diff options
author | hop311 <hop3114@gmail.com> | 2023-10-13 00:05:49 +0200 |
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committer | hop311 <hop3114@gmail.com> | 2023-10-13 00:05:49 +0200 |
commit | 6b3d2315225468e03bef30e942263fe9b8fc06fa (patch) | |
tree | fbcc59a1637cd13a0024ed1c8ff17dcf2e1a6ed7 /src/openvic-simulation/units | |
parent | e50c67eb1aaa54f5fb31425f81616bea4e6b880a (diff) |
Further cleanup and rearrangement
Diffstat (limited to 'src/openvic-simulation/units')
-rw-r--r-- | src/openvic-simulation/units/Unit.cpp | 338 | ||||
-rw-r--r-- | src/openvic-simulation/units/Unit.hpp | 171 |
2 files changed, 0 insertions, 509 deletions
diff --git a/src/openvic-simulation/units/Unit.cpp b/src/openvic-simulation/units/Unit.cpp deleted file mode 100644 index 3da24da..0000000 --- a/src/openvic-simulation/units/Unit.cpp +++ /dev/null @@ -1,338 +0,0 @@ -#include "Unit.hpp" - -#include <set> - -#define UNIT_ARGS icon, sprite, active, unit_type, floating_flag, priority, max_strength, \ - default_organisation, maximum_speed, weighted_value, build_time, build_cost, supply_consumption, \ - supply_cost -#define LAND_ARGS primary_culture, sprite_override, sprite_mount, sprite_mount_attach_node, \ - reconnaissance, attack, defence, discipline, support, maneuver, siege -#define NAVY_ARGS naval_icon, sail, transport, capital, move_sound, select_sound, colonial_points, build_overseas, min_port_level, \ - limit_per_port, supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack - -using namespace OpenVic; -using namespace OpenVic::NodeTools; - -Unit::Unit(std::string_view identifier, type_t type, UNIT_PARAMS) : HasIdentifier { identifier }, - icon { icon }, type { type }, sprite { sprite }, active { active }, unit_type { unit_type }, - floating_flag { floating_flag }, priority { priority }, max_strength { max_strength }, - default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value }, - build_time { build_time }, build_cost { build_cost }, supply_consumption { supply_consumption }, supply_cost { supply_cost } {} - -Unit::icon_t Unit::get_icon() const { - return icon; -} - -Unit::type_t Unit::get_type() const { - return type; -} - -std::string const& Unit::get_sprite() const { - return sprite; -} - -bool Unit::is_active() const { - return active; -} - -std::string const& Unit::get_unit_type() const { - return unit_type; -} - -bool Unit::has_floating_flag() const { - return floating_flag; -} - -uint32_t Unit::get_priority() const { - return priority; -} - -fixed_point_t Unit::get_max_strength() const { - return max_strength; -} - -fixed_point_t Unit::get_default_organisation() const { - return default_organisation; -} - -fixed_point_t Unit::get_maximum_speed() const { - return maximum_speed; -} - -Timespan Unit::get_build_time() const { - return build_time; -} - -fixed_point_t Unit::get_weighted_value() const { - return weighted_value; -} - -std::map<Good const*, fixed_point_t> const& Unit::get_build_cost() const { - return build_cost; -} - -fixed_point_t Unit::get_supply_consumption() const { - return supply_consumption; -} - -std::map<Good const*, fixed_point_t> const& Unit::get_supply_cost() const { - return supply_cost; -} - -LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) - : Unit { identifier, type_t::LAND, UNIT_ARGS }, primary_culture { primary_culture }, sprite_override { sprite_override }, - sprite_mount { sprite_mount }, sprite_mount_attach_node { sprite_mount_attach_node }, reconnaissance { reconnaissance }, - attack { attack }, defence { defence }, discipline { discipline }, support { support }, maneuver { maneuver }, siege { siege } {} - -bool LandUnit::get_primary_culture() const { - return primary_culture; -} - -std::string const& LandUnit::get_sprite_override() const { - return sprite_override; -} - -std::string const& LandUnit::get_sprite_mount() const { - return sprite_mount; -} - -std::string const& LandUnit::get_sprite_mount_attach_node() const { - return sprite_mount_attach_node; -} - -fixed_point_t LandUnit::get_reconnaissance() const { - return reconnaissance; -} - -fixed_point_t LandUnit::get_attack() const { - return attack; -} - -fixed_point_t LandUnit::get_defence() const { - return defence; -} - -fixed_point_t LandUnit::get_discipline() const { - return discipline; -} - -fixed_point_t LandUnit::get_support() const { - return support; -} - -fixed_point_t LandUnit::get_maneuver() const { - return maneuver; -} - -fixed_point_t LandUnit::get_siege() const { - return siege; -} - -NavalUnit::NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) : Unit { identifier, type_t::NAVAL, UNIT_ARGS }, - naval_icon { naval_icon }, sail { sail }, transport { transport }, capital { capital }, move_sound { move_sound }, - select_sound { select_sound }, colonial_points { colonial_points }, build_overseas { build_overseas }, - min_port_level { min_port_level }, limit_per_port { limit_per_port }, supply_consumption_score { supply_consumption_score }, - hull { hull }, gun_power { gun_power }, fire_range { fire_range }, evasion { evasion }, torpedo_attack { torpedo_attack } {}; - -NavalUnit::icon_t NavalUnit::get_naval_icon() const { - return naval_icon; -} - -bool NavalUnit::can_sail() const { - return sail; -} - -bool NavalUnit::is_transport() const { - return transport; -} - -std::string const& NavalUnit::get_move_sound() const { - return move_sound; -} - -std::string const& NavalUnit::get_select_sound() const { - return select_sound; -} - -fixed_point_t NavalUnit::get_colonial_points() const { - return colonial_points; -} - -bool NavalUnit::can_build_overseas() const { - return build_overseas; -} - -uint32_t NavalUnit::get_min_port_level() const { - return min_port_level; -} - -int32_t NavalUnit::get_limit_per_port() const { - return limit_per_port; -} - -fixed_point_t NavalUnit::get_supply_consumption_score() const { - return supply_consumption_score; -} - -fixed_point_t NavalUnit::get_hull() const { - return hull; -} - -fixed_point_t NavalUnit::get_gun_power() const { - return gun_power; -} - -fixed_point_t NavalUnit::get_fire_range() const { - return fire_range; -} - -fixed_point_t NavalUnit::get_evasion() const { - return evasion; -} - -fixed_point_t NavalUnit::get_torpedo_attack() const { - return torpedo_attack; -} - -UnitManager::UnitManager() : units { "units" } {} - -bool UnitManager::_check_shared_parameters(std::string_view identifier, UNIT_PARAMS) { - if (identifier.empty()) { - Logger::error("Invalid religion identifier - empty!"); - return false; - } - - if (sprite.empty()) { - Logger::error("Invalid sprite identifier - empty!"); - return false; - } - - if (unit_type.empty()) { - Logger::error("Invalid unit type - empty!"); - return false; - } - - //TODO check that icon and sprite exist - - return true; -} - -bool UnitManager::add_land_unit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) { - if (!_check_shared_parameters(identifier, UNIT_ARGS)) { - return false; - } - - return units.add_item(LandUnit { identifier, UNIT_ARGS, LAND_ARGS }); -} - -bool UnitManager::add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) { - if (!_check_shared_parameters(identifier, UNIT_ARGS)) { - return false; - } - - //TODO: check that icon and sounds exist - - return units.add_item(NavalUnit { identifier, UNIT_ARGS, NAVY_ARGS }); -} - -static bool shared_keys_callback(std::string_view key, ast::NodeCPtr) { - static const std::set<std::string, std::less<void>> reserved_keys = { - "icon", "type", "sprite", "active", "unit_type", "floating_flag", "priority", - "max_strength", "default_organisation", "maximum_speed", "weighted_value", - "build_time", "build_cost", "supply_consumption", "supply_cost" - }; - if (reserved_keys.contains(key)) return true; - Logger::error("Invalid key: ", key); - return false; -}; - -bool UnitManager::load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root) { - return expect_dictionary([this, &good_manager](std::string_view key, ast::NodeCPtr value) -> bool { - Unit::icon_t icon = 0; - std::string_view type, unit_type, sprite; - bool active = true, floating_flag = false; - uint32_t priority = 0; - Timespan build_time; - fixed_point_t maximum_speed = 0, max_strength = 0, default_organisation = 0, weighted_value = 0, supply_consumption = 0; - std::map<Good const*, fixed_point_t> build_cost, supply_cost; - - //shared - bool ret = expect_dictionary_keys_and_default( - key_value_success_callback, - "icon", ONE_EXACTLY, expect_uint(assign_variable_callback(icon)), - "type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)), - "sprite", ONE_EXACTLY, expect_identifier(assign_variable_callback(sprite)), - "active", ZERO_OR_ONE, expect_bool(assign_variable_callback(active)), - "unit_type", ONE_EXACTLY, expect_identifier(assign_variable_callback(unit_type)), - "floating_flag", ONE_EXACTLY, expect_bool(assign_variable_callback(floating_flag)), - "priority", ONE_EXACTLY, expect_uint(assign_variable_callback(priority)), - "max_strength", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(max_strength)), - "default_organisation", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(default_organisation)), - "maximum_speed", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maximum_speed)), - "weighted_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(weighted_value)), - "build_time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)), - "build_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(build_cost)), - "supply_consumption", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption)), - "supply_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(supply_cost)) - )(value); - - if (type == "land") { - bool primary_culture = false; - std::string_view sprite_override, sprite_mount, sprite_mount_attach_node; - fixed_point_t reconnaissance = 0, attack = 0, defence = 0, discipline = 0, support = 0, maneuver = 0, siege = 0; - - ret &= expect_dictionary_keys_and_default( - shared_keys_callback, - "primary_culture", ZERO_OR_ONE, expect_bool(assign_variable_callback(primary_culture)), - "sprite_override", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_override)), - "sprite_mount", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount)), - "sprite_mount_attach_node", ZERO_OR_ONE, expect_identifier(assign_variable_callback(sprite_mount_attach_node)), - "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)), - "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)), - "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)), - "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)), - "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)), - "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)), - "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege)) - )(value); - - ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS); - - return ret; - } else if (type == "naval") { - Unit::icon_t naval_icon = 0; - bool sail = false, transport = false, capital = false, build_overseas = false; - std::string_view move_sound, select_sound; //TODO defaults for both - uint32_t min_port_level = 0; - int32_t limit_per_port = 0; - fixed_point_t fire_range = 0, evasion = 0, supply_consumption_score = 0, hull = 0, gun_power = 0, colonial_points = 0, torpedo_attack = 0; - - ret &= expect_dictionary_keys_and_default( - shared_keys_callback, - "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)), - "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)), - "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)), - "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)), - "move_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(move_sound)), - "select_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(select_sound)), - "colonial_points", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_points)), - "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)), - "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)), - "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)), - "supply_consumption_score", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption_score)), - "hull", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(hull)), - "gun_power", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(gun_power)), - "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)), - "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)), - "torpedo_attack", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(torpedo_attack)) - )(value); - - ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS); - - return ret; - } else { - Logger::error("Invalid type for unit ", key, ": ", type); - return false; - } - })(root); -}
\ No newline at end of file diff --git a/src/openvic-simulation/units/Unit.hpp b/src/openvic-simulation/units/Unit.hpp deleted file mode 100644 index 65e6259..0000000 --- a/src/openvic-simulation/units/Unit.hpp +++ /dev/null @@ -1,171 +0,0 @@ -#pragma once - -#include <cstdint> -#include <string_view> -#include "openvic-simulation/economy/Good.hpp" -#include "openvic-simulation/types/IdentifierRegistry.hpp" -#include "openvic-simulation/types/fixed_point/FixedPoint.hpp" -#include "openvic-simulation/dataloader/NodeTools.hpp" -#include "openvic-simulation/economy/Good.hpp" -#include "openvic-simulation/types/Date.hpp" - -#define UNIT_PARAMS Unit::icon_t icon, std::string_view sprite, bool active, std::string_view unit_type, \ - bool floating_flag, uint32_t priority, fixed_point_t max_strength, fixed_point_t default_organisation, \ - fixed_point_t maximum_speed, fixed_point_t weighted_value, Timespan build_time, \ - std::map<Good const*, fixed_point_t> build_cost, fixed_point_t supply_consumption, \ - std::map<Good const*, fixed_point_t> supply_cost -#define LAND_PARAMS bool primary_culture, std::string_view sprite_override, std::string_view sprite_mount, \ - std::string_view sprite_mount_attach_node, fixed_point_t reconnaissance, fixed_point_t attack, \ - fixed_point_t defence, fixed_point_t discipline, fixed_point_t support, fixed_point_t