diff options
author | hop311 <hop3114@gmail.com> | 2024-02-04 15:09:06 +0100 |
---|---|---|
committer | hop311 <hop3114@gmail.com> | 2024-02-04 15:09:06 +0100 |
commit | 87fa1c74281a651b23089079c4c1621d4fb66d73 (patch) | |
tree | 4e343f81b13f166ad4a478962348d4734ea7e11b /src/openvic-simulation | |
parent | 3f6d7351816b0e089495b2f15dc1c956f3151f5a (diff) |
Added support for loading all gui filesgui-loading
Diffstat (limited to 'src/openvic-simulation')
-rw-r--r-- | src/openvic-simulation/dataloader/Dataloader.cpp | 19 | ||||
-rw-r--r-- | src/openvic-simulation/interface/GFX.cpp | 35 | ||||
-rw-r--r-- | src/openvic-simulation/interface/GFX.hpp | 28 | ||||
-rw-r--r-- | src/openvic-simulation/interface/GUI.cpp | 208 | ||||
-rw-r--r-- | src/openvic-simulation/interface/GUI.hpp | 114 | ||||
-rw-r--r-- | src/openvic-simulation/interface/LoadBase.hpp | 12 | ||||
-rw-r--r-- | src/openvic-simulation/interface/UI.cpp | 41 | ||||
-rw-r--r-- | src/openvic-simulation/interface/UI.hpp | 6 |
8 files changed, 391 insertions, 72 deletions
diff --git a/src/openvic-simulation/dataloader/Dataloader.cpp b/src/openvic-simulation/dataloader/Dataloader.cpp index c6d6281..157ff04 100644 --- a/src/openvic-simulation/dataloader/Dataloader.cpp +++ b/src/openvic-simulation/dataloader/Dataloader.cpp @@ -283,21 +283,34 @@ bool Dataloader::_load_interface_files(UIManager& ui_manager) const { ui_manager.lock_sprites(); ui_manager.lock_fonts(); - // Hard-coded example until the mechanism for requesting them from GDScript is fleshed out + /* Hard-coded GUI file names, might be replaced with a dynamic system but everything should still be loaded on startup. */ static const std::vector<std::string_view> gui_files { - "province_interface.gui", "topbar.gui" + /* Contains generic listbox scrollbar */ + "core", + + /* Over-map menus */ + "province_interface", "topbar", "menubar", "outliner", + + /* Nation management screens */ + "country_production", "country_budget", "country_technology", "country_politics", "country_pops", "country_trade", + "country_diplomacy", "country_military" }; + static constexpr std::string_view gui_file_extension = ".gui"; + ui_manager.reserve_more_scenes(gui_files.size()); for (std::string_view const& gui_file : gui_files) { if (!ui_manager.load_gui_file( - gui_file, parse_defines(lookup_file(append_string_views(interface_directory, gui_file))).get_file_node() + gui_file, parse_defines(lookup_file( + append_string_views(interface_directory, gui_file, gui_file_extension) + )).get_file_node() )) { Logger::error("Failed to load interface gui file: ", gui_file); ret = false; } } + ui_manager.lock_scenes(); return ret; diff --git a/src/openvic-simulation/interface/GFX.cpp b/src/openvic-simulation/interface/GFX.cpp index ca31419..ff2737c 100644 --- a/src/openvic-simulation/interface/GFX.cpp +++ b/src/openvic-simulation/interface/GFX.cpp @@ -4,8 +4,11 @@ using namespace OpenVic; using namespace OpenVic::GFX; using namespace OpenVic::NodeTools; -Font::Font(std::string_view new_identifier, colour_argb_t new_colour, std::string_view new_fontname) - : HasIdentifierAndAlphaColour { new_identifier, new_colour, false }, fontname { new_fontname } {} +Font::Font( + std::string_view new_identifier, colour_argb_t new_colour, std::string_view new_fontname, std::string_view new_charset, + uint32_t new_height +) : HasIdentifierAndAlphaColour { new_identifier, new_colour, false }, fontname { new_fontname }, charset { new_charset }, + height { new_height } {} node_callback_t Sprite::expect_sprites(length_callback_t length_callback, callback_t<std::unique_ptr<Sprite>&&> callback) { return expect_dictionary_keys_and_length( @@ -17,8 +20,9 @@ node_callback_t Sprite::expect_sprites(length_callback_t length_callback, callba "textSpriteType", ZERO_OR_MORE, _expect_instance<Sprite, TextureSprite>(callback), "maskedShieldType", ZERO_OR_MORE, _expect_instance<Sprite, MaskedFlag>(callback), "tileSpriteType", ZERO_OR_MORE, _expect_instance<Sprite, TileTextureSprite>(callback), - // TODO - add the rest of the sprite types - "corneredTileSpriteType", ZERO_OR_MORE, success_callback, + "corneredTileSpriteType", ZERO_OR_MORE, _expect_instance<Sprite, CorneredTileTextureSprite>(callback), + + /* Each only has one vanilla instance which isn't used anywhere. */ "BarChartType", ZERO_OR_MORE, success_callback, "scrollingSprite", ZERO_OR_MORE, success_callback ); @@ -47,8 +51,8 @@ TileTextureSprite::TileTextureSprite() : texture_file {}, size {} {} bool