aboutsummaryrefslogtreecommitdiff
path: root/src/openvic2/map/Building.cpp
diff options
context:
space:
mode:
author Hop311 <hop3114@gmail.com>2023-05-16 20:59:39 +0200
committer Hop311 <hop3114@gmail.com>2023-05-16 20:59:39 +0200
commit42d9d1d5417deb5979a9d5775cfe97dcff4b77ba (patch)
tree440634772615531e704a5554aa59c9890cd9cd85 /src/openvic2/map/Building.cpp
parent339e0278a2064f7eeb152fe8c5778840b609e9f3 (diff)
Changed from OpenVic2 to OpenVic
Diffstat (limited to 'src/openvic2/map/Building.cpp')
-rw-r--r--src/openvic2/map/Building.cpp129
1 files changed, 0 insertions, 129 deletions
diff --git a/src/openvic2/map/Building.cpp b/src/openvic2/map/Building.cpp
deleted file mode 100644
index 4e0b14a..0000000
--- a/src/openvic2/map/Building.cpp
+++ /dev/null
@@ -1,129 +0,0 @@
-#include "Building.hpp"
-
-#include <cassert>
-
-#include "../Logger.hpp"
-#include "Province.hpp"
-
-using namespace OpenVic2;
-
-Building::Building(BuildingType const& new_type) : HasIdentifier{ new_type.get_identifier() }, type{ new_type } {}
-
-bool Building::_can_expand() const {
- return level < type.get_max_level();
-}
-
-BuildingType const& Building::get_type() const {
- return type;
-}
-
-Building::level_t Building::get_level() const {
- return level;
-}
-
-Building::ExpansionState Building::get_expansion_state() const {
- return expansion_state;
-}
-
-Date const& Building::get_start_date() const {
- return start;
-}
-
-Date const& Building::get_end_date() const {
- return end;
-}
-
-float Building::get_expansion_progress() const {
- return expansion_progress;
-}
-
-return_t Building::expand() {
- if (expansion_state == ExpansionState::CanExpand) {
- expansion_state = ExpansionState::Preparing;
- expansion_progress = 0.0f;
- return SUCCESS;
- }
- return FAILURE;
-}
-
-/* REQUIREMENTS:
- * MAP-71, MAP-74, MAP-77
- */
-void Building::update_state(Date const& today) {
- switch (expansion_state) {
- case ExpansionState::Preparing:
- start = today;
- end = start + type.get_build_time();
- break;
- case ExpansionState::Expanding:
- expansion_progress = static_cast<double>(today - start) / static_cast<double>(end - start);
- break;
- default: expansion_state = _can_expand() ? ExpansionState::CanExpand : ExpansionState::CannotExpand;
- }
-}
-
-void Building::tick(Date const& today) {
- if (expansion_state == ExpansionState::Preparing) {
- expansion_state = ExpansionState::Expanding;
- }
- if (expansion_state == ExpansionState::Expanding) {
- if (end <= today) {
- level++;
- expansion_state = ExpansionState::CannotExpand;
- }
- }
-}
-
-BuildingType::BuildingType(std::string const& new_identifier, Building::level_t new_max_level, Timespan new_build_time) :
- HasIdentifier{ new_identifier }, max_level{ new_max_level }, build_time{ new_build_time } {
- assert(max_level >= 0);
- assert(build_time >= 0);
-}
-
-Building::level_t BuildingType::get_max_level() const {
- return max_level;
-}
-
-Timespan BuildingType::get_build_time() const {
- return build_time;
-}
-
-BuildingManager::BuildingManager() : building_types{ "building types" } {}
-
-return_t BuildingManager::add_building_type(std::string const& identifier, Building::level_t max_level, Timespan build_time) {
- if (identifier.empty()) {
- Logger::error("Invalid building type identifier - empty!");
- return FAILURE;
- }
- if (max_level < 0) {
- Logger::error("Invalid building type max level: ", max_level);
- return FAILURE;
- }
- if (build_time < 0) {
- Logger::error("Invalid building type build time: ", build_time);
- return FAILURE;
- }
- return building_types.add_item({ identifier, max_level, build_time });
-}
-
-void BuildingManager::lock_building_types() {
- building_types.lock();
-}
-
-BuildingType const* BuildingManager::get_building_type_by_identifier(std::string const& identifier) const {
- return building_types.get_item_by_identifier(identifier);
-}
-
-return_t BuildingManager::generate_province_buildings(Province& province) const {
- province.reset_buildings();
- if (!building_types.is_locked()) {
- Logger::error("Cannot generate buildings until building types are locked!");
- return FAILURE;
- }
- if (province.is_water()) return SUCCESS;
- return_t ret = SUCCESS;
- for (BuildingType const& type : building_types.get_items())
- if (province.add_building(type) != SUCCESS) ret = FAILURE;
- province.lock_buildings();
- return ret;
-}