diff options
author | zaaarf <zaaarf@proton.me> | 2023-09-23 13:15:46 +0200 |
---|---|---|
committer | zaaarf <zaaarf@proton.me> | 2023-09-23 13:15:46 +0200 |
commit | 2714be5146c8ab2e690dbbd2546775b7c9b9e04a (patch) | |
tree | e556ddb6fe766b0bb70ccfd38a3df1500b264d78 /src/openvic-simulation | |
parent | 8b15eb58d934b8fea4ed1ed44130f9a8957ea761 (diff) |
fix: various fixes, now runs and parses without military-related errors
Diffstat (limited to 'src/openvic-simulation')
-rw-r--r-- | src/openvic-simulation/dataloader/Dataloader.cpp | 3 | ||||
-rw-r--r-- | src/openvic-simulation/units/Unit.cpp | 134 | ||||
-rw-r--r-- | src/openvic-simulation/units/Unit.hpp | 58 |
3 files changed, 94 insertions, 101 deletions
diff --git a/src/openvic-simulation/dataloader/Dataloader.cpp b/src/openvic-simulation/dataloader/Dataloader.cpp index 55dbf8a..7cd955d 100644 --- a/src/openvic-simulation/dataloader/Dataloader.cpp +++ b/src/openvic-simulation/dataloader/Dataloader.cpp @@ -163,7 +163,8 @@ bool Dataloader::_load_units(UnitManager& unit_manager, fs::path const& units_di } ); unit_manager.lock_units(); - return ret;} + return ret; +} bool Dataloader::_load_map_dir(GameManager& game_manager, fs::path const& map_directory) const { Map& map = game_manager.map; diff --git a/src/openvic-simulation/units/Unit.cpp b/src/openvic-simulation/units/Unit.cpp index 63053c1..0ec4aa1 100644 --- a/src/openvic-simulation/units/Unit.cpp +++ b/src/openvic-simulation/units/Unit.cpp @@ -2,7 +2,10 @@ #define UNIT_ARGS icon, sprite, active, type, floating_flag, priority, max_strength, \ default_organisation, maximum_speed, weighted_value, build_time, build_cost, supply_consumption, \ - supply_cost, supply_consumption_score + supply_cost +#define LAND_ARGS reconnaissance, attack, defence, discipline, support, maneuver, siege +#define NAVY_ARGS naval_icon, sail, transport, capital, move_sound, select_sound, colonial_points, build_overseas, min_port_level, \ + limit_per_port, supply_consumption_score, hull, gun_power, fire_range, evasion, torpedo_attack using namespace OpenVic; using namespace OpenVic::NodeTools; @@ -11,8 +14,7 @@ Unit::Unit(std::string_view identifier, std::string_view category, UNIT_PARAMS) icon { icon }, category { category }, sprite { sprite }, active { active }, type { type }, floating_flag { floating_flag }, priority { priority }, max_strength { max_strength }, default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value }, - build_time { build_time }, build_cost { build_cost }, supply_consumption { supply_consumption }, supply_cost { supply_cost }, - supply_consumption_score { supply_consumption_score } {} + build_time { build_time }, build_cost { build_cost }, supply_consumption { supply_consumption }, supply_cost { supply_cost } {} Unit::icon_t Unit::get_icon() const { return icon; @@ -46,7 +48,7 @@ uint32_t Unit::get_default_organisation() const { return default_organisation; } -uint32_t Unit::get_maximum_speed() const { +fixed_point_t Unit::get_maximum_speed() const { return maximum_speed; } @@ -70,47 +72,43 @@ std::map<const Good*, fixed_point_t> Unit::get_supply_cost() const { return supply_cost; } -uint32_t Unit::get_supply_consumption_score() const { - return supply_consumption_score; -} - LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) : Unit { identifier, "land", UNIT_ARGS }, - reconnaisance { reconnaisance }, attack { attack }, defence { defence }, discipline { discipline }, support { support }, + reconnaissance { reconnaissance }, attack { attack }, defence { defence }, discipline { discipline }, support { support }, maneuver { maneuver }, siege { siege } {} -uint32_t LandUnit::get_reconnaisance() const { - return reconnaisance; +fixed_point_t LandUnit::get_reconnaissance() const { + return reconnaissance; } -uint32_t LandUnit::get_attack() const { +fixed_point_t LandUnit::get_attack() const { return attack; } -uint32_t