diff options
author | hop311 <hop3114@gmail.com> | 2024-10-01 00:35:13 +0200 |
---|---|---|
committer | hop311 <hop3114@gmail.com> | 2024-10-05 22:48:42 +0200 |
commit | 3713393682c16fd5d3bed3e12fef68a1559c0cc5 (patch) | |
tree | 616377125abf684d9ec5b28d293428d559543d9a /src | |
parent | ba4fe5d9a8596e1b73a3aa0735d471e25493d54b (diff) |
Add supply_consumption and mobilization_impact modifier effect check examples
Diffstat (limited to 'src')
-rw-r--r-- | src/openvic-simulation/InstanceManager.cpp | 3 | ||||
-rw-r--r-- | src/openvic-simulation/country/CountryInstance.cpp | 23 | ||||
-rw-r--r-- | src/openvic-simulation/country/CountryInstance.hpp | 15 |
3 files changed, 29 insertions, 12 deletions
diff --git a/src/openvic-simulation/InstanceManager.cpp b/src/openvic-simulation/InstanceManager.cpp index 7f8a804..9c7804c 100644 --- a/src/openvic-simulation/InstanceManager.cpp +++ b/src/openvic-simulation/InstanceManager.cpp @@ -47,7 +47,8 @@ void InstanceManager::update_gamestate() { // Update gamestate... map_instance.update_gamestate(today, definition_manager.get_define_manager()); country_instance_manager.update_gamestate( - today, definition_manager.get_define_manager(), definition_manager.get_military_manager().get_unit_type_manager() + today, definition_manager.get_define_manager(), definition_manager.get_military_manager().get_unit_type_manager(), + definition_manager.get_modifier_manager().get_modifier_effect_cache() ); gamestate_updated(); diff --git a/src/openvic-simulation/country/CountryInstance.cpp b/src/openvic-simulation/country/CountryInstance.cpp index b3df096..be62fda 100644 --- a/src/openvic-simulation/country/CountryInstance.cpp +++ b/src/openvic-simulation/country/CountryInstance.cpp @@ -822,7 +822,10 @@ void CountryInstance::_update_diplomacy() { // TODO - update diplomatic points and colonial power } -void CountryInstance::_update_military(DefineManager const& define_manager, UnitTypeManager const& unit_type_manager) { +void CountryInstance::_update_military( + DefineManager const& define_manager, UnitTypeManager const& unit_type_manager, + ModifierEffectCache const& modifier_effect_cache +) { regiment_count = 0; for (ArmyInstance const* army : armies) { @@ -853,8 +856,8 @@ void CountryInstance::_update_military(DefineManager const& define_manager, Unit max_supported_regiment_count += state->get_max_supported_regiments(); } - // TODO - apply country/tech modifiers to supply consumption - supply_consumption = 1; + supply_consumption = + fixed_point_t::_1() + get_modifier_effect_value_nullcheck(modifier_effect_cache.get_supply_consumption()); const size_t regular_army_size = std::min(4 * deployed_non_mobilised_regiments, max_supported_regiment_count); @@ -896,7 +899,7 @@ void CountryInstance::_update_military(DefineManager const& define_manager, Unit military_power = military_power_from_land + military_power_from_sea + military_power_from_leaders; // Mobilisation calculations - mobilisation_impact = 0; // TODO - apply ruling party's war policy + mobilisation_impact = get_modifier_effect_value_nullcheck(modifier_effect_cache.get_mobilization_impact()); mobilisation_max_regiment_count = ((fixed_point_t::_1() + mobilisation_impact) * fixed_point_t::parse(regiment_count)).to_int64_t(); @@ -1029,7 +1032,10 @@ fixed_point_t CountryInstance::get_modifier_effect_value_nullcheck(ModifierEffec return modifier_sum.get_effect_nullcheck(effect); } -void CountryInstance::update_gamestate(DefineManager const& define_manager, UnitTypeManager const& unit_type_manager) { +void CountryInstance::update_gamestate( + DefineManager const& define_manager, UnitTypeManager const& unit_type_manager, + ModifierEffectCache const& modifier_effect_cache +) { // Order of updates might need to be changed/functions split up to account for dependencies _update_production(define_manager); _update_budget(); @@ -1038,7 +1044,7 @@ void CountryInstance::update_gamestate(DefineManager const& define_manager, Unit _update_population(); _update_trade(); _update_diplomacy(); - _update_military(define_manager, unit_type_manager); + _update_military(define_manager, unit_type_manager, modifier_effect_cache); total_score = prestige + industrial_power + military_power; @@ -1280,10 +1286,11 @@ void CountryInstanceManager::update_modifier_sums(Date today, StaticModifierCach } void CountryInstanceManager::update_gamestate( - Date today, DefineManager const& define_manager, UnitTypeManager const& unit_type_manager + Date today, DefineManager const& define_manager, UnitTypeManager const& unit_type_manager, + ModifierEffectCache const& modifier_effect_cache ) { for (CountryInstance& country : country_instances.get_items()) { - country.update_gamestate(define_manager, unit_type_manager); + country.update_gamestate(define_manager, unit_type_manager, modifier_effect_cache); } update_rankings(today, define_manager); diff --git a/src/openvic-simulation/country/CountryInstance.hpp b/src/openvic-simulation/country/CountryInstance.hpp index c9b61e3..8a5d234 100644 --- a/src/openvic-simulation/country/CountryInstance.hpp +++ b/src/openvic-simulation/country/CountryInstance.hpp @@ -295,7 +295,10 @@ namespace OpenVic { void _update_population(); void _update_trade(); void _update_diplomacy(); - void _update_military(DefineManager const& define_manager, UnitTypeManager const& unit_type_manager); + void _update_military( + DefineManager const& define_manager, UnitTypeManager const& unit_type_manager, + ModifierEffectCache const& modifier_effect_cache + ); bool update_rule_set(); @@ -305,7 +308,10 @@ namespace OpenVic { fixed_point_t get_modifier_effect_value(ModifierEffect const& effect) const; fixed_point_t get_modifier_effect_value_nullcheck(ModifierEffect const* effect) const; - void update_gamestate(DefineManager const& define_manager, UnitTypeManager const& unit_type_manager); + void update_gamestate( + DefineManager const& define_manager, UnitTypeManager const& unit_type_manager, + ModifierEffectCache const& modifier_effect_cache + ); void tick(); }; @@ -351,7 +357,10 @@ namespace OpenVic { ); void update_modifier_sums(Date today, StaticModifierCache const& static_modifier_cache); - void update_gamestate(Date today, DefineManager const& define_manager, UnitTypeManager const& unit_type_manager); + void update_gamestate( + Date today, DefineManager const& define_manager, UnitTypeManager const& unit_type_manager, + ModifierEffectCache const& modifier_effect_cache + ); void tick(); }; } |