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-rw-r--r--src/openvic-simulation/dataloader/Dataloader.cpp42
-rw-r--r--src/openvic-simulation/dataloader/Dataloader.hpp6
2 files changed, 27 insertions, 21 deletions
diff --git a/src/openvic-simulation/dataloader/Dataloader.cpp b/src/openvic-simulation/dataloader/Dataloader.cpp
index fffbb51..6469b63 100644
--- a/src/openvic-simulation/dataloader/Dataloader.cpp
+++ b/src/openvic-simulation/dataloader/Dataloader.cpp
@@ -126,7 +126,7 @@ static bool _v2script_parse(v2script::Parser& parser) {
return parser.simple_parse();
}
-static v2script::Parser _parse_defines(fs::path const& path) {
+v2script::Parser Dataloader::parse_defines(fs::path const& path) {
return _run_ovdl_parser<v2script::Parser, &_v2script_parse>(path);
}
@@ -134,20 +134,20 @@ static bool _csv_parse(csv::Windows1252Parser& parser) {
return parser.parse_csv();
}
-static csv::Windows1252Parser _parse_csv(fs::path const& path) {
+csv::Windows1252Parser Dataloader::parse_csv(fs::path const& path) {
return _run_ovdl_parser<csv::Windows1252Parser, &_csv_parse>(path);
}
static callback_t<fs::path const&> _parse_defines_callback(node_callback_t callback) {
return [callback](fs::path const& path) -> bool {
- return callback(_parse_defines(path).get_file_node());
+ return callback(Dataloader::parse_defines(path).get_file_node());
};
}
bool Dataloader::_load_pop_types(PopManager& pop_manager, fs::path const& pop_type_directory) const {
const bool ret = apply_to_files_in_dir(pop_type_directory, ".txt",
[&pop_manager](fs::path const& file) -> bool {
- return pop_manager.load_pop_type_file(file.stem().string(), _parse_defines(file).get_file_node());
+ return pop_manager.load_pop_type_file(file.stem().string(), parse_defines(file).get_file_node());
}
);
pop_manager.lock_pop_types();
@@ -157,7 +157,7 @@ bool Dataloader::_load_pop_types(PopManager& pop_manager, fs::path const& pop_ty
bool Dataloader::_load_units(GameManager& game_manager, fs::path const& units_directory) const {
const bool ret = apply_to_files_in_dir(units_directory, ".txt",
[&game_manager](fs::path const& file) -> bool {
- return game_manager.get_unit_manager().load_unit_file(game_manager.get_good_manager(), _parse_defines(file).get_file_node());
+ return game_manager.get_unit_manager().load_unit_file(game_manager.get_good_manager(), parse_defines(file).get_file_node());
}
);
game_manager.get_unit_manager().lock_units();
@@ -181,7 +181,7 @@ bool Dataloader::_load_map_dir(GameManager& game_manager, fs::path const& map_di
static const std::string default_region_sea = "region_sea.txt";
static const std::string default_province_flag_sprite = "province_flag_sprites";
- const v2script::Parser parser = _parse_defines(lookup_file(map_directory / defaults_filename));
+ const v2script::Parser parser = parse_defines(lookup_file(map_directory / defaults_filename));
std::vector<std::string_view> water_province_identifiers;
@@ -234,17 +234,17 @@ bool Dataloader::_load_map_dir(GameManager& game_manager, fs::path const& map_di
Logger::error("Failed to load map default file!");
}
- if (!map.load_province_definitions(_parse_csv(lookup_file(map_directory / definitions)).get_lines())) {
+ if (!map.load_province_definitions(parse_csv(lookup_file(map_directory / definitions)).get_lines())) {
Logger::error("Failed to load province definitions file!");
ret = false;
}
- if (!map.load_province_positions(game_manager.get_building_manager(), _parse_defines(lookup_file(map_directory / positions)).get_file_node())) {
+ if (!map.load_province_positions(game_manager.get_building_manager(), parse_defines(lookup_file(map_directory / positions)).get_file_node())) {
Logger::error("Failed to load province positions file!");
ret = false;
}
- if (!map.load_region_file(_parse_defines(lookup_file(map_directory / region)).get_file_node())) {
+ if (!map.load_region_file(parse_defines(lookup_file(map_directory / region)).get_file_node())) {
Logger::error("Failed to load region file!");
ret = false;
}
@@ -255,7 +255,7 @@ bool Dataloader::_load_map_dir(GameManager& game_manager, fs::path const& map_di
}
map.lock_water_provinces();
- if (!map.get_terrain_type_manager().load_terrain_types(game_manager.get_modifier_manager(), _parse_defines(lookup_file(map_directory / terrain_definition)).get_file_node())) {
+ if (!map.get_terrain_type_manager().load_terrain_types(game_manager.get_modifier_manager(), parse_defines(lookup_file(map_directory / terrain_definition)).get_file_node())) {
Logger::error("Failed to load terrain types!");
ret = false;
}
@@ -265,7 +265,7 @@ bool Dataloader::_load_map_dir(GameManager& game_manager, fs::path const& map_di
ret = false;
}
- if (!map.generate_and_load_province_adjacencies(_parse_csv(lookup_file(map_directory / adjacencies)).get_lines())) {
+ if (!map.generate_and_load_province_adjacencies(parse_csv(lookup_file(map_directory / adjacencies)).get_lines())) {
