diff options
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 216 |
1 files changed, 11 insertions, 205 deletions
@@ -1,219 +1,25 @@ #!/usr/bin/env python -# This file is heavily based on https://github.com/godotengine/godot-cpp/blob/8155f35b29b4b08bc54b2eb0c57e1e9effe9f093/SConstruct import os import platform import sys -import importlib import SCons -# Local -from scripts.build.option_handler import OptionsClass -from scripts.build.glob_recursive import GlobRecursive -from scripts.build.cache import show_progress - -# Try to detect the host platform automatically. -# This is used if no `platform` argument is passed -if sys.platform.startswith("linux"): - default_platform = "linux" -elif sys.platform == "darwin": - default_platform = "macos" -elif sys.platform == "win32" or sys.platform == "msys": - default_platform = "windows" -elif ARGUMENTS.get("platform", ""): - default_platform = ARGUMENTS.get("platform") -else: - raise ValueError("Could not detect platform automatically, please specify with platform=<platform>") - -is_standalone = SCons.Script.sconscript_reading == 1 - BINDIR = "bin" -TOOLPATH = ["deps/openvic-dataloader/tools"] -try: - Import("env") - old_env = env - env = old_env.Clone() -except: - # Default tools with no platform defaults to gnu toolchain. - # We apply platform specific toolchains via our custom tools. - env = Environment(tools=["default"], PLATFORM="") - old_env = env +env = SConscript("scripts/SConstruct") env.PrependENVPath("PATH", os.getenv("PATH")) -# Default num_jobs to local cpu count if not user specified. -# SCons has a peculiarity where user-specified options won't be overridden -# by SetOption, so we can rely on this to know if we should use our default. -initial_num_jobs = env.GetOption("num_jobs") -altered_num_jobs = initial_num_jobs + 1 -env.SetOption("num_jobs", altered_num_jobs) -if env.GetOption("num_jobs") == altered_num_jobs: - cpu_count = os.cpu_count() - if cpu_count is None: - print("Couldn't auto-detect CPU count to configure build parallelism. Specify it with the -j argument.") - else: - safer_cpu_count = cpu_count if cpu_count <= 4 else cpu_count - 1 - print( - "Auto-detected %d CPU cores available for build parallelism. Using %d cores by default. You can override it with the -j argument." - % (cpu_count, safer_cpu_count) - ) - env.SetOption("num_jobs", safer_cpu_count) - -opts = OptionsClass(ARGUMENTS) - -platforms = ("linux", "macos", "windows", "android", "ios", "javascript") -unsupported_known_platforms = ("android", "ios", "javascript") -opts.Add( - EnumVariable( - key="platform", - help="Target platform", - default=env.get("platform", default_platform), - allowed_values=platforms, - ignorecase=2, - ) -) - -opts.Add( - EnumVariable( - key="target", - help="Compilation target", - default=env.get("target", "template_debug"), - allowed_values=("editor", "template_release", "template_debug"), - ) -) - -opts.Add(BoolVariable(key="build_ovsim_library", help="Build the openvic simulation library.", default=env.get("build_ovsim_library", not is_standalone))) -opts.Add( - EnumVariable( - key="precision", - help="Set the floating-point precision level", - default=env.get("precision", "single"), - allowed_values=("single", "double"), - ) -) - -# Add platform options -tools = {} -for pl in set(platforms) - set(unsupported_known_platforms): - tool = Tool(pl, toolpath=TOOLPATH) - if hasattr(tool, "options"): - tool.options(opts) - tools[pl] = tool - -# CPU architecture options. -architecture_array = ["", "universal", "x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64", "wasm32"] -architecture_aliases = { - "x64": "x86_64", - "amd64": "x86_64", - "armv7": "arm32", - "armv8": "arm64", - "arm64v8": "arm64", - "aarch64": "arm64", - "rv": "rv64", - "riscv": "rv64", - "riscv64": "rv64", - "ppcle": "ppc32", - "ppc": "ppc32", - "ppc64le": "ppc64", -} -opts.Add( - EnumVariable( - key="arch", - help="CPU architecture", - default=env.get("arch", ""), - allowed_values=architecture_array, - map=architecture_aliases, - ) -) - -opts.Add(BoolVariable("build_ovsim_headless", "Build the openvic simulation headless executable", is_standalone)) - -opts.Add(BoolVariable("compiledb", "Generate compilation DB (`compile_commands.json`) for external tools", False)) -opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False)) -opts.Add(BoolVariable("intermediate_delete", "Enables automatically deleting unassociated intermediate binary files.", True)) -opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True)) - -# Targets flags tool (optimizations, debug symbols) -target_tool = Tool("targets", toolpath=TOOLPATH) -target_tool.options(opts) - -# Custom options and profile flags. -opts.Make(["custom.py"]) -opts.Finalize(env) -Help(opts.GenerateHelpText(env)) - -if env["platform"] in unsupported_known_platforms: - print("Unsupported platform: " + env["platform"]+". Only supports " + ", ".join(set(platforms) - set(unsupported_known_platforms))) - Exit() - -# Process CPU architecture argument. -if env["arch"] == "": - # No architecture specified. Default to arm64 if building for Android, - # universal if building for macOS or iOS, wasm32 if building for web, - # otherwise default to the host architecture. - if env["platform"] in ["macos", "ios"]: - env["arch"] = "universal" - elif env["platform"] == "android": - env["arch"] = "arm64" - elif env["platform"] == "javascript": - env["arch"] = "wasm32" - else: - host_machine = platform.machine().lower() - if host_machine in architecture_array: - env["arch"] = host_machine - elif host_machine in architecture_aliases.keys(): - env["arch"] = architecture_aliases[host_machine] - elif "86" in host_machine: - # Catches x86, i386, i486, i586, i686, etc. - env["arch"] = "x86_32" - else: - print("Unsupported CPU architecture: " + host_machine) - Exit() - -tool = Tool(env["platform"], toolpath=TOOLPATH) - -if tool is None or not tool.exists(env): - raise ValueError("Required toolchain not found for platform " + env["platform"]) - -tool.generate(env) -target_tool.generate(env) - -print("Building for architecture " + env["arch"] + " on platform " + env["platform"]) - -# Require C++20 -if env.get("is_msvc", False): - env.Append(CXXFLAGS=["/std:c++20"]) -else: - env.Append(CXXFLAGS=["-std=c++20"]) - -if env["precision"] == "double": - env.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"]) - -scons_cache_path = os.environ.get("SCONS_CACHE") -if scons_cache_path != None: - CacheDir(scons_cache_path) - print("Scons cache enabled... (path: '" + scons_cache_path + "')") - -if env["compiledb"]: - # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later. - from SCons import __version__ as scons_raw_version - - scons_ver = env._get_major_minor_revision(scons_raw_version) - - if scons_ver < (4, 0, 0): - print("The `compiledb=yes` option requires SCons 4.0 or later, but your version is %s." % scons_raw_version) - Exit(255) +opts = env.SetupOptions() - env.Tool("compilation_db") - env.Alias("compiledb", env.CompilationDatabase()) +opts.Add(BoolVariable(key="build_ovsim_library", help="Build the openvic simulation library.", default=env.get("build_ovsim_library", not env.is_standalone))) +opts.Add(BoolVariable("build_ovsim_headless", "Build the openvic simulation headless executable", env.is_standalone)) -ovdl_env = SConscript("deps/openvic-dataloader/SConstruct") +env.FinalizeOptions() -env.Append(LIBPATH=ovdl_env.openvic_dataloader["LIBPATH"]) -env.Append(LIBS=ovdl_env.openvic_dataloader["LIBS"]) -env.Append(CPPPATH=ovdl_env.openvic_dataloader["INCPATH"]) +SConscript("deps/SCsub") env.openvic_simulation = {} @@ -229,7 +35,7 @@ env.openvic_simulation = {} source_path = "src/openvic-simulation" include_path = "src" env.Append(CPPPATH=[[env.Dir(p) for p in [source_path, include_path]]]) -sources = GlobRecursive("*.cpp", [source_path]) +sources = env.GlobRecursive("*.cpp", [source_path]) env.simulation_sources = sources suffix = ".{}.{}".format(env["platform"], env["target"]) @@ -251,11 +57,11 @@ if env["build_ovsim_library"]: Default(library) env.Append(LIBPATH=[env.Dir(BINDIR)]) - env.Append(LIBS=[library_name]) + env.Prepend(LIBS=[library_name]) env.openvic_simulation["LIBPATH"] = env["LIBPATH"] env.openvic_simulation["LIBS"] = env["LIBS"] - env.openvic_simulation["INCPATH"] = [env.Dir(include_path)] + ovdl_env.openvic_dataloader["INCPATH"] + env.openvic_simulation["INCPATH"] = [env.Dir(include_path)] + env.openvic_dataloader["INCPATH"] headless_program = None env["PROGSUFFIX"] = suffix + env["PROGSUFFIX"] @@ -266,7 +72,7 @@ if env["build_ovsim_headless"]: headless_path = ["src/headless"] headless_env.Append(CPPDEFINES=["OPENVIC_SIM_HEADLESS"]) headless_env.Append(CPPPATH=[headless_env.Dir(headless_path)]) - headless_env.headless_sources = GlobRecursive("*.cpp", headless_path) + headless_env.headless_sources = env.GlobRecursive("*.cpp", headless_path) if not env["build_ovsim_library"]: headless_env.headless_sources += sources headless_program = headless_env.Program( @@ -279,6 +85,6 @@ if env["build_ovsim_headless"]: if "env" in locals(): # FIXME: This method mixes both cosmetic progress stuff and cache handling... - show_progress(env) + env.show_progress(env) Return("env") |