t maximum_speed, fixed_point_t weighted_value, uint32_t build_time, \ + fixed_point_t maximum_speed, fixed_point_t weighted_value, uint32_t build_time, \ std::map<const Good*, fixed_point_t> build_cost, fixed_point_t supply_consumption, \ - std::map<const Good*, fixed_point_t> supply_cost, uint32_t supply_consumption_score -#define LAND_PARAMS uint32_t reconnaisance, uint32_t attack, uint32_t defence, uint32_t discipline, uint32_t support, \ - uint32_t maneuver, uint32_t siege -#define NAVY_PARAMS Unit::icon_t naval_icon, bool sail, bool transport, Unit::sound_t move_sound, Unit::sound_t select_sound, \ - uint32_t colonial_points, bool build_overseas, uint32_t min_port_level, int32_t limit_per_port, \ - uint32_t hull, uint32_t gun_power, fixed_point_t fire_range, uint32_t evasion, uint32_t torpedo_attack + std::map<const Good*, fixed_point_t> supply_cost +#define LAND_PARAMS fixed_point_t reconnaissance, fixed_point_t attack, fixed_point_t defence, fixed_point_t discipline, \ + fixed_point_t support, fixed_point_t maneuver, fixed_point_t siege +#define NAVY_PARAMS Unit::icon_t naval_icon, bool sail, bool transport, bool capital, Unit::sound_t move_sound, \ + Unit::sound_t select_sound, uint32_t colonial_points, bool build_overseas, uint32_t min_port_level, \ + int32_t limit_per_port, uint32_t supply_consumption_score, uint32_t hull, uint32_t gun_power, \ + fixed_point_t fire_range, fixed_point_t evasion, uint32_t torpedo_attack namespace OpenVic { struct Unit : HasIdentifier { @@ -37,14 +37,13 @@ namespace OpenVic { const uint32_t priority; const uint32_t max_strength; const uint32_t default_organisation; - const uint32_t maximum_speed; + const fixed_point_t maximum_speed; const fixed_point_t weighted_value; const uint32_t build_time; const std::map<const Good*, fixed_point_t> build_cost; const fixed_point_t supply_consumption; const std::map<const Good*, fixed_point_t> supply_cost; - const uint32_t supply_consumption_score; protected: Unit(std::string_view identifier, std::string_view category, UNIT_PARAMS); @@ -62,40 +61,39 @@ namespace OpenVic { uint32_t get_priority() const; uint32_t get_max_strength() const; uint32_t get_default_organisation() const; - uint32_t get_maximum_speed() const; + fixed_point_t get_maximum_speed() const; fixed_point_t get_weighted_value() const; uint32_t get_build_time() const; std::map<const Good*, fixed_point_t> get_build_cost() const; fixed_point_t get_supply_consumption() const; std::map<const Good*, fixed_point_t> get_supply_cost() const; - uint32_t get_supply_consumption_score() const; }; struct LandUnit : Unit { friend struct UnitManager; private: - const uint32_t reconnaisance; - const uint32_t attack; - const uint32_t defence; - const uint32_t discipline; - const uint32_t support; - const uint32_t maneuver; - const uint32_t siege; + const fixed_point_t reconnaissance; + const fixed_point_t attack; + const fixed_point_t defence; + const fixed_point_t discipline; + const fixed_point_t support; + const fixed_point_t maneuver; + const fixed_point_t siege; LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS); public: LandUnit(LandUnit&&) = default; - uint32_t get_reconnaisance() const; - uint32_t get_attack() const; - uint32_t get_defence() const; - uint32_t get_discipline() const; - uint32_t get_support() const; - uint32_t get_maneuver() const; - uint32_t get_siege() const; + fixed_point_t get_reconnaissance() const; + fixed_point_t get_attack() const; + fixed_point_t get_defence() const; + fixed_point_t get_discipline() const; + fixed_point_t get_support() const; + fixed_point_t get_maneuver() const; + fixed_point_t get_siege() const; }; struct NavalUnit : Unit { @@ -105,17 +103,19 @@ namespace OpenVic { const icon_t naval_icon; const bool sail; const bool transport; + const bool capital; const sound_t move_sound; const sound_t select_sound; const uint32_t colonial_points; const bool build_overseas; const uint32_t min_port_level; const int32_t limit_per_port; + const uint32_t supply_consumption_score; const uint32_t hull; const uint32_t gun_power; const fixed_point_t fire_range; - const uint32_t evasion; + const fixed_point_t evasion; const uint32_t torpedo_attack; NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS); @@ -126,17 +126,19 @@ namespace OpenVic { icon_t get_naval_icon() const; bool can_sail() const; bool is_transport() const; + bool is_capital() const; sound_t get_move_sound() const; sound_t get_select_sound() const; uint32_t get_colonial_points() const; bool can_build_overseas() const; uint32_t get_min_port_level() const; int32_t get_limit_per_port() const; + uint32_t get_supply_consumption_score() const; uint32_t get_hull() const; uint32_t get_gun_power() const; fixed_point_t get_fire_range() const; - uint32_t get_evasion() const; + fixed_point_t get_evasion() const; uint32_t get_torpedo_attack() const; }; |