TileTextureSprite::_fill_key_map(case_insensitive_key_map_t& key_map) { bool ret = Sprite::_fill_key_map(key_map); ret &= add_key_map_entries(key_map, - "texturefile", ZERO_OR_ONE, expect_string(assign_variable_callback_string(texture_file)), - "size", ZERO_OR_ONE, expect_ivec2(assign_variable_callback(size)), + "texturefile", ONE_EXACTLY, expect_string(assign_variable_callback_string(texture_file)), + "size", ONE_EXACTLY, expect_ivec2(assign_variable_callback(size)), "norefcount", ZERO_OR_ONE, success_callback, "loadType", ZERO_OR_ONE, success_callback @@ -56,7 +60,22 @@ bool TileTextureSprite::_fill_key_map(case_insensitive_key_map_t& key_map) { return ret; } -ProgressBar::ProgressBar() : back_colour {}, progress_colour {} {} +CorneredTileTextureSprite::CorneredTileTextureSprite() : texture_file {}, size {}, border_size {} {} + +bool CorneredTileTextureSprite::_fill_key_map(case_insensitive_key_map_t& key_map) { + bool ret = Sprite::_fill_key_map(key_map); + ret &= add_key_map_entries(key_map, + "texturefile", ZERO_OR_ONE, expect_string(assign_variable_callback_string(texture_file)), + "size", ONE_EXACTLY, expect_ivec2(assign_variable_callback(size)), + "borderSize", ONE_EXACTLY, expect_ivec2(assign_variable_callback(border_size)), + + "allwaystransparent", ZERO_OR_ONE, success_callback, + "loadType", ZERO_OR_ONE, success_callback + ); + return ret; +} + +ProgressBar::ProgressBar() : back_colour {}, back_texture_file {}, progress_colour {}, progress_texture_file {}, size {} {} bool ProgressBar::_fill_key_map(case_insensitive_key_map_t& key_map) { bool ret = Sprite::_fill_key_map(key_map); @@ -90,6 +109,7 @@ bool LineChart::_fill_key_map(case_insensitive_key_map_t& key_map) { ret &= add_key_map_entries(key_map, "size", ONE_EXACTLY, expect_ivec2(assign_variable_callback(size)), "linewidth", ONE_EXACTLY, expect_uint(assign_variable_callback(linewidth)), + "allwaystransparent", ZERO_OR_ONE, success_callback ); return ret; @@ -102,6 +122,7 @@ bool MaskedFlag::_fill_key_map(case_insensitive_key_map_t& key_map) { ret &= add_key_map_entries(key_map, "textureFile1", ONE_EXACTLY, expect_string(assign_variable_callback_string(overlay_file)), "textureFile2", ONE_EXACTLY, expect_string(assign_variable_callback_string(mask_file)), + "effectFile", ONE_EXACTLY, success_callback, "allwaystransparent", ZERO_OR_ONE, success_callback, "flipv", ZERO_OR_ONE, success_callback diff --git a/src/openvic-simulation/interface/GFX.hpp b/src/openvic-simulation/interface/GFX.hpp index 21baa85..108ecb6 100644 --- a/src/openvic-simulation/interface/GFX.hpp +++ b/src/openvic-simulation/interface/GFX.hpp @@ -12,11 +12,16 @@ namespace OpenVic::GFX { friend class OpenVic::UIManager; private: - const std::string PROPERTY(fontname); + std::string PROPERTY(fontname); + std::string PROPERTY(charset); + uint32_t PROPERTY(height); // TODO - colorcodes, effect - Font(std::string_view new_identifier, colour_argb_t new_colour, std::string_view new_fontname); + Font( + std::string_view new_identifier, colour_argb_t new_colour, std::string_view new_fontname, + std::string_view new_charset, uint32_t new_height + ); public: Font(Font&&) = default; @@ -79,6 +84,25 @@ namespace OpenVic::GFX { OV_DETAIL_GET_TYPE }; + class CorneredTileTextureSprite final : public Sprite { + friend std::unique_ptr<CorneredTileTextureSprite> std::make_unique<CorneredTileTextureSprite>(); + + std::string PROPERTY(texture_file); + ivec2_t PROPERTY(size); + ivec2_t PROPERTY(border_size); + + protected: + CorneredTileTextureSprite(); + + bool _fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) override; + + public: + CorneredTileTextureSprite(CorneredTileTextureSprite&&) = default; + virtual ~CorneredTileTextureSprite() = default; + + OV_DETAIL_GET_TYPE + }; + class ProgressBar final : public Sprite { friend std::unique_ptr<ProgressBar> std::make_unique<ProgressBar>(); diff --git a/src/openvic-simulation/interface/GUI.cpp b/src/openvic-simulation/interface/GUI.cpp index 7aebfe8..94e1fe3 100644 --- a/src/openvic-simulation/interface/GUI.cpp +++ b/src/openvic-simulation/interface/GUI.cpp @@ -6,6 +6,16 @@ using namespace OpenVic; using namespace OpenVic::GUI; using namespace OpenVic::NodeTools; +Position::Position() : position {} {} + +bool Position::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) { + bool ret = Named::_fill_key_map(key_map); + ret &= add_key_map_entry(key_map, + "position", ONE_EXACTLY, expect_fvec2(assign_variable_callback(position)) + ); + return