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-rw-r--r--GameManager.hpp29
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diff --git a/GameManager.hpp b/GameManager.hpp
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+#pragma once
+
+#include "GameAdvancementHook.hpp"
+#include "map/Map.hpp"
+
+namespace OpenVic2 {
+ struct GameManager {
+ using state_updated_func_t = std::function<void()>;
+
+ Map map;
+ BuildingManager building_manager;
+ GameAdvancementHook clock;
+ private:
+ Date today;
+ state_updated_func_t state_updated;
+ bool needs_update;
+
+ void set_needs_update();
+ void update_state();
+ void tick();
+ public:
+ GameManager(state_updated_func_t state_updated_callback);
+
+ return_t setup();
+
+ Date const& get_today() const;
+ return_t expand_building(index_t province_index, std::string const& building_type_identifier);
+ };
+}