maneuver, fixed_point_t siege -#define NAVY_PARAMS Unit::icon_t naval_icon, bool sail, bool transport, bool capital, std::string_view move_sound, \ - std::string_view select_sound, fixed_point_t colonial_points, bool build_overseas, uint32_t min_port_level, \ - int32_t limit_per_port, fixed_point_t supply_consumption_score, fixed_point_t hull, fixed_point_t gun_power, \ - fixed_point_t fire_range, fixed_point_t evasion, fixed_point_t torpedo_attack - -namespace OpenVic { - struct Unit : HasIdentifier { - using icon_t = uint32_t; - - enum struct type_t { - LAND, NAVAL - }; - - private: - const type_t type; - const icon_t icon; - const std::string sprite; - const bool active; - const std::string unit_type; - const bool floating_flag; - - const uint32_t priority; - const fixed_point_t max_strength; - const fixed_point_t default_organisation; - const fixed_point_t maximum_speed; - const fixed_point_t weighted_value; - - const Timespan build_time; - const std::map<Good const*, fixed_point_t> build_cost; - const fixed_point_t supply_consumption; - const std::map<Good const*, fixed_point_t> supply_cost; - - protected: - Unit(std::string_view identifier, type_t type, UNIT_PARAMS); - - public: - Unit(Unit&&) = default; - - icon_t get_icon() const; - type_t get_type() const; - std::string const& get_sprite() const; - bool is_active() const; - std::string const& get_unit_type() const; - bool has_floating_flag() const; - - uint32_t get_priority() const; - fixed_point_t get_max_strength() const; - fixed_point_t get_default_organisation() const; - fixed_point_t get_maximum_speed() const; - fixed_point_t get_weighted_value() const; - - Timespan get_build_time() const; - std::map<Good const*, fixed_point_t> const& get_build_cost() const; - fixed_point_t get_supply_consumption() const; - std::map<Good const*, fixed_point_t> const& get_supply_cost() const; - }; - - struct LandUnit : Unit { - friend struct UnitManager; - - private: - const bool primary_culture; - const std::string sprite_override, sprite_mount, sprite_mount_attach_node; - const fixed_point_t reconnaissance; - const fixed_point_t attack; - const fixed_point_t defence; - const fixed_point_t discipline; - const fixed_point_t support; - const fixed_point_t maneuver; - const fixed_point_t siege; - - LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS); - - public: - LandUnit(LandUnit&&) = default; - - bool get_primary_culture() const; - std::string const& get_sprite_override() const; - std::string const& get_sprite_mount() const; - std::string const& get_sprite_mount_attach_node() const; - - fixed_point_t get_reconnaissance() const; - fixed_point_t get_attack() const; - fixed_point_t get_defence() const; - fixed_point_t get_discipline() const; - fixed_point_t get_support() const; - fixed_point_t get_maneuver() const; - fixed_point_t get_siege() const; - }; - - struct NavalUnit : Unit { - friend struct UnitManager; - - private: - const icon_t naval_icon; - const bool sail; - const bool transport; - const bool capital; - const std::string move_sound; - const std::string select_sound; - const fixed_point_t colonial_points; - const bool build_overseas; - const uint32_t min_port_level; - const int32_t limit_per_port; - const fixed_point_t supply_consumption_score; - - const fixed_point_t hull; - const fixed_point_t gun_power; - const fixed_point_t fire_range; - const fixed_point_t evasion; - const fixed_point_t torpedo_attack; - - NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS); - - public: - NavalUnit(NavalUnit&&) = default; - - icon_t get_naval_icon() const; - bool can_sail() const; - bool is_transport() const; - bool is_capital() const; - std::string const& get_move_sound() const; - std::string const& get_select_sound() const; - fixed_point_t get_colonial_points() const; - bool can_build_overseas() const; - uint32_t get_min_port_level() const; - int32_t get_limit_per_port() const; - fixed_point_t get_supply_consumption_score() const; - - fixed_point_t get_hull() const; - fixed_point_t get_gun_power() const; - fixed_point_t get_fire_range() const; - fixed_point_t get_evasion() const; - fixed_point_t get_torpedo_attack() const; - }; - - struct UnitManager { - private: - IdentifierRegistry<Unit> units; - - bool _check_shared_parameters(std::string_view identifier, UNIT_PARAMS); - - public: - UnitManager(); - - bool add_land_unit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS); - bool add_naval_unit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS); - IDENTIFIER_REGISTRY_ACCESSORS(unit) - - bool load_unit_file(GoodManager const& good_manager, ast::NodeCPtr root); - }; -}
\ No newline at end of file |