ret; +} + Element::Element() : position {}, orientation { orientation_t::UPPER_LEFT } {} bool Element::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map, UIManager const& ui_manager) { @@ -14,11 +24,14 @@ bool Element::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map, UIMa static const string_map_t<orientation_t> orientation_map = { { "UPPER_LEFT", UPPER_LEFT }, { "LOWER_LEFT", LOWER_LEFT }, { "LOWER_RIGHT", LOWER_RIGHT }, { "UPPER_RIGHT", UPPER_RIGHT }, - { "CENTER", CENTER } + { "CENTER", CENTER }, { "CENTER_UP", CENTER_UP }, { "CENTER_DOWN", CENTER_DOWN } }; ret &= add_key_map_entries(key_map, - "position", ONE_EXACTLY, expect_fvec2(assign_variable_callback(position)), - "orientation", ZERO_OR_ONE, expect_string(expect_mapped_string(orientation_map, assign_variable_callback(orientation))) + "position", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(position)), + "orientation", ZERO_OR_ONE, expect_identifier_or_string(expect_mapped_string( + orientation_map, assign_variable_callback(orientation), + true /* Warn if the key here is invalid, leaving the default orientation UPPER_LEFT unchanged. */ + )) ); return ret; } @@ -29,22 +42,31 @@ bool Element::_fill_elements_key_map( bool ret = true; ret &= add_key_map_entries(key_map, "iconType", ZERO_OR_MORE, _expect_instance<Element, Icon>(callback, ui_manager), + "shieldtype", ZERO_OR_MORE, _expect_instance<Element, Icon>(callback, ui_manager), "guiButtonType", ZERO_OR_MORE, _expect_instance<Element, Button>(callback, ui_manager), "checkboxType", ZERO_OR_MORE, _expect_instance<Element, Checkbox>(callback, ui_manager), "textBoxType", ZERO_OR_MORE, _expect_instance<Element, Text>(callback, ui_manager), "instantTextBoxType", ZERO_OR_MORE, _expect_instance<Element, Text>(callback, ui_manager), "OverlappingElementsBoxType", ZERO_OR_MORE, _expect_instance<Element, OverlappingElementsBox>(callback, ui_manager), "listboxType", ZERO_OR_MORE, _expect_instance<Element, ListBox>(callback, ui_manager), + "editBoxType", ZERO_OR_MORE, _expect_instance<Element, TextEditBox>(callback, ui_manager), + "scrollbarType", ZERO_OR_MORE, _expect_instance<Element, Scrollbar>(callback, ui_manager), "windowType", ZERO_OR_MORE, _expect_instance<Element, Window>(callback, ui_manager), - "positionType", ZERO_OR_MORE, success_callback // TODO - load this as a marker for placing sub-scenes + "eu3dialogtype", ZERO_OR_MORE, _expect_instance<Element, Window>(callback, ui_manager) ); return ret; } bool Scene::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map, UIManager const& ui_manager) { - return Element::_fill_elements_key_map(key_map, [this](std::unique_ptr<Element>&& element) -> bool { + bool ret = Element::_fill_elements_key_map(key_map, [this](std::unique_ptr<Element>&& element) -> bool { return scene_elements.add_item(std::move(element)); }, ui_manager); + ret &= add_key_map_entry(key_map, + "positionType", ZERO_OR_MORE, Position::_expect_value<Position>([this](Position&& position) -> bool { + return scene_positions.add_item(std::move(position)); + }) + ); + return ret; } node_callback_t Scene::expect_scene( @@ -56,7 +78,7 @@ node_callback_t Scene::expect_scene( }, ui_manager); } -Window::Window() : moveable { false }, fullscreen { false } {} +Window::Window() : background {}, size {}, moveable { false }, fullscreen { false } {} bool Window::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map, UIManager const& ui_manager) { bool ret = Element::_fill_elements_key_map(key_map, [this](std::unique_ptr<Element>&& element) -> bool { @@ -64,55 +86,71 @@ bool Window::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map, UIMan }, ui_manager); ret &= Element::_fill_key_map(key_map, ui_manager); ret &= add_key_map_entries(key_map, - "backGround", ZERO_OR_ONE, success_callback, // TODO - load as potential panel texture (almost always empty) "size", ONE_EXACTLY, expect_fvec2(assign_variable_callback(size)), - "moveable", ONE_EXACTLY, expect_int_bool(assign_variable_callback(moveable)), + "moveable", ZERO_OR_ONE, expect_int_bool(assign_variable_callback(moveable)), + "fullScreen", ZERO_OR_ONE, expect_bool(assign_variable_callback(fullscreen)), + "backGround", ZERO_OR_ONE, expect_string(assign_variable_callback_string(background), true), + "dontRender", ZERO_OR_ONE, success_callback, // always empty string? "horizontalBorder", ZERO_OR_ONE, success_callback, "verticalBorder", ZERO_OR_ONE, success_callback, - "fullScreen", ZERO_OR_ONE, expect_bool(assign_variable_callback(fullscreen)) + "upsound", ZERO_OR_ONE, success_callback, + "downsound", ZERO_OR_ONE, success_callback ); return ret; } -Icon::Icon() : sprite { nullptr }, frame { GFX::NO_FRAMES } {} +Icon::Icon() : sprite { nullptr }, frame { GFX::NO_FRAMES }, scale { 1 }, rotation { 0 } {} bool Icon::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map, UIManager const& ui_manager) { bool ret = Element::_fill_key_map(key_map, ui_manager); ret &= add_key_map_entries(key_map, - "spriteType", ONE_EXACTLY, expect_string(ui_manager.expect_sprite_str(assign_variable_callback_pointer(sprite))), - "frame", ZERO_OR_ONE, expect_uint(assign_variable_callback(frame)) + // TODO - make these share a ONE_EXACTLY count + "spriteType", ZERO_OR_ONE, ui_manager.expect_sprite_string(assign_variable_callback_pointer(sprite)), + "buttonMesh", ZERO_OR_ONE, ui_manager.expect_sprite_string(assign_variable_callback_pointer(sprite)), + + "frame", ZERO_OR_ONE, expect_uint(assign_variable_callback(frame)), + "scale", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(scale)), + "rotation", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(rotation)) ); return ret; } -BaseButton::BaseButton() : sprite { nullptr } {} +BaseButton::BaseButton() : sprite { nullptr }, text {}, font { nullptr } {} bool BaseButton::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map, UIManager const& ui_manager) { bool ret = Element::_fill_key_map(key_map, ui_manager); // look up sprite registry for texture sprite with name... ret &= add_key_map_entries(key_map, + // TODO - make these share a ONE_EXACTLY count "quadTextureSprite", ZERO_OR_ONE, - expect_string(ui_manager.expect_sprite_str(assign_variable_callback_pointer(sprite)), true), + ui_manager.expect_sprite_string(assign_variable_callback_pointer(sprite), true), "spriteType", ZERO_OR_ONE, - expect_string(ui_manager.expect_sprite_str(assign_variable_callback_pointer(sprite)), true), - "shortcut", ZERO_OR_ONE, success_callback // TODO - load and use shortcuts (how to integrate with custom keybinds?) + ui_manager.expect_sprite_string(assign_variable_callback_pointer(sprite)), + + "buttonText", ZERO_OR_ONE, expect_string(assign_variable_callback_string(text), true), + /* Some buttons have multiple fonts listed with the last one being used. */ + "buttonFont", ZERO_OR_MORE, ui_manager.expect_font_string(assign_variable_callback_pointer(font), true), + + "shortcut", ZERO_OR_ONE, success_callback, // TODO - load and use shortcuts (how to integrate with custom keybinds?) + "tooltip", ZERO_OR_ONE, success_callback, + "tooltipText", ZERO_OR_ONE, success_callback, + "delayedTooltipText", ZERO_OR_ONE, success_callback ); return ret; } -Button::Button() : text {}, font { nullptr} {} +Button::Button() : size {}, rotation { 0 } {} bool Button::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map, UIManager const& ui_manager) { bool ret = BaseButton::_fill_key_map(key_map, ui_manager); ret &= add_key_map_entries(key_map, - "buttonText", ZERO_OR_ONE, expect_string(assign_variable_callback_string(text), true), - "buttonFont", ZERO_OR_ONE, expect_string(ui_manager.expect_font_str(assign_variable_callback_pointer(font))), - "clicksound", ZERO_OR_ONE, success_callback, - /* These are always empty in the base defines */ - "tooltip", ZERO_OR_ONE, success_callback, - "tooltipText", ZERO_OR_ONE, success_callback, - "delayedTooltipText", ZERO_OR_ONE, success_callback + "size", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(size)), + "rotation", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(rotation)), + + "format", ZERO_OR_ONE, success_callback, /* Is always left from what I've seen. */ + "clicksound", ZERO_OR_ONE, success_callback, // TODO - clicksound!!! + "parent", ZERO_OR_ONE, success_callback /* Links buttons to a scrollbar, not needed thanks to contextual info. */ ); return ret; } @@ -128,7 +166,7 @@ bool AlignedElement::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_ma bool ret = Element::_fill_key_map(key_map, ui_manager); using enum format_t; static const string_map_t<format_t> format_map = { - { "left", left }, { "right", right }, { "centre", centre }, { "center", centre } + { "left", left }, { "right", right }, { "centre", centre }, { "center", centre }, { "justified", justified } }; ret &= add_key_map_entries(key_map, "format", ZERO_OR_ONE, expect_identifier(expect_mapped_string(format_map, assign_variable_callback(format)) @@ -136,18 +174,19 @@ bool AlignedElement::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_ma