diff options
author | Hop311 <hop3114@gmail.com> | 2024-11-04 15:11:07 +0100 |
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committer | hop311 <hop3114@gmail.com> | 2024-11-10 00:24:30 +0100 |
commit | b17feda100846f38b12143ed03566f6e14eecfa6 (patch) | |
tree | 05153706a47f90f489ea9db894cd75e18f4173fc /src/openvic-simulation | |
parent | f54b11d67f527d4e975b4bd04d013f0ea2974363 (diff) |
tmp
Diffstat (limited to 'src/openvic-simulation')
-rw-r--r-- | src/openvic-simulation/country/CountryInstance.cpp | 2 | ||||
-rw-r--r-- | src/openvic-simulation/country/CountryInstance.hpp | 8 | ||||
-rw-r--r-- | src/openvic-simulation/scripts/Condition.cpp | 119 | ||||
-rw-r--r-- | src/openvic-simulation/scripts/Condition.hpp | 3 |
4 files changed, 115 insertions, 17 deletions
diff --git a/src/openvic-simulation/country/CountryInstance.cpp b/src/openvic-simulation/country/CountryInstance.cpp index e2d5cc7..0a21f36 100644 --- a/src/openvic-simulation/country/CountryInstance.cpp +++ b/src/openvic-simulation/country/CountryInstance.cpp @@ -232,7 +232,7 @@ bool CountryInstance::has_country_flag(std::string_view flag) const { } \ return true; \ } \ - bool CountryInstance::has_##item(std::remove_pointer_t<decltype(item##s)::value_type> const& item) const { \ + bool CountryInstance::has_##item(std::remove_pointer_t<decltype(item##s)::value_type>& item) const { \ return item##s.contains(&item); \ } diff --git a/src/openvic-simulation/country/CountryInstance.hpp b/src/openvic-simulation/country/CountryInstance.hpp index ca47b89..a472659 100644 --- a/src/openvic-simulation/country/CountryInstance.hpp +++ b/src/openvic-simulation/country/CountryInstance.hpp @@ -215,16 +215,16 @@ namespace OpenVic { bool add_owned_province(ProvinceInstance& new_province); bool remove_owned_province(ProvinceInstance& province_to_remove); - bool has_owned_province(ProvinceInstance const& province) const; + bool has_owned_province(ProvinceInstance& province) const; bool add_controlled_province(ProvinceInstance& new_province); bool remove_controlled_province(ProvinceInstance& province_to_remove); - bool has_controlled_province(ProvinceInstance const& province) const; + bool has_controlled_province(ProvinceInstance& province) const; bool add_core_province(ProvinceInstance& new_core); bool remove_core_province(ProvinceInstance& core_to_remove); - bool has_core_province(ProvinceInstance const& province) const; + bool has_core_province(ProvinceInstance& province) const; bool add_state(State& new_state); bool remove_state(State& state_to_remove); - bool has_state(State const& state) const; + bool has_state(State& state) const; bool add_accepted_culture(Culture const& new_accepted_culture); bool remove_accepted_culture(Culture const& culture_to_remove); diff --git a/src/openvic-simulation/scripts/Condition.cpp b/src/openvic-simulation/scripts/Condition.cpp index 8e9b754..3e0d980 100644 --- a/src/openvic-simulation/scripts/Condition.cpp +++ b/src/openvic-simulation/scripts/Condition.cpp @@ -214,7 +214,8 @@ static bool _parse_condition_node_value_callback( // Game object arguments std::same_as<T, CountryDefinition const*> || std::same_as<T, ProvinceDefinition const*> || std::same_as<T, GoodDefinition const*> || std::same_as<T, Continent const*> || std::same_as<T, BuildingType const*> || - std::same_as<T, Issue const*> || std::same_as<T, WargoalType const*> || std::same_as<T, Culture const*> + std::same_as<T, Issue const*> || std::same_as<T, WargoalType const*> || std::same_as<T, Culture const*> || + std::same_as<T, GovernmentType const*> ); using enum scope_type_t; @@ -304,6 +305,11 @@ static bool _parse_condition_node_value_callback( ret = definition_manager.get_pop_manager().get_culture_manager().expect_culture_identifier_or_string( assign_variable_callback_pointer(value) )(node); + } else if constexpr (std::same_as<T, GovernmentType const*>) { + ret = definition_manager.get_politics_manager().get_government_type_manager() + .expect_government_type_identifier_or_string( + assign_variable_callback_pointer(value) + )(node); } if (ret) { @@ -1499,13 +1505,77 @@ To check if the POP itself has the culture, use "has_pop_culture" instead. ) ) ); - // ret &= add_condition("diplomatic_influence", COMPLEX, COUNTRY); - // ret &= add_condition("education_spending", REAL, COUNTRY); - // ret &= add_condition("election", BOOLEAN, COUNTRY); - // ret &= add_condition("exists", IDENTIFIER | BOOLEAN, COUNTRY, NO_SCOPE, NO_IDENTIFIER, COUNTRY_TAG); - // ret &= add_condition("government", IDENTIFIER, COUNTRY, NO_SCOPE, NO_IDENTIFIER, GOVERNMENT_TYPE); - // ret &= add_condition("great_wars_enabled", BOOLEAN, COUNTRY); - // ret &= add_condition("have_core_in", IDENTIFIER, COUNTRY, NO_SCOPE, NO_IDENTIFIER, COUNTRY_TAG); +/* +diplomatic_influence +Syntax: + +diplomatic_influence = { + who = [THIS/FROM/TAG] + value = x +} +Use: +Returns true if country has more than x diplomatic influence in the country in scope. + +*/ + /* TODO - complex: + * - */ + ret &= add_condition( + "diplomatic_influence", + _parse_condition_node_unimplemented, + _execute_condition_node_unimplemented + ); + ret &= add_condition( + "education_spending", // country and province ??? + _parse_condition_node_value_callback<fixed_point_t, COUNTRY>, + _execute_condition_node_unimplemented + ); + ret &= add_condition( + "election", + _parse_condition_node_value_callback<bool, COUNTRY>, + _execute_condition_node_unimplemented + ); + /* +exists +Syntax: + +exists = [tag] +Use: +Returns true if the specified country exists. May also be used with [yes/no] to determine if the country in scope actually exists. + */ + ret &= add_condition( + "exists",// IDENTIFIER | BOOLEAN, COUNTRY, NO_SCOPE, NO_IDENTIFIER, COUNTRY_TAG + // bool or tag or THIS or FROM + _parse_condition_node_unimplemented, + _execute_condition_node_unimplemented + ); + ret &= add_condition( + "government", + _parse_condition_node_value_callback<GovernmentType const*, COUNTRY>, + _execute_condition_node_cast_argument_callback<GovernmentType const*, scope_t const&, scope_t const&, scope_t const&>( + _execute_condition_node_cast_scope< + bool, CountryInstance const*, scope_t const&, scope_t const&, GovernmentType const* const& + >( + []( + Condition const& condition, InstanceManager const& instance_manager, + CountryInstance const* const& current_scope, scope_t const& this_scope, scope_t const& from_scope, + GovernmentType const* const& argument + ) -> bool { + return current_scope->get_government_type() == argument; + } + ) + ) + ); + ret &= add_condition( + "great_wars_enabled", + // TODO - wiki says this is COUNTRY scope, I see no reason why it can't be global + _parse_condition_node_value_callback<bool>, + _execute_condition_node_unimplemented + ); + ret &= add_condition( + "have_core_in", + _parse_condition_node_value_callback<CountryDefinition const*, COUNTRY | THIS | FROM>, + _execute_condition_node_unimplemented + ); ret &= add_condition( "has_country_flag", _parse_condition_node_value_callback<std::string, COUNTRY>, @@ -1523,9 +1593,36 @@ To check if the POP itself has the culture, use "has_pop_culture" instead. ) ) ); - // ret &= add_condition("has_country_modifier", IDENTIFIER, COUNTRY, NO_SCOPE, NO_IDENTIFIER, COUNTRY_EVENT_MODIFIER); - // ret &= add_condition("has_cultural_sphere", BOOLEAN, COUNTRY); - // ret &= add_condition("has_leader", STRING, COUNTRY); + ret &= add_condition( + "has_country_modifier", + // TODO - which modifiers work here? just country event (+ specially handled debt statics)? + // - should this be parsed into a Modifier const* or kept as a std::string? + _parse_condition_node_unimplemented, + _execute_condition_node_unimplemented + ); + ret &= add_condition( + "has_cultural_sphere", + _parse_condition_node_value_callback<bool, COUNTRY>,, + _execute_condition_node_unimplemented + ); + ret &= add_condition( + "has_leader", + _parse_condition_node_value_callback<std::string, COUNTRY>, + _execute_condition_node_cast_argument_callback<std::string, scope_t const&, scope_t const&, scope_t const&>( + _execute_condition_node_cast_scope< + bool, CountryInstance const*, scope_t const&, scope_t const&, std::string const& + >( + []( + Condition const& condition, InstanceManager const& instance_manager, + CountryInstance const* const& current_scope, scope_t const& this_scope, scope_t const& from_scope, + std::string const& argument + ) -> bool { + // TODO - search for a leader with a name matching argument + return false; + } + ) + ) + ); // ret &= add_condition("has_pop_culture", IDENTIFIER, COUNTRY, NO_SCOPE, NO_IDENTIFIER, CULTURE); // ret &= add_condition("has_pop_religion", IDENTIFIER, COUNTRY, NO_SCOPE, NO_IDENTIFIER, RELIGION); // ret &= add_condition("has_pop_type", IDENTIFIER, COUNTRY, NO_SCOPE, NO_IDENTIFIER, POP_TYPE); diff --git a/src/openvic-simulation/scripts/Condition.hpp b/src/openvic-simulation/scripts/Condition.hpp index 15fa33b..2e9dc41 100644 --- a/src/openvic-simulation/scripts/Condition.hpp +++ b/src/openvic-simulation/scripts/Condition.hpp @@ -127,6 +127,7 @@ namespace OpenVic { struct Issue; struct WargoalType; struct Culture; + struct GovernmentType; struct Condition; struct DefinitionManager; struct InstanceManager; @@ -153,7 +154,7 @@ namespace OpenVic { bool, std::string, integer_t, fixed_point_t, // Game object arguments CountryDefinition const*, ProvinceDefinition const*, GoodDefinition const*, Continent const*, BuildingType const*, - Issue const*, WargoalType const*, Culture const* + Issue const*, WargoalType const*, Culture const*, GovernmentType const* >; static constexpr bool is_this_argument(argument_t const& argument) { |