diff options
author | zaaarf <zaaarf@proton.me> | 2023-09-22 16:14:22 +0200 |
---|---|---|
committer | zaaarf <zaaarf@proton.me> | 2023-09-22 16:14:22 +0200 |
commit | e91e2670abfd4976883c7a5d654d1f5469b4ac7a (patch) | |
tree | 6c79c05b35773972a2338adfeb395c4487f94087 /src | |
parent | f68f60efec1b1bad7d0b33fedff82fbfb9d6ebaa (diff) |
feat: removed enum, passed goods manager
Diffstat (limited to 'src')
-rw-r--r-- | src/openvic-simulation/GameManager.cpp | 4 | ||||
-rw-r--r-- | src/openvic-simulation/GameManager.hpp | 16 | ||||
-rw-r--r-- | src/openvic-simulation/dataloader/Dataloader.cpp | 19 | ||||
-rw-r--r-- | src/openvic-simulation/dataloader/Dataloader.hpp | 2 | ||||
-rw-r--r-- | src/openvic-simulation/units/Unit.cpp | 70 | ||||
-rw-r--r-- | src/openvic-simulation/units/Unit.hpp | 62 |
6 files changed, 97 insertions, 76 deletions
diff --git a/src/openvic-simulation/GameManager.cpp b/src/openvic-simulation/GameManager.cpp index 4c8b55f..5067a65 100644 --- a/src/openvic-simulation/GameManager.cpp +++ b/src/openvic-simulation/GameManager.cpp @@ -1,11 +1,13 @@ #include "GameManager.hpp" #include "openvic-simulation/utility/Logger.hpp" +#include "units/Unit.hpp" using namespace OpenVic; GameManager::GameManager(state_updated_func_t state_updated_callback) - : clock { [this]() { tick(); }, [this]() { update_state(); } }, + : unit_manager { good_manager }, + clock { [this]() { tick(); }, [this]() { update_state(); } }, state_updated { state_updated_callback } {} void GameManager::set_needs_update() { diff --git a/src/openvic-simulation/GameManager.hpp b/src/openvic-simulation/GameManager.hpp index 70d8cf0..fa61eaf 100644 --- a/src/openvic-simulation/GameManager.hpp +++ b/src/openvic-simulation/GameManager.hpp @@ -1,10 +1,14 @@ #pragma once -#include "GameAdvancementHook.hpp" -#include "economy/Good.hpp" -#include "map/Map.hpp" -#include "politics/Ideology.hpp" -#include "politics/Issue.hpp" +#include "openvic-simulation/GameAdvancementHook.hpp" +#include "openvic-simulation/economy/Good.hpp" +#include "openvic-simulation/map/Map.hpp" +#include "openvic-simulation/politics/Ideology.hpp" +#include "openvic-simulation/politics/Issue.hpp" +#include "openvic-simulation/GameAdvancementHook.hpp" +#include "openvic-simulation/economy/Good.hpp" +#include "openvic-simulation/map/Map.hpp" +#include "openvic-simulation/units/Unit.hpp" namespace OpenVic { struct GameManager { @@ -16,7 +20,7 @@ namespace OpenVic { PopManager pop_manager; IdeologyManager ideology_manager; IssueManager issue_manager; - + UnitManager unit_manager; GameAdvancementHook clock; private: diff --git a/src/openvic-simulation/dataloader/Dataloader.cpp b/src/openvic-simulation/dataloader/Dataloader.cpp index d0d9506..55dbf8a 100644 --- a/src/openvic-simulation/dataloader/Dataloader.cpp +++ b/src/openvic-simulation/dataloader/Dataloader.cpp @@ -1,4 +1,5 @@ #include "Dataloader.hpp" +#include <filesystem> #include <openvic-dataloader/csv/Parser.hpp> #include <openvic-dataloader/detail/CallbackOStream.hpp> @@ -6,6 +7,7 @@ #include "openvic-simulation/GameManager.hpp" #include "openvic-simulation/utility/Logger.hpp" +#include "units/Unit.hpp" using namespace OpenVic; using namespace OpenVic::NodeTools; @@ -150,13 +152,19 @@ bool Dataloader::_load_pop_types(PopManager& pop_manager, fs::path const& pop_ty return pop_manager.load_pop_type_file(file.stem().string(), _parse_defines(file).get_file_node()); } ); - if (!ret) { - Logger::error("Failed to load pop types!"); - } pop_manager.lock_pop_types(); return ret; } +bool Dataloader::_load_units(UnitManager& unit_manager, fs::path const& units_directory) const { + const bool ret = apply_to_files_in_dir(units_directory, ".txt", + [&unit_manager](fs::path const& file) -> bool { + return