return ret; } -Text::Text() : text {}, font { nullptr } {} +Text::Text() : text {}, font { nullptr }, max_size {} {} bool Text::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map, UIManager const& ui_manager) { bool ret = AlignedElement::_fill_key_map(key_map, ui_manager); ret &= add_key_map_entries(key_map, "text", ZERO_OR_ONE, expect_string(assign_variable_callback_string(text), true), - "font", ONE_EXACTLY, expect_string(ui_manager.expect_font_str(assign_variable_callback_pointer(font))), - "maxWidth", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(max_size.x)), - "maxHeight", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(max_size.y)), + "font", ONE_EXACTLY, ui_manager.expect_font_string(assign_variable_callback_pointer(font)), + "maxWidth", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(max_size.x)), + "maxHeight", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(max_size.y)), "borderSize", ZERO_OR_ONE, success_callback, "fixedsize", ZERO_OR_ONE, success_callback, + "allwaystransparent", ZERO_OR_ONE, success_callback, // Add warning about redundant key? "textureFile", ZERO_OR_ONE, success_callback @@ -155,7 +194,7 @@ bool Text::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map, UIManag return ret; } -OverlappingElementsBox::OverlappingElementsBox() : size {} {} +OverlappingElementsBox::OverlappingElementsBox() : size {}, spacing {} {} bool OverlappingElementsBox::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map, UIManager const& ui_manager) { bool ret = AlignedElement::_fill_key_map(key_map, ui_manager); @@ -166,16 +205,117 @@ bool OverlappingElementsBox::_fill_key_map(NodeTools::case_insensitive_key_map_t return ret; } -ListBox::ListBox() : size {} {} +ListBox::ListBox() : size {}, offset {}, spacing {}, scrollbar_name {} {} bool ListBox::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map, UIManager const& ui_manager) { bool ret = Element::_fill_key_map(key_map, ui_manager); ret &= add_key_map_entries(key_map, + "size", ONE_EXACTLY, expect_fvec2(assign_variable_callback(size)), + "offset", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(offset)), + "spacing", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(spacing)), + "scrollbartype", ZERO_OR_ONE, expect_string(assign_variable_callback_string(scrollbar_name)), + "backGround", ZERO_OR_ONE, success_callback, + "borderSize", ZERO_OR_ONE, success_callback, + "horizontal", ZERO_OR_ONE, success_callback, + "priority", ZERO_OR_ONE, success_callback, + "allwaystransparent", ZERO_OR_ONE, success_callback + ); + return ret; +} + +TextEditBox::TextEditBox() : text {}, font { nullptr }, texture_file {}, size {}, border_size {} {} + +bool TextEditBox::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map, UIManager const& ui_manager) { + bool ret = Element::_fill_key_map(key_map, ui_manager); + ret &= add_key_map_entries(key_map, + "text", ONE_EXACTLY, expect_string(assign_variable_callback_string(text), true), + "font", ONE_EXACTLY, ui_manager.expect_font_string(assign_variable_callback_pointer(font)), + "textureFile", ZERO_OR_ONE, expect_string(assign_variable_callback_string(texture_file), true), + "size", ONE_EXACTLY, expect_fvec2(assign_variable_callback(size)), + "borderSize", ONE_EXACTLY, expect_fvec2(assign_variable_callback(border_size)) + ); + return ret; +} + +Scrollbar::Scrollbar() + : slider_button_name {}, track_button_name {}, less_button_name{}, more_button_name {}, size {}, border_size {}, + min_value {}, max_value {}, step_size {}, start_value {}, horizontal { false }, use_range_limit { false }, + range_limit_min {}, range_limit_max {}, range_limit_min_icon_name {}, range_limit_max_icon_name {} { + scrollbar_elements.reserve(4); /* Space for 4 buttons, might need 2 more for range limit icons. */ +} + +bool Scrollbar::_fill_key_map(NodeTools::case_insensitive_key_map_t& key_map, UIManager const& ui_manager) { + bool ret = Element::_fill_key_map(key_map, ui_manager); + const auto add_element = [this](std::unique_ptr<Element>&& element) -> bool { + return scrollbar_elements.add_item(std::move(element)); + }; + ret &= add_key_map_entries(key_map, + "slider", ONE_EXACTLY, expect_string(assign_variable_callback_string(slider_button_name)), + "track", ONE_EXACTLY, expect_string(assign_variable_callback_string(track_button_name)), + "leftbutton", ONE_EXACTLY, expect_string(assign_variable_callback_string(less_button_name)), + "rightbutton", ONE_EXACTLY, expect_string(assign_variable_callback_string(more_button_name)), "size", ONE_EXACTLY, expect_fvec2(assign_variable_callback(size)), - "spacing", ZERO_OR_ONE, success_callback, - "scrollbartype", ZERO_OR_ONE, success_callback, // TODO - implement modable listbox scrollbars - "borderSize", ZERO_OR_ONE, success_callback + "borderSize", ZERO_OR_ONE, expect_fvec2(assign_variable_callback(border_size)), + "minValue", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(min_value)), + "maxValue", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(max_value)), + "stepSize", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(step_size)), + "startValue", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(start_value)), + "horizontal", ONE_EXACTLY, expect_int_bool(assign_variable_callback(horizontal)), + "useRangeLimit", ZERO_OR_ONE, expect_bool(assign_variable_callback(use_range_limit)), + "rangeLimitMin", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(range_limit_min)), + "rangeLimitMax", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(range_limit_max)), + "rangeLimitMinIcon", ZERO_OR_ONE, expect_string(assign_variable_callback_string(range_limit_min_icon_name)), + "rangeLimitMaxIcon", ZERO_OR_ONE, expect_string(assign_variable_callback_string(range_limit_max_icon_name)), + + "guiButtonType", ONE_OR_MORE, _expect_instance<Element, Button>(add_element, ui_manager), + "iconType", ZERO_OR_MORE, _expect_instance<Element, Icon>(add_element, ui_manager), + + "priority", ZERO_OR_ONE, success_callback ); return ret; } + +template<std::derived_from<Element> T> +T const* Scrollbar::get_element(std::string_view name, std::string_view type) const { + Element const* element = scrollbar_elements.get_item_by_identifier(name); + if (element != nullptr) { + T const* cast_element = element->cast_to<T>(); + if (cast_element != nullptr) { + return cast_element; + } else { + Logger::error( + "GUI Scrollbar ", get_name(), " ", type, " element ", name, " has wrong type: ", element->get_type(), + " (expected ", T::get_type_static(), ")" + ); + return nullptr; + } + } else { + Logger::error("GUI Scrollbar ", get_name(), " has no ", type, " element named ", name, "!"); + return nullptr; + } +} + +Button const* Scrollbar::get_slider_button() const { + return get_element<Button>(slider_button_name, "slider button"); +} + +Button const* Scrollbar::get_track_button() const { + return get_element<Button>(track_button_name, "track button"); +} + +Button const* Scrollbar::get_less_button() const { + return get_element<Button>(less_button_name, "less button"); +} + +Button const* Scrollbar::get_more_button() const { + return get_element<Button>(more_button_name, "more button"); +} + +Icon const* Scrollbar::get_range_limit_min_icon() const { + return get_element<Icon>(range_limit_min_icon_name, "range limit min icon"); +} + +Icon const* Scrollbar::get_range_limit_max_icon() const { + return get_element<Icon>(range_limit_max_icon_name, "range limit max icon"); +} diff --git a/src/openvic-simulation/interface/GUI.hpp b/src/openvic-simulation/interface/GUI.hpp index 96bb2a2..f044f7d 100644 --- a/src/openvic-simulation/interface/GUI.hpp +++ b/src/openvic-simulation/interface/GUI.hpp @@ -8,12 +8,27 @@ namespace OpenVic { namespace OpenVic::GUI { class Scene; + class Position final : public Named<> { + friend class LoadBase; + + fvec2_t PROPERTY(position); + + protected: + Position(); + + bool _fill_key_map(NodeTools::case_insensitive_key_map_t& key_map) override; + + public: + Position(Position&&) = default; + virtual ~Position() = default; + }; + class Element : public Named<UIManager const&> { friend class Scene; public: enum class orientation_t { - UPPER_LEFT, LOWER_LEFT, LOWER_RIGHT, UPPER_RIGHT, CENTER + UPPER_LEFT, LOWER_LEFT, LOWER_RIGHT, UPPER_RIGHT, CENTER, CENTER_UP, CENTER_DOWN }; private: @@ -37,10 +52,13 @@ namespace OpenVic::GUI { OV_DETAIL_GET_TYPE }; + using element_instance_registry_t = NamedInstanceRegistry<Element, UIManager const&>; + class Scene : public Named<UIManager const&> { friend std::unique_ptr<Scene> std::make_unique<Scene>(); - NamedInstanceRegistry<Element, UIManager const&> IDENTIFIER_REGISTRY(scene_element); + element_instance_registry_t IDENTIFIER_REGISTRY(scene_element); + NamedRegistry<Position> IDENTIFIER_REGISTRY(scene_position); protected: Scene() = default; @@ -62,12 +80,14 @@ namespace OpenVic::GUI { class Window final : public Element { friend std::unique_ptr<Window> std::make_unique<Window>(); - NamedInstanceRegistry<Element, UIManager