diff options
author | zaaarf <zaaarf@proton.me> | 2023-09-22 15:32:27 +0200 |
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committer | zaaarf <zaaarf@proton.me> | 2023-09-22 15:32:27 +0200 |
commit | f68f60efec1b1bad7d0b33fedff82fbfb9d6ebaa (patch) | |
tree | 71292c56ed8bb5ef40468ccd44a9597226af6298 /src/openvic-simulation | |
parent | 1d21915e69fe87b58f37d787b72c790895da0dac (diff) |
feat: implemenet most of the unit loading function
Diffstat (limited to 'src/openvic-simulation')
-rw-r--r-- | src/openvic-simulation/units/Unit.cpp | 105 | ||||
-rw-r--r-- | src/openvic-simulation/units/Unit.hpp | 13 |
2 files changed, 103 insertions, 15 deletions
diff --git a/src/openvic-simulation/units/Unit.cpp b/src/openvic-simulation/units/Unit.cpp index a466049..1b02efe 100644 --- a/src/openvic-simulation/units/Unit.cpp +++ b/src/openvic-simulation/units/Unit.cpp @@ -1,17 +1,15 @@ #include "Unit.hpp" -#include <cstdint> -#include <map> -#include "types/IdentifierRegistry.hpp" -#include "types/fixed_point/FixedPoint.hpp" -#include <sys/types.h> +#include "GameManager.hpp" +#include "dataloader/NodeTools.hpp" -#define SUPER_ARGS icon, sprite, active, type, floating_flag, priority, max_strength, \ +#define EXTRA_ARGS icon, sprite, active, type, floating_flag, priority, max_strength, \ default_organisation, maximum_speed, weighted_value, build_time, build_cost, supply_consumption, \ supply_cost, supply_consumption_score -#define FOR_SUPER(cat) identifier, cat, SUPER_ARGS +#define FOR_SUPER(cat) identifier, cat, EXTRA_ARGS using namespace OpenVic; +using namespace OpenVic::NodeTools; Unit::Unit(std::string_view identifier, UnitCategory category, UNIT_PARAMS) : HasIdentifier { identifier }, category { category }, icon { icon }, sprite { sprite }, active { active }, type { type }, @@ -193,7 +191,7 @@ bool UnitManager::add_land_unit(const std::string_view identifier, UnitCategory } return units.add_item( - LandUnit { identifier, SUPER_ARGS, reconnaisance, attack, defence, discipline, support, maneuver, siege } + LandUnit { identifier, EXTRA_ARGS, reconnaisance, attack, defence, discipline, support, maneuver, siege } ); } @@ -205,6 +203,95 @@ bool UnitManager::add_naval_unit(const std::string_view identifier, UnitCategory //TODO: check that icon and sounds exist return units.add_item( - NavalUnit { identifier, SUPER_ARGS, naval_icon, sail, transport, move_sound, select_sound, colonial_points, build_overseas, min_port_level, limit_per_port, hull, gun_power, fire_range, evasion, torpedo_attack } + NavalUnit { identifier, EXTRA_ARGS, naval_icon, sail, transport, move_sound, select_sound, colonial_points, build_overseas, min_port_level, limit_per_port, hull, gun_power, fire_range, evasion, torpedo_attack } ); +} + +bool UnitManager::load_unit_file(ast::NodeCPtr root) { + return NodeTools::expect_dictionary([this](std::string_view key, ast::NodeCPtr value) -> bool { + //TODO: enum parsing, or use set of strings? probably the latter + //TODO: need to get GameManager to access GoodsManager and call the expect_goods_map + + Unit::icon_t icon; + UnitCategory category; + Unit::sprite_t sprite; + bool active, floating_flag; + UnitType type; + uint32_t priority, max_strength, default_organisation, maximum_speed, build_time, supply_consumption_score; + fixed_point_t weighted_value, supply_consumption; + std::map<const Good*, fixed_point_t> build_cost, supply_cost; + + //shared + bool ret = expect_dictionary_keys( + "icon", ONE_EXACTLY, expect_uint(assign_variable_callback(icon)), + //"type", ONE_EXACTLY, expect_string(assign_variable_callback(category)), + "sprite", ONE_EXACTLY, expect_string(assign_variable_callback(sprite)), + "active", ONE_EXACTLY, expect_bool(assign_variable_callback(active)), + //"unit_type", ONE_EXACTLY, expect_string(assign_variable_callback(type)), + "floating_flag", ONE_EXACTLY, expect_bool(assign_variable_callback(floating_flag)), + "priority", ONE_EXACTLY, expect_uint(assign_variable_callback(priority)), + "max_strength", ONE_EXACTLY, expect_uint(assign_variable_callback(max_strength)), + "default_organisation", ONE_EXACTLY, expect_uint(assign_variable_callback(default_organisation)), + "maximum_speed", ONE_EXACTLY, expect_uint(assign_variable_callback(maximum_speed)), + "weighted_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(weighted_value)), + "build_time", ONE_EXACTLY, expect_uint(assign_variable_callback(build_time)), + //"build_cost", ONE_EXACTLY, goods_manager.expect_goods_map(assign_variable_callback(build_cost)), + "supply_consumption", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption)), + //"supply_cost", ONE_EXACTLY, goods_manager.expect_goods_map(assign_variable_callback(supply_cost)), + "supply_consumption_score", ONE_EXACTLY, expect_uint(assign_variable_callback(supply_consumption_score)) + )(value); + + if (category == UnitCategory::LAND) { + uint32_t reconnaisance, attack, defence, discipline, support, maneuver, siege; + + ret &= expect_dictionary_keys( + "reconnaisance", ONE_EXACTLY, expect_uint(assign_variable_callback(reconnaisance)), + "attack", ONE_EXACTLY, expect_uint(assign_variable_callback(attack)), + "defence", ONE_EXACTLY, expect_uint(assign_variable_callback(defence)), + "discipline", ONE_EXACTLY, expect_uint(assign_variable_callback(discipline)), + "support", ONE_EXACTLY, expect_uint(assign_variable_callback(support)), + "maneuver", ONE_EXACTLY, expect_uint(assign_variable_callback(maneuver)), + "siege", ONE_EXACTLY, expect_uint(assign_variable_callback(siege)) + )(value); + + ret &= add_land_unit( + key, category, EXTRA_ARGS, + reconnaisance, attack, defence, discipline, support, maneuver, siege + ); + + return ret; + } else if (category == UnitCategory::NAVAL) { + Unit::icon_t naval_icon; + bool sail = false, transport = false, build_overseas; + Unit::sound_t move_sound, select_sound; + uint32_t min_port_level, hull, gun_power, evasion, colonial_points = 0, torpedo_attack = 0; //probably? + int32_t limit_per_port; + fixed_point_t fire_range; + + ret &= expect_dictionary_keys( + "naval_icon", ONE_EXACTLY, expect_uint(assign_variable_callback(naval_icon)), + "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)), + "transport", ZERO_OR_ONE, expect_bool(assign_variable_callback(transport)), + "move_sound", ONE_EXACTLY, expect_string(assign_variable_callback(move_sound)), + "select_sound", ONE_EXACTLY, expect_string(assign_variable_callback(select_sound)), + "colonial_points", ZERO_OR_ONE, expect_uint(assign_variable_callback(colonial_points)), + "can_build_overseas", ONE_EXACTLY, expect_bool(assign_variable_callback(build_overseas)), + "min_port_level", ONE_EXACTLY, expect_uint(assign_variable_callback(min_port_level)), + "limit_per_port", ONE_EXACTLY, expect_int(assign_variable_callback(limit_per_port)), + "hull", ONE_EXACTLY, expect_uint(assign_variable_callback(hull)), + "gun_power", ONE_EXACTLY, expect_uint(assign_variable_callback(gun_power)), + "fire_range", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(fire_range)), + "evasion", ONE_EXACTLY, expect_uint(assign_variable_callback(evasion)), + "torpedo_attack", ZERO_OR_ONE, expect_uint(assign_variable_callback(torpedo_attack)) + )(value); + + ret &= add_naval_unit( + key, category, EXTRA_ARGS, + naval_icon, sail, transport, move_sound, select_sound, colonial_points, build_overseas, min_port_level, + limit_per_port, hull, gun_power, fire_range, evasion, torpedo_attack + ); + + return ret; + } else return false; + })(root); }
\ No newline at end of file diff --git a/src/openvic-simulation/units/Unit.hpp b/src/openvic-simulation/units/Unit.hpp index aa14f5a..b105afc 100644 --- a/src/openvic-simulation/units/Unit.hpp +++ b/src/openvic-simulation/units/Unit.hpp @@ -3,9 +3,10 @@ #include <cstdint> #include <string> #include <string_view> -#include "economy/Good.hpp" -#include "types/IdentifierRegistry.hpp" -#include "types/fixed_point/FixedPoint.hpp" +#include "openvic-simulation/economy/Good.hpp" +#include "openvic-simulation/types/IdentifierRegistry.hpp" +#include "openvic-simulation/types/fixed_point/FixedPoint.hpp" +#include "openvic-simulation/dataloader/NodeTools.hpp" #define UNIT_PARAMS Unit::icon_t icon, Unit::sprite_t sprite, bool active, UnitType type, bool floating_flag, uint32_t priority,\ uint32_t max_strength, uint32_t default_organisation,uint32_t maximum_speed, fixed_point_t weighted_value, \ @@ -35,8 +36,8 @@ namespace OpenVic { struct Unit : HasIdentifier { using icon_t = uint32_t; - using sprite_t = std::string; - using sound_t = std::string; + using sprite_t = std::string_view; + using sound_t = std::string_view; private: const icon_t icon; @@ -165,6 +166,6 @@ namespace OpenVic { bool add_naval_unit(const std::string_view identifier, UnitCategory cat, UNIT_PARAMS, NAVY_PARAMS); IDENTIFIER_REGISTRY_ACCESSORS(Unit, unit) - //TODO - bool load_unit_file(ast::NodeCPtr root); + bool load_unit_file(ast::NodeCPtr root); }; }
\ No newline at end of file |