unit_manager.load_unit_file(_parse_defines(file).get_file_node()); + } + ); + unit_manager.lock_units(); + return ret;} + bool Dataloader::_load_map_dir(GameManager& game_manager, fs::path const& map_directory) const { Map& map = game_manager.map; @@ -260,6 +268,7 @@ bool Dataloader::load_defines(GameManager& game_manager) const { static const fs::path ideology_file = "common/ideologies.txt"; static const fs::path issues_file = "common/issues.txt"; static const fs::path map_directory = "map"; + static const fs::path units_directory = "units"; bool ret = true; @@ -291,6 +300,10 @@ bool Dataloader::load_defines(GameManager& game_manager) const { Logger::error("Failed to load issues!"); ret = false; } + if (!_load_units(game_manager.unit_manager, units_directory)) { + Logger::error("Failed to load units!"); + ret = false; + } if (!_load_map_dir(game_manager, map_directory)) { Logger::error("Failed to load map!"); ret = false; diff --git a/src/openvic-simulation/dataloader/Dataloader.hpp b/src/openvic-simulation/dataloader/Dataloader.hpp index 6741361..9e15102 100644 --- a/src/openvic-simulation/dataloader/Dataloader.hpp +++ b/src/openvic-simulation/dataloader/Dataloader.hpp @@ -5,6 +5,7 @@ #include <vector> #include "openvic-simulation/dataloader/NodeTools.hpp" +#include "units/Unit.hpp" namespace OpenVic { namespace fs = std::filesystem; @@ -21,6 +22,7 @@ namespace OpenVic { path_vector_t roots; bool _load_pop_types(PopManager& pop_manager, fs::path const& pop_type_directory) const; + bool _load_units(UnitManager& unit_manager, fs::path const& units_directory) const; bool _load_map_dir(GameManager& game_manager, fs::path const& map_directory) const; public: diff --git a/src/openvic-simulation/units/Unit.cpp b/src/openvic-simulation/units/Unit.cpp index 1b02efe..55ff08d 100644 --- a/src/openvic-simulation/units/Unit.cpp +++ b/src/openvic-simulation/units/Unit.cpp @@ -1,18 +1,15 @@ #include "Unit.hpp" -#include "GameManager.hpp" -#include "dataloader/NodeTools.hpp" +#include <string_view> -#define EXTRA_ARGS icon, sprite, active, type, floating_flag, priority, max_strength, \ +#define UNIT_ARGS icon, sprite, active, type, floating_flag, priority, max_strength, \ default_organisation, maximum_speed, weighted_value, build_time, build_cost, supply_consumption, \ supply_cost, supply_consumption_score -#define FOR_SUPER(cat) identifier, cat, EXTRA_ARGS - using namespace OpenVic; using namespace OpenVic::NodeTools; -Unit::Unit(std::string_view identifier, UnitCategory category, UNIT_PARAMS) : HasIdentifier { identifier }, - category { category }, icon { icon }, sprite { sprite }, active { active }, type { type }, +Unit::Unit(std::string_view identifier, std::string_view category, UNIT_PARAMS) : HasIdentifier { identifier }, + icon { icon }, category { category }, sprite { sprite }, active { active }, type { type }, floating_flag { floating_flag }, priority { priority }, max_strength { max_strength }, default_organisation { default_organisation }, maximum_speed { maximum_speed }, weighted_value { weighted_value }, build_time { build_time }, build_cost { build_cost }, supply_consumption { supply_consumption }, supply_cost { supply_cost }, @@ -30,7 +27,7 @@ bool Unit::is_active() const { return active; } -UnitType Unit::get_type() const { +std::string_view Unit::get_type() const { return type; } @@ -78,7 +75,7 @@ uint32_t Unit::get_supply_consumption_score() const { return supply_consumption_score; } -LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) : Unit { FOR_SUPER(UnitCategory::LAND) }, +LandUnit::LandUnit(std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) : Unit { identifier, "land", UNIT_ARGS }, reconnaisance { reconnaisance }, attack { attack }, defence { defence }, discipline { discipline }, support { support }, maneuver { maneuver }, siege { siege } {} @@ -110,7 +107,7 @@ uint32_t LandUnit::get_siege() const { return siege; } -NavalUnit::NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) : Unit { FOR_SUPER(UnitCategory::NAVAL) }, +NavalUnit::NavalUnit(std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) : Unit { identifier, "naval", UNIT_ARGS }, naval_icon { naval_icon }, sail { sail }, transport { transport }, move_sound { move_sound }, select_sound { select_sound }, colonial_points { colonial_points }, build_overseas { build_overseas }, min_port_level { min_port_level }, limit_per_port { limit_per_port }, hull { hull }, gun_power { gun_power }, fire_range { fire_range }, evasion { evasion }, @@ -172,9 +169,9 @@ uint32_t NavalUnit::get_torpedo_attack() const { return torpedo_attack; } -UnitManager::UnitManager() : units { "units " } {}; +UnitManager::UnitManager(GoodManager& game_manager) : good_manager { good_manager }, units { "units " } {}; -bool UnitManager::_check_superclass_parameters(const std::string_view identifier, UnitCategory cat, UNIT_PARAMS) { +bool UnitManager::_check_shared_parameters(const std::string_view identifier, UNIT_PARAMS) { if (identifier.empty()) { Logger::error("Invalid religion identifier - empty!"); return false; @@ -182,41 +179,44 @@ bool UnitManager::_check_superclass_parameters(const std::string_view identifier //TODO check that icon and sprite exist + if (!allowed_unit_types.contains(type)) { + Logger::error("Invalid unit type \"", type, "\" specified!"); + return false; + } + return true; } -bool UnitManager::add_land_unit(const std::string_view identifier, UnitCategory cat, UNIT_PARAMS, LAND_PARAMS) { - if (!_check_superclass_parameters(FOR_SUPER(cat))) { +bool UnitManager::add_land_unit(const std::string_view identifier, UNIT_PARAMS, LAND_PARAMS) { + if (!_check_shared_parameters(identifier, UNIT_ARGS)) { return false; } - return units.add_item( - LandUnit { identifier, EXTRA_ARGS, reconnaisance, attack, defence, discipline, support, maneuver, siege } - ); + return units.add_item(LandUnit { + identifier, UNIT_ARGS, reconnaisance, attack, defence, discipline, support, maneuver, siege + }); } -bool UnitManager::add_naval_unit(const std::string_view identifier, UnitCategory cat, UNIT_PARAMS, NAVY_PARAMS) { - if (!_check_superclass_parameters(FOR_SUPER(cat))) { +bool UnitManager::add_naval_unit(const std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS) { + if (!_check_shared_parameters(identifier, UNIT_ARGS)) { return false; } //TODO: check that icon and sounds exist - return units.add_item( - NavalUnit { identifier, EXTRA_ARGS, naval_icon, sail, transport, move_sound, select_sound, colonial_points, build_overseas, min_port_level, limit_per_port, hull, gun_power, fire_range, evasion, torpedo_attack } - ); + return units.add_item(NavalUnit { + identifier, UNIT_ARGS, naval_icon, sail, transport, move_sound, select_sound, colonial_points, + build_overseas, min_port_level, limit_per_port, hull, gun_power, fire_range, evasion, torpedo_attack + }); } bool UnitManager::load_unit_file(ast::NodeCPtr root) { return NodeTools::expect_dictionary([this](std::string_view key, ast::NodeCPtr value) -> bool { - //TODO: enum parsing, or use set of strings? probably the latter - //TODO: need to get GameManager to access GoodsManager and call the expect_goods_map - Unit::icon_t icon; - UnitCategory category; + std::string_view category; Unit::sprite_t sprite; bool active, floating_flag; - UnitType type; + std::string_view type; uint32_t priority, max_strength, default_organisation, maximum_speed, build_time, supply_consumption_score; fixed_point_t weighted_value, supply_consumption; std::map<const Good*, fixed_point_t> build_cost, supply_cost; @@ -224,10 +224,10 @@ bool UnitManager::load_unit_file(ast::NodeCPtr root) { //shared bool ret = expect_dictionary_keys( "icon", ONE_EXACTLY, expect_uint(assign_variable_callback(icon)), - //"type", ONE_EXACTLY, expect_string(assign_variable_callback(category)), + "type", ONE_EXACTLY, expect_string(assign_variable_callback(category)), "sprite", ONE_EXACTLY, expect_string(assign_variable_callback(sprite)), "active", ONE_EXACTLY, expect_bool(assign_variable_callback(active)), - //"unit_type", ONE_EXACTLY, expect_string(assign_variable_callback(type)), + "unit_type", ONE_EXACTLY, expect_string(assign_variable_callback(type)), "floating_flag", ONE_EXACTLY, expect_bool(assign_variable_callback(floating_flag)), "priority", ONE_EXACTLY, expect_uint(assign_variable_callback(priority)), "max_strength", ONE_EXACTLY, expect_uint(assign_variable_callback(max_strength)), @@ -235,13 +235,13 @@ bool UnitManager::load_unit_file(ast::NodeCPtr root) { "maximum_speed", ONE_EXACTLY, expect_uint(assign_variable_callback(maximum_speed)), "weighted_value", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(weighted_value)), "build_time", ONE_EXACTLY, expect_uint(assign_variable_callback(build_time)), - //"build_cost", ONE_EXACTLY, goods_manager.expect_goods_map(assign_variable_callback(build_cost)), + "build_cost", ONE_EXACTLY, good_manager.expect_goods_map(assign_variable_callback(build_cost)), "supply_consumption", ONE_EXACTLY, expect_fixed_point(assign_variable_callback(supply_consumption)), - //"supply_cost", ONE_EXACTLY, goods_manager.expect_goods_map(assign_variable_callback(supply_cost)), + "supply_cost", ONE_EXACTLY, good_manager.expect_goods_map(assign_variable_callback(supply_cost)), "supply_consumption_score", ONE_EXACTLY, expect_uint(assign_variable_callback(supply_consumption_score)) )(value); - if (category == UnitCategory::LAND) { + if (category == "land") { uint32_t reconnaisance, attack, defence, discipline, support, maneuver, siege; ret &= expect_dictionary_keys( @@ -255,12 +255,12 @@ bool UnitManager::load_unit_file(ast::NodeCPtr root) { )(value); ret &= add_land_unit( - key, category, EXTRA_ARGS, + key, UNIT_ARGS, reconnaisance, attack, defence, discipline, support, maneuver, siege ); return ret; - } else if (category == UnitCategory::NAVAL) { + } else if (category == "naval") { Unit::icon_t naval_icon; bool sail = false, transport = false, build_overseas; Unit::sound_t move_sound, select_sound; @@ -286,7 +286,7 @@ bool UnitManager::load_unit_file(ast::NodeCPtr root) { )(value); ret &= add_naval_unit( - key, category, EXTRA_ARGS, + key, UNIT_ARGS, naval_icon, sail, transport, move_sound, select_sound, colonial_points, build_overseas, min_port_level, limit_per_port, hull, gun_power, fire_range, evasion, torpedo_attack ); diff --git a/src/openvic-simulation/units/Unit.hpp b/src/openvic-simulation/units/Unit.hpp index b105afc..9653526 100644 --- a/src/openvic-simulation/units/Unit.hpp +++ b/src/openvic-simulation/units/Unit.hpp @@ -1,16 +1,20 @@ #pragma once #include <cstdint> +#include <set> #include <string> #include <string_view> +#include <unordered_set> #include "openvic-simulation/economy/Good.hpp" #include "openvic-simulation/types/IdentifierRegistry.hpp" #include "openvic-simulation/types/fixed_point/FixedPoint.hpp" #include "openvic-simulation/dataloader/NodeTools.hpp" +#include "openvic-simulation/economy/Good.hpp" -#define UNIT_PARAMS Unit::icon_t icon, Unit::sprite_t sprite, bool active, UnitType type, bool floating_flag, uint32_t priority,\ - uint32_t max_strength, uint32_t default_organisation,uint32_t maximum_speed, fixed_point_t weighted_value, \ - uint32_t build_time, std::map<const Good*, fixed_point_t> build_cost, fixed_point_t supply_consumption, \ +#define