const&> IDENTIFIER_REGISTRY(window_element); + element_instance_registry_t IDENTIFIER_REGISTRY(window_element); + std::string PROPERTY(background); /* The name of a child button who's sprite is used as the background. */ fvec2_t PROPERTY(size); bool PROPERTY(moveable); bool PROPERTY(fullscreen); - // TODO - background, dontRender, horizontalBorder, verticalBorder + + // TODO - dontRender, horizontalBorder, verticalBorder protected: Window(); @@ -86,6 +106,8 @@ namespace OpenVic::GUI { GFX::Sprite const* PROPERTY(sprite); GFX::frame_t PROPERTY(frame); + fixed_point_t PROPERTY(scale); + fixed_point_t PROPERTY(rotation); /* In radians, usually one of 0, PI/2 or -PI/2. */ protected: Icon(); @@ -101,6 +123,9 @@ namespace OpenVic::GUI { class BaseButton : public Element { GFX::Sprite const* PROPERTY(sprite); + std::string PROPERTY(text); + GFX::Font const* PROPERTY(font); + // TODO - shortcut protected: @@ -118,8 +143,8 @@ namespace OpenVic::GUI { class Button final : public BaseButton { friend std::unique_ptr<Button> std::make_unique<Button>(); - std::string PROPERTY(text); - GFX::Font const* PROPERTY(font); + fvec2_t PROPERTY(size); + fixed_point_t PROPERTY(rotation); /* In radians, usually one of 0, PI/2 or -PI/2. */ // TODO - clicksound @@ -153,7 +178,7 @@ namespace OpenVic::GUI { class AlignedElement : public Element { public: enum class format_t { - left, centre, right + left, centre, right, justified }; private: @@ -176,7 +201,7 @@ namespace OpenVic::GUI { std::string PROPERTY(text); GFX::Font const* PROPERTY(font); - fvec2_t PROPERTY(max_size); // maxWidth, maxHeight + fvec2_t PROPERTY(max_size); /* Defines keys: maxWidth, maxHeight */ // TODO - borderSize, fixedsize, textureFile @@ -214,8 +239,11 @@ namespace OpenVic::GUI { friend std::unique_ptr<ListBox> std::make_unique<ListBox>(); fvec2_t PROPERTY(size); + fvec2_t PROPERTY(offset); + fixed_point_t PROPERTY(spacing); + std::string PROPERTY(scrollbar_name); /* In vanilla this is always core's standardlistbox_slider */ - // TODO - backGround, spacing, scrollbartype, borderSize + // TODO - backGround, borderSize protected: ListBox(); @@ -228,4 +256,72 @@ namespace OpenVic::GUI { OV_DETAIL_GET_TYPE }; + + class TextEditBox final : public Element { + friend std::unique_ptr<TextEditBox> std::make_unique<TextEditBox>(); + + std::string PROPERTY(text); + GFX::Font const* PROPERTY(font); + std::string PROPERTY(texture_file); + fvec2_t PROPERTY(size); + fvec2_t PROPERTY(border_size); + + protected: + TextEditBox(); + + bool _fill_key_map(NodeTools::case_insensitive_key_map_t& key_map, UIManager const& ui_manager) override; + + public: + TextEditBox(TextEditBox&&) = default; + virtual ~TextEditBox() = default; + + OV_DETAIL_GET_TYPE + }; + + class Scrollbar final : public Element { + friend std::unique_ptr<Scrollbar> std::make_unique<Scrollbar>(); + + element_instance_registry_t IDENTIFIER_REGISTRY(scrollbar_element); + + std::string PROPERTY(slider_button_name); + std::string PROPERTY(track_button_name); + std::string PROPERTY(less_button_name); + std::string PROPERTY(more_button_name); + + fvec2_t PROPERTY(size); + fvec2_t PROPERTY(border_size); + fixed_point_t PROPERTY(min_value); + fixed_point_t PROPERTY(max_value); + fixed_point_t PROPERTY(step_size); + fixed_point_t PROPERTY(start_value); + bool PROPERTY_CUSTOM_PREFIX(horizontal, is) + + bool PROPERTY(use_range_limit); + fixed_point_t PROPERTY(range_limit_min); + fixed_point_t PROPERTY(range_limit_max); + std::string PROPERTY(range_limit_min_icon_name); + std::string PROPERTY(range_limit_max_icon_name); + + template<std::derived_from<Element> T> + T const* get_element(std::string_view name, std::string_view type) const; + + protected: + Scrollbar(); + + bool _fill_key_map(NodeTools::case_insensitive_key_map_t& key_map, UIManager const& ui_manager) override; + + public: + Scrollbar(Scrollbar&&) = default; + virtual ~Scrollbar() = default; + + Button const* get_slider_button() const; + Button const* get_track_button() const; + Button const* get_less_button() const; + Button const* get_more_button() const; + + Icon const* get_range_limit_min_icon() const; + Icon const* get_range_limit_max_icon() const; + + OV_DETAIL_GET_TYPE + }; } diff --git a/src/openvic-simulation/interface/LoadBase.hpp b/src/openvic-simulation/interface/LoadBase.hpp index 10b0169..29de165 100644 --- a/src/openvic-simulation/interface/LoadBase.hpp +++ b/src/openvic-simulation/interface/LoadBase.hpp @@ -23,6 +23,18 @@ namespace OpenVic { return ret; } + template<std::derived_from<LoadBase<Context...