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author Hop311 <hop3114@gmail.com>2023-05-16 20:59:39 +0200
committer Hop311 <hop3114@gmail.com>2023-05-16 20:59:39 +0200
commit42d9d1d5417deb5979a9d5775cfe97dcff4b77ba (patch)
tree440634772615531e704a5554aa59c9890cd9cd85 /src/openvic/map/Building.cpp
parent339e0278a2064f7eeb152fe8c5778840b609e9f3 (diff)
Changed from OpenVic2 to OpenVic
Diffstat (limited to 'src/openvic/map/Building.cpp')
-rw-r--r--src/openvic/map/Building.cpp129
1 files changed, 129 insertions, 0 deletions
diff --git a/src/openvic/map/Building.cpp b/src/openvic/map/Building.cpp
new file mode 100644
index 0000000..ccd5ad7
--- /dev/null
+++ b/src/openvic/map/Building.cpp
@@ -0,0 +1,129 @@
+#include "Building.hpp"
+
+#include <cassert>
+
+#include "../Logger.hpp"
+#include "Province.hpp"
+
+using namespace OpenVic;
+
+Building::Building(BuildingType const& new_type) : HasIdentifier{ new_type.get_identifier() }, type{ new_type } {}
+
+bool Building::_can_expand() const {
+ return level < type.get_max_level();
+}
+
+BuildingType const& Building::get_type() const {
+ return type;
+}
+
+Building::level_t Building::get_level() const {
+ return level;
+}
+
+Building::ExpansionState Building::get_expansion_state() const {
+ return expansion_state;
+}
+
+Date const& Building::get_start_date() const {
+ return start;
+}
+
+Date const& Building::get_end_date() const {
+ return end;
+}
+
+float Building::get_expansion_progress() const {
+ return expansion_progress;
+}
+
+return_t Building::expand() {
+ if (expansion_state == ExpansionState::CanExpand) {
+ expansion_state = ExpansionState::Preparing;
+ expansion_progress = 0.0f;
+ return SUCCESS;
+ }
+ return FAILURE;
+}
+
+/* REQUIREMENTS:
+ * MAP-71, MAP-74, MAP-77
+ */
+void Building::update_state(Date const& today) {
+ switch (expansion_state) {
+ case ExpansionState::Preparing:
+ start = today;
+ end = start + type.get_build_time();
+ break;
+ case ExpansionState::Expanding:
+ expansion_progress = static_cast<double>(today - start) / static_cast<double>(end - start);
+ break;
+ default: expansion_state = _can_expand() ? ExpansionState::CanExpand : ExpansionState::CannotExpand;
+ }
+}
+
+void Building::tick(Date const& today) {
+ if (expansion_state == ExpansionState::Preparing) {
+ expansion_state = ExpansionState::Expanding;
+ }
+ if (expansion_state == ExpansionState::Expanding) {
+ if (end <= today) {
+ level++;
+ expansion_state = ExpansionState::CannotExpand;
+ }
+ }
+}
+
+BuildingType::BuildingType(std::string const& new_identifier, Building::level_t new_max_level, Timespan new_build_time) :
+ HasIdentifier{ new_identifier }, max_level{ new_max_level }, build_time{ new_build_time } {
+ assert(max_level >= 0);
+ assert(build_time >= 0);
+}
+
+Building::level_t BuildingType::get_max_level() const {
+ return max_level;
+}
+
+Timespan BuildingType::get_build_time() const {
+ return build_time;
+}
+
+BuildingManager::BuildingManager() : building_types{ "building types" } {}
+
+return_t BuildingManager::add_building_type(std::string const& identifier, Building::level_t max_level, Timespan build_time) {
+ if (identifier.empty()) {
+ Logger::error("Invalid building type identifier - empty!");
+ return FAILURE;
+ }
+ if (max_level < 0) {
+ Logger::error("Invalid building type max level: ", max_level);
+ return FAILURE;
+ }
+ if (build_time < 0) {
+ Logger::error("Invalid building type build time: ", build_time);
+ return FAILURE;
+ }
+ return building_types.add_item({ identifier, max_level, build_time });
+}
+
+void BuildingManager::lock_building_types() {
+ building_types.lock();
+}
+
+BuildingType const* BuildingManager::get_building_type_by_identifier(std::string const& identifier) const {
+ return building_types.get_item_by_identifier(identifier);
+}
+
+return_t BuildingManager::generate_province_buildings(Province& province) const {
+ province.reset_buildings();
+ if (!building_types.is_locked()) {
+ Logger::error("Cannot generate buildings until building types are locked!");
+ return FAILURE;
+ }
+ if (province.is_water()) return SUCCESS;
+ return_t ret = SUCCESS;
+ for (BuildingType const& type : building_types.get_items())
+ if (province.add_building(type) != SUCCESS) ret = FAILURE;
+ province.lock_buildings();
+ return ret;
+}