UNIT_PARAMS Unit::icon_t icon, Unit::sprite_t sprite, bool active, std::string_view type, \ + bool floating_flag, uint32_t priority, uint32_t max_strength, uint32_t default_organisation, \ + uint32_t maximum_speed, fixed_point_t weighted_value, uint32_t build_time, \ + std::map<const Good*, fixed_point_t> build_cost, fixed_point_t supply_consumption, \ std::map<const Good*, fixed_point_t> supply_cost, uint32_t supply_consumption_score #define LAND_PARAMS uint32_t reconnaisance, uint32_t attack, uint32_t defence, uint32_t discipline, uint32_t support, \ uint32_t maneuver, uint32_t siege @@ -19,32 +23,17 @@ uint32_t hull, uint32_t gun_power, fixed_point_t fire_range, uint32_t evasion, uint32_t torpedo_attack namespace OpenVic { - enum UnitCategory { - NAVAL, - LAND - }; - - enum UnitType { - INFANTRY, //guard, infantry, irregular - CAVALRY, //cavalry, cuirassier, dragoon, hussar, plane - SUPPORT, //artillery - SPECIAL, //engineer, tank - TRANSPORT, //clipper transport, steam transport - LIGHT_SHIP, //commerce raider, cruiser, frigate - BIG_SHIP //battleship, dreadnought, ironclad, manowar, monitor - }; - struct Unit : HasIdentifier { using icon_t = uint32_t; using sprite_t = std::string_view; using sound_t = std::string_view; private: + const std::string_view category; const icon_t icon; - const UnitCategory category; //type const sprite_t sprite; const bool active; - const UnitType type; //unit_type + const std::string_view type; const bool floating_flag; const uint32_t priority; @@ -60,16 +49,16 @@ namespace OpenVic { const uint32_t supply_consumption_score; protected: - Unit(std::string_view identifier, UnitCategory category, UNIT_PARAMS); + Unit(std::string_view identifier, std::string_view category, UNIT_PARAMS); public: Unit(Unit&&) = default; icon_t get_icon() const; - UnitCategory get_category() const; + std::string_view get_category() const; sprite_t get_sprite() const; bool is_active() const; - UnitType get_type() const; + std::string_view get_type() const; bool has_floating_flag() const; uint32_t get_priority() const; @@ -120,10 +109,10 @@ namespace OpenVic { const bool transport; const sound_t move_sound; const sound_t select_sound; - const uint32_t colonial_points; //some - const bool build_overseas; //can_build_overseas + const uint32_t colonial_points; + const bool build_overseas; const uint32_t min_port_level; - const int32_t limit_per_port; //-1 is unlimited + const int32_t limit_per_port; const uint32_t hull; const uint32_t gun_power; @@ -155,15 +144,26 @@ namespace OpenVic { struct UnitManager { private: + GoodManager& good_manager; IdentifierRegistry<Unit> units; - bool _check_superclass_parameters(const std::string_view identifier, UnitCategory cat, UNIT_PARAMS); + bool _check_shared_parameters(const std::string_view identifier, UNIT_PARAMS); public: - UnitManager(); - - bool add_land_unit(const std::string_view identifier, UnitCategory cat, UNIT_PARAMS, LAND_PARAMS); - bool add_naval_unit(const std::string_view identifier, UnitCategory cat, UNIT_PARAMS, NAVY_PARAMS); + const std::unordered_set<std::string_view> allowed_unit_types { //TODO is this useful? + "infantry", //guard, infantry, irregular + "cavalry", //cavalry, cuirassier, dragoon, hussar, plane + "support", //artillery + "special", //engineer, tank + "transport", //clipper transport, steam transport + "light_ship", //commerce raider, cruiser, frigate + "big_ship" //battleship, dreadnought, ironclad, manowar, monitor + }; + + UnitManager(GoodManager& good_manager); + + bool add_land_unit(const std::string_view identifier, UNIT_PARAMS, LAND_PARAMS); + bool add_naval_unit(const std::string_view identifier, UNIT_PARAMS, NAVY_PARAMS); IDENTIFIER_REGISTRY_ACCESSORS(Unit, unit) bool load_unit_file(ast::NodeCPtr root); |