Logger::error("Failed to generate and load province adjacencies!");
ret = false;
}
@@ -294,7 +294,7 @@ bool Dataloader::load_defines(GameManager& game_manager) const {
Logger::error("Failed to set up modifier effects!");
ret = false;
}
- if (!game_manager.get_good_manager().load_goods_file(_parse_defines(lookup_file(goods_file)).get_file_node())) {
+ if (!game_manager.get_good_manager().load_goods_file(parse_defines(lookup_file(goods_file)).get_file_node())) {
Logger::error("Failed to load goods!");
ret = false;
}
@@ -302,34 +302,34 @@ bool Dataloader::load_defines(GameManager& game_manager) const {
Logger::error("Failed to load pop types!");
ret = false;
}
- if (!game_manager.get_pop_manager().get_culture_manager().load_graphical_culture_type_file(_parse_defines(lookup_file(graphical_culture_type_file)).get_file_node())) {
+ if (!game_manager.get_pop_manager().get_culture_manager().load_graphical_culture_type_file(parse_defines(lookup_file(graphical_culture_type_file)).get_file_node())) {
Logger::error("Failed to load graphical culture types!");
ret = false;
}
- if (!game_manager.get_pop_manager().get_culture_manager().load_culture_file(_parse_defines(lookup_file(culture_file)).get_file_node())) {
+ if (!game_manager.get_pop_manager().get_culture_manager().load_culture_file(parse_defines(lookup_file(culture_file)).get_file_node())) {
Logger::error("Failed to load cultures!");
ret = false;
}
- if (!game_manager.get_pop_manager().get_religion_manager().load_religion_file(_parse_defines(lookup_file(religion_file)).get_file_node())) {
+ if (!game_manager.get_pop_manager().get_religion_manager().load_religion_file(parse_defines(lookup_file(religion_file)).get_file_node())) {
Logger::error("Failed to load religions!");
ret = false;
}
- if (!game_manager.get_ideology_manager().load_ideology_file(_parse_defines(lookup_file(ideology_file)).get_file_node())) {
+ if (!game_manager.get_ideology_manager().load_ideology_file(parse_defines(lookup_file(ideology_file)).get_file_node())) {
Logger::error("Failed to load ideologies!");
ret = false;
}
- if (!game_manager.get_government_type_manager().load_government_types_file(game_manager.get_ideology_manager(), _parse_defines(lookup_file(governments_file)).get_file_node())) {
+ if (!game_manager.get_government_type_manager().load_government_types_file(game_manager.get_ideology_manager(), parse_defines(lookup_file(governments_file)).get_file_node())) {
Logger::error("Failed to load government types!");
ret = false;
}
- if (!game_manager.get_issue_manager().load_issues_file(_parse_defines(lookup_file(issues_file)).get_file_node())) {
+ if (!game_manager.get_issue_manager().load_issues_file(parse_defines(lookup_file(issues_file)).get_file_node())) {
Logger::error("Failed to load issues!");
ret = false;
}
if (!game_manager.get_production_type_manager().load_production_types_file(
game_manager.get_good_manager(),
game_manager.get_pop_manager(),
- _parse_defines(lookup_file(production_types_file)).get_file_node())) {
+ parse_defines(lookup_file(production_types_file)).get_file_node())) {
Logger::error("Failed to load production types!");
ret = false;
}
@@ -337,7 +337,7 @@ bool Dataloader::load_defines(GameManager& game_manager) const {
game_manager.get_good_manager(),
game_manager.get_production_type_manager(),
game_manager.get_modifier_manager(),
- _parse_defines(lookup_file(buildings_file)).get_file_node())) {
+ parse_defines(lookup_file(buildings_file)).get_file_node())) {
Logger::error("Failed to load buildings!");
ret = false;
}
@@ -385,7 +385,7 @@ static bool _load_localisation_file(Dataloader::localisation_callback_t callback
bool Dataloader::load_localisation_files(localisation_callback_t callback, fs::path const& localisation_dir) {
return apply_to_files_in_dir(localisation_dir, ".csv",
[callback](fs::path path) -> bool {
- return _load_localisation_file(callback, _parse_csv(path).get_lines());
+ return _load_localisation_file(callback, parse_csv(path).get_lines());
}
);
}
diff --git a/src/openvic-simulation/dataloader/Dataloader.hpp b/src/openvic-simulation/dataloader/Dataloader.hpp
index f833a2c..9d28132 100644
--- a/src/openvic-simulation/dataloader/Dataloader.hpp
+++ b/src/openvic-simulation/dataloader/Dataloader.hpp
@@ -2,6 +2,9 @@
#include <filesystem>
+#include <openvic-dataloader/csv/Parser.hpp>
+#include <openvic-dataloader/v2script/Parser.hpp>
+
#include "openvic-simulation/dataloader/NodeTools.hpp"
namespace OpenVic {
@@ -23,6 +26,9 @@ namespace OpenVic {
bool _load_map_dir(GameManager& game_manager, fs::path const& map_directory) const;
public:
+ static ovdl::v2script::Parser parse_defines(fs::path const& path);
+ static ovdl::csv::Windows1252Parser parse_csv(fs::path const& path);
+
Dataloader() = default;
/* In reverse-load order, so base defines first and final loaded mod last */