LandUnit::get_defence() const { +fixed_point_t LandUnit::get_defence() const { return defence; } -uint32_t LandUnit::get_discipline() const { +fixed_point_t LandUnit::get_discipline() const { return discipline; } -uint32_t LandUnit::get_support() const { +fixed_point_t LandUnit::get_support() const { return support; } -uint32_t LandUnit::get_maneuver() const { +fixed_point_t LandUnit::get_maneuver() const { return maneuver; } -uint32_t LandUnit::get_siege() const { +fixed_point_t LandUnit::get_siege() const { return siege; } NavalUnit::NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) : Unit { identifier, "naval", UNIT_ARGS }, - naval_icon { naval_icon }, sail { sail }, transport { transport }, move_sound { move_sound }, select_sound { select_sound }, - colonial_points { colonial_points }, build_overseas { build_overseas }, min_port_level { min_port_level }, - limit_per_port { limit_per_port }, hull { hull }, gun_power { gun_power }, fire_range { fire_range }, evasion { evasion }, - torpedo_attack { torpedo_attack } {}; + naval_icon { naval_icon }, sail { sail }, transport { transport }, capital { capital }, move_sound { move_sound }, + select_sound { select_sound }, colonial_points { colonial_points }, build_overseas { build_overseas }, + min_port_level { min_port_level }, limit_per_port { limit_per_port }, supply_consumption_score { supply_consumption_score }, + hull { hull }, gun_power { gun_power }, fire_range { fire_range }, evasion { evasion }, torpedo_attack { torpedo_attack } {}; NavalUnit::icon_t NavalUnit::get_naval_icon() const { return naval_icon; @@ -148,6 +146,10 @@ int32_t NavalUnit::get_limit_per_port() const { return limit_per_port; } +uint32_t NavalUnit::get_supply_consumption_score() const { + return supply_consumption_score; +} + uint32_t NavalUnit::get_hull() const { return hull; } @@ -160,7 +162,7 @@ fixed_point_t NavalUnit::get_fire_range() const { return fire_range; } -uint32_t NavalUnit::get_evasion() const { +fixed_point_t NavalUnit::get_evasion() const { return evasion; } @@ -168,7 +170,7 @@ uint32_t NavalUnit::get_torpedo_attack() const { return torpedo_attack; } -UnitManager::UnitManager(GoodManager& game_manager) : good_manager { good_manager }, units { "units " } {}; +UnitManager::UnitManager(GoodManager& good_manager) : good_manager { good_manager }, units { "units " } {}; bool UnitManager::_check_shared_parameters(const std::string_view identifier, UNIT_PARAMS) { if (identifier.empty()) { @@ -196,9 +198,7 @@ bool UnitManager::add_land_unit(const std::string_view identifier, UNIT_PARAMS, return false; } - return units.add_item(LandUnit { - identifier, UNIT_ARGS, reconnaisance, attack, defence, discipline, support, maneuver, siege - }); + return units.add_item(LandUnit { identifier, UNIT_ARGS, LAND_ARGS }); } bool UnitManager::add_naval_unit(const std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) { @@ -208,92 +208,82 @@ bool UnitManager::add_naval_unit(const std::string_view identifier, UNIT_PARAMS, //TODO: check that icon and sounds exist - return units.add_item(NavalUnit { - identifier, UNIT_ARGS, naval_icon, sail, transport, move_sound, select_sound, colonial_points, - build_overseas, min_port_level, limit_per_port, hull, gun_power, fire_range, evasion, torpedo_attack - }); + return units.add_item(NavalUnit { identifier, UNIT_ARGS, NAVY_ARGS }); } - +//TODO forgot fcking capital flag for naval units bool UnitManager::load_unit_file(ast::NodeCPtr root) { return NodeTools::expect_dictionary([this](std::string_view key, ast::NodeCPtr value) -> bool { Unit::icon_t icon; - std::string_view category; + std::string_view category, type; Unit::sprite_t sprite; - bool active, floating_flag; - std::string_view type; - uint32_t priority, max_strength, default_organisation, maximum_speed, build_time, supply_consumption_score; - fixed_point_t weighted_value, supply_consumption; + bool active = true, floating_flag; + uint32_t priority, max_strength, default_organisation, build_time; + fixed_point_t maximum_speed, weighted_value, supply_consumption; std::map<const Good*, fixed_point_t> build_cost, supply_cost; //shared - bool ret = expect_dictionary_keys( + bool ret = expect_dictionary_keys(ALLOW_OTHER_KEYS, "icon", ONE_EXACTLY, expect_uint(assign_variable_callback(icon)), - "type", ONE_EXACTLY, expect_string(assign_variable_callback(category)), - "sprite", ONE_EXACTLY, expect_string(assign_variable_callback(sprite)), - "active", ONE_EXACTLY, expect_bool(assign_variable_callback(active)), - "unit_type", ONE_EXACTLY, expect_string(assign_variable_callback(type)), + "type", ONE_EXACTLY, expect_identifier(assign_variable_callback(category)), + "sprite", ONE_EXACTLY, expect_identifier(assign_variable_callback(sprite)), + "active", ZERO_OR_ONE, expect_bool(assign_variable_callback(active)), + "unit_type", ONE_EXACTLY, expect_identifier(assign_variable_callback(type)), "floating_flag", ONE_EXACTLY, expect_bool(assign_variable_callback(floating_flag)), "priority", ONE_EXACTLY, expect_uint(assign_variable_callback(priority)), "max_strength", ONE_EXACTLY, expect_uint(assign_variable_callback(max_strength)), "default_organisation", ONE_EXACTLY, expect_uint(assign_variable_callback(default_organisation)), - "maximum_speed", ONE_EXACTLY, expect_uint(assign_variable_callback(maximum_speed)), + "maximum_speed", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maximum_speed)), "weighted_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(weighted_value)), "build_time", ONE_EXACTLY, expect_uint(assign_variable_callback(build_time)), "build_cost", ONE_EXACTLY, good_manager.expect_goods_map(assign_variable_callback(build_cost)), "supply_consumption", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption)), - "supply_cost", ONE_EXACTLY, good_manager.expect_goods_map(assign_variable_callback(supply_cost)), - "supply_consumption_score", ONE_EXACTLY, expect_uint(assign_variable_callback(supply_consumption_score)) + "supply_cost", ONE_EXACTLY, good_manager.expect_goods_map(assign_variable_callback(supply_cost)) )(value); if (category == "land") { - uint32_t reconnaisance, attack, defence, discipline, support, maneuver, siege; - - ret &= expect_dictionary_keys( - "reconnaisance", ONE_EXACTLY, expect_uint(assign_variable_callback(reconnaisance)), - "attack", ONE_EXACTLY, expect_uint(assign_variable_callback(attack)), - "defence", ONE_EXACTLY, expect_uint(assign_variable_callback(defence)), - "discipline", ONE_EXACTLY, expect_uint(assign_variable_callback(discipline)), - "support", ONE_EXACTLY, expect_uint(assign_variable_callback(support)), - "maneuver", ONE_EXACTLY, expect_uint(assign_variable_callback(maneuver)), - "siege", ONE_EXACTLY, expect_uint(assign_variable_callback(siege)) + fixed_point_t reconnaissance, attack, defence, discipline, support, maneuver, siege; + + ret &= expect_dictionary_keys(ALLOW_OTHER_KEYS, + "reconnaissance", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(reconnaissance)), + "attack", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(attack)), + "defence", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(defence)), + "discipline", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(discipline)), + "support", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(support)), + "maneuver", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(maneuver)), + "siege", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(siege)) )(value); - ret &= add_land_unit( - key, UNIT_ARGS, - reconnaisance, attack, defence, discipline, support, maneuver, siege - ); + ret &= add_land_unit(key, UNIT_ARGS, LAND_ARGS); return ret; } else if (category == "naval") { Unit::icon_t naval_icon; - bool sail = false, transport = false, build_overseas; - Unit::sound_t move_sound, select_sound; - uint32_t min_port_level, hull, gun_power, evasion, colonial_points = 0, torpedo_attack = 0; //probably? + bool sail = false, transport = false, capital = false, build_overseas = false; + Unit::sound_t move_sound, select_sound; //TODO defaults for both + uint32_t min_port_level, supply_consumption_score, hull, gun_power, colonial_points = 0, torpedo_attack = 0; int32_t limit_per_port; - fixed_point_t fire_range; + fixed_point_t fire_range, evasion; - ret &= expect_dictionary_keys( + ret &= expect_dictionary_keys(ALLOW_OTHER_KEYS, "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)), "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)), "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)), - "move_sound", ONE_EXACTLY, expect_string(assign_variable_callback(move_sound)), - "select_sound", ONE_EXACTLY, expect_string(assign_variable_callback(select_sound)), + "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)), + "move_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(move_sound)), + "select_sound", ZERO_OR_ONE, expect_identifier(assign_variable_callback(select_sound)), "colonial_points", ZERO_OR_ONE, expect_uint(assign_variable_callback(colonial_points)), - "can_build_overseas", ONE_EXACTLY, expect_bool(assign_variable_callback(build_overseas)), + "can_build_overseas", ZERO_OR_ONE, expect_bool(assign_variable_callback(build_overseas)), "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)), "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)), + "supply_consumption_score", ONE_EXACTLY, expect_uint(assign_variable_callback(supply_consumption_score)), "hull", ONE_EXACTLY, expect_uint(assign_variable_callback(hull)), "gun_power", ONE_EXACTLY, expect_uint(assign_variable_callback(gun_power)), "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)), - "evasion", ONE_EXACTLY, expect_uint(assign_variable_callback(evasion)), + "evasion", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(evasion)), "torpedo_attack", ZERO_OR_ONE, expect_uint(assign_variable_callback(torpedo_attack)) )(value); - ret &= add_naval_unit( - key, UNIT_ARGS, - naval_icon, sail, transport, move_sound, select_sound, colonial_points, build_overseas, min_port_level, - limit_per_port, hull, gun_power, fire_range, evasion, torpedo_attack - ); + ret &= add_naval_unit(key, UNIT_ARGS, NAVY_ARGS); return ret; } else return false; diff --git a/src/openvic-simulation/units/Unit.hpp b/src/openvic-simulation/units/Unit.hpp index ccda35e..e95650e 100644 --- a/src/openvic-simulation/units/Unit.hpp +++ b/src/openvic-simulation/units/Unit.hpp @@ -1,7 +1,6 @@ #pragma once #include <cstdint> -#include <string> #include <string_view> #include "openvic-simulation/economy/Good.hpp" #include "openvic-simulation/types/IdentifierRegistry.hpp" @@ -11,14 +10,15 @@ #define UNIT_PARAMS Unit::icon_t icon, Unit::sprite_t sprite, bool active, std::string_view type, \ bool floating_flag, uint32_t priority, uint32_t max_strength, uint32_t default_organisation, \ - uint32_t maximum_speed, fixed_point_t weighted_value, uint32_t build_time, \ + fixed_point_t maximum_speed, fixed_point_t weighted_value, uint32_t build_time, \ std::map<const Good*, fixed_point_t> build_cost, fixed_point_t supply_consumption, \ - std::map<const Good*, fixed_point_t> supply_cost, uint32_t supply_consumption_score -#define LAND_PARAMS uint32_t reconnaisance, uint32_t attack, uint32_t defence, uint32_t discipline, uint32_t support, \ - uint32_t maneuver, uint32_t siege -#define NAVY_PARAMS Unit::icon_t naval_icon, bool sail, bool transport, Unit::sound_t move_sound, Unit::sound_t select_sound, \ - uint32_t colonial_points, bool build_overseas, uint32_t min_port_level, int32_t limit_per_port, \ - uint32_t hull, uint32_t gun_power, fixed_point_t fire_range, uint32_t evasion, uint32_t torpedo_attack + std::map<const Good*, fixed_point_t> supply_cost +#define LAND_PARAMS fixed_point_t reconnaissance, fixed_point_t attack, fixed_point_t