>> T> + static NodeTools::node_callback_t _expect_value( + NodeTools::callback_t<T&&> callback, Context... context + ) { + return [callback, &context...](ast::NodeCPtr node) -> bool { + T value {}; + bool ret = value.load(node, context...); + ret &= callback(std::move(value)); + return ret; + }; + } + template<std::derived_from<LoadBase<Context...>> T, std::derived_from<T> U> static NodeTools::node_callback_t _expect_instance( NodeTools::callback_t<std::unique_ptr<T>&&> callback, Context... context diff --git a/src/openvic-simulation/interface/UI.cpp b/src/openvic-simulation/interface/UI.cpp index b977406..2646bb7 100644 --- a/src/openvic-simulation/interface/UI.cpp +++ b/src/openvic-simulation/interface/UI.cpp @@ -7,7 +7,9 @@ using namespace OpenVic::NodeTools; using namespace OpenVic::GFX; using namespace OpenVic::GUI; -bool UIManager::add_font(std::string_view identifier, colour_argb_t colour, std::string_view fontname) { +bool UIManager::add_font( + std::string_view identifier, colour_argb_t colour, std::string_view fontname, std::string_view charset, uint32_t height +) { if (identifier.empty()) { Logger::error("Invalid font identifier - empty!"); return false; @@ -20,23 +22,39 @@ bool UIManager::add_font(std::string_view identifier, colour_argb_t colour, std: Logger::error("Invalid fontname for font ", identifier, " - empty!"); return false; } - return fonts.add_item({ identifier, colour, fontname }, duplicate_warning_callback); + return fonts.add_item({ identifier, colour, fontname, charset, height }, duplicate_warning_callback); } bool UIManager::_load_font(ast::NodeCPtr node) { - std::string_view identifier, fontname; + std::string_view identifier, fontname, charset; colour_argb_t colour = colour_argb_t::null(); + uint32_t height = 0; bool ret = expect_dictionary_keys( "name", ONE_EXACTLY, expect_string(assign_variable_callback(identifier)), "fontname", ONE_EXACTLY, expect_string(assign_variable_callback(fontname)), "color", ONE_EXACTLY, expect_colour_hex(assign_variable_callback(colour)), + "charset", ZERO_OR_ONE, expect_string(assign_variable_callback(charset)), + "height", ZERO_OR_ONE, expect_uint(assign_variable_callback(height)), "colorcodes", ZERO_OR_ONE, success_callback, "effect", ZERO_OR_ONE, success_callback )(node); - ret &= add_font(identifier, colour, fontname); + ret &= add_font(identifier, colour, fontname, charset, height); return ret; } +NodeCallback auto UIManager::_load_fonts(std::string_view font_key) { + return expect_dictionary_reserve_length( + fonts, + [this, font_key](std::string_view key, ast::NodeCPtr node) -> bool { + if (key != font_key) { + Logger::error("Invalid key: \"", key, "\" (expected ", font_key, ")"); + return false; + } + return _load_font(node); + } + ); +} + bool UIManager::load_gfx_file(ast::NodeCPtr root) { return expect_dictionary_keys( "spriteTypes", ZERO_OR_ONE, Sprite::expect_sprites( @@ -65,19 +83,10 @@ bool UIManager::load_gfx_file(ast::NodeCPtr root) { return sprites.add_item(std::move(sprite), duplicate_warning_callback); } ), - "bitmapfonts", ZERO_OR_ONE, expect_dictionary_reserve_length( - fonts, - [this](std::string_view key, ast::NodeCPtr node) -> bool { - if (key != "bitmapfont") { - Logger::error("Invalid bitmapfonts key: ", key); - return false; - } - return _load_font(node); - } - ), + "bitmapfonts", ZERO_OR_ONE, _load_fonts("bitmapfont"), + "fonts", ZERO_OR_ONE, _load_fonts("font"), "objectTypes", ZERO_OR_ONE, success_callback, - "lightTypes", ZERO_OR_ONE, success_callback, - "fonts", ZERO_OR_ONE, success_callback + "lightTypes", ZERO_OR_ONE, success_callback )(root); } diff --git a/src/openvic-simulation/interface/UI.hpp b/src/openvic-simulation/interface/UI.hpp index 286e4f7..c8ffa98 100644 --- a/src/openvic-simulation/interface/UI.hpp +++ b/src/openvic-simulation/interface/UI.hpp @@ -10,9 +10,13 @@ namespace OpenVic { IdentifierRegistry<GFX::Font> IDENTIFIER_REGISTRY(font); bool _load_font(ast::NodeCPtr node); + NodeTools::NodeCallback auto _load_fonts(std::string_view font_key); public: - bool add_font(std::string_view identifier, colour_argb_t colour, std::string_view fontname); + bool add_font( + std::string_view identifier, colour_argb_t colour, std::string_view fontname, std::string_view charset, + uint32_t height + ); bool load_gfx_file(ast::NodeCPtr root); bool load_gui_file(std::string_view scene_name, ast::NodeCPtr root); |