defence, fixed_point_t discipline, \ + fixed_point_t support, fixed_point_t maneuver, fixed_point_t siege +#define NAVY_PARAMS Unit::icon_t naval_icon, bool sail, bool transport, bool capital, Unit::sound_t move_sound, \ + Unit::sound_t select_sound, uint32_t colonial_points, bool build_overseas, uint32_t min_port_level, \ + int32_t limit_per_port, uint32_t supply_consumption_score, uint32_t hull, uint32_t gun_power, \ + fixed_point_t fire_range, fixed_point_t evasion, uint32_t torpedo_attack namespace OpenVic { struct Unit : HasIdentifier { @@ -37,14 +37,13 @@ namespace OpenVic { const uint32_t priority; const uint32_t max_strength; const uint32_t default_organisation; - const uint32_t maximum_speed; + const fixed_point_t maximum_speed; const fixed_point_t weighted_value; const uint32_t build_time; const std::map<const Good*, fixed_point_t> build_cost; const fixed_point_t supply_consumption; const std::map<const Good*, fixed_point_t> supply_cost; - const uint32_t supply_consumption_score; protected: Unit(std::string_view identifier, std::string_view category, UNIT_PARAMS); @@ -62,40 +61,39 @@ namespace OpenVic { uint32_t get_priority() const; uint32_t get_max_strength() const; uint32_t get_default_organisation() const; - uint32_t get_maximum_speed() const; + fixed_point_t get_maximum_speed() const; fixed_point_t get_weighted_value() const; uint32_t get_build_time() const; std::map<const Good*, fixed_point_t> get_build_cost() const; fixed_point_t get_supply_consumption() const; std::map<const Good*, fixed_point_t> get_supply_cost() const; - uint32_t get_supply_consumption_score() const; }; struct LandUnit : Unit { friend struct UnitManager; private: - const uint32_t reconnaisance; - const uint32_t attack; - const uint32_t defence; - const uint32_t discipline; - const uint32_t support; - const uint32_t maneuver; - const uint32_t siege; + const fixed_point_t reconnaissance; + const fixed_point_t attack; + const fixed_point_t defence; + const fixed_point_t discipline; + const fixed_point_t support; + const fixed_point_t maneuver; + const fixed_point_t siege; LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS); public: LandUnit(LandUnit&&) = default; - uint32_t get_reconnaisance() const; - uint32_t get_attack() const; - uint32_t get_defence() const; - uint32_t get_discipline() const; - uint32_t get_support() const; - uint32_t get_maneuver() const; - uint32_t get_siege() const; + fixed_point_t get_reconnaissance() const; + fixed_point_t get_attack() const; + fixed_point_t get_defence() const; + fixed_point_t get_discipline() const; + fixed_point_t get_support() const; + fixed_point_t get_maneuver() const; + fixed_point_t get_siege() const; }; struct NavalUnit : Unit { @@ -105,17 +103,19 @@ namespace OpenVic { const icon_t naval_icon; const bool sail; const bool transport; + const bool capital; const sound_t move_sound; const sound_t select_sound; const uint32_t colonial_points; const bool build_overseas; const uint32_t min_port_level; const int32_t limit_per_port; + const uint32_t supply_consumption_score; const uint32_t hull; const uint32_t gun_power; const fixed_point_t fire_range; - const uint32_t evasion; + const fixed_point_t evasion; const uint32_t torpedo_attack; NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS); @@ -126,17 +126,19 @@ namespace OpenVic { icon_t get_naval_icon() const; bool can_sail() const; bool is_transport() const; + bool is_capital() const; sound_t get_move_sound() const; sound_t get_select_sound() const; uint32_t get_colonial_points() const; bool can_build_overseas() const; uint32_t get_min_port_level() const; int32_t get_limit_per_port() const; + uint32_t get_supply_consumption_score() const; uint32_t get_hull() const; uint32_t get_gun_power() const; fixed_point_t get_fire_range() const; - uint32_t get_evasion() const; + fixed_point_t get_evasion() const; uint32_t get_torpedo_attack() const; }; |