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-rw-r--r--SConstruct295
1 files changed, 267 insertions, 28 deletions
diff --git a/SConstruct b/SConstruct
index 50edb8f..632e97b 100644
--- a/SConstruct
+++ b/SConstruct
@@ -1,20 +1,221 @@
#!/usr/bin/env python
+
+# This file is heavily based on https://github.com/godotengine/godot-cpp/blob/8155f35b29b4b08bc54b2eb0c57e1e9effe9f093/SConstruct
import os
+import platform
import sys
-from glob import glob
-from pathlib import Path
-
-def GlobRecursive(pattern, nodes=['.']):
- import SCons
- results = []
- for node in nodes:
- nnodes = []
- for f in Glob(str(node) + '/*', source=True):
- if type(f) is SCons.Node.FS.Dir:
- nnodes.append(f)
- results += GlobRecursive(pattern, nnodes)
- results += Glob(str(node) + '/' + pattern, source=True)
- return results
+import importlib
+
+import SCons
+
+# Local
+from scripts.build.option_handler import OptionsClass
+from scripts.build.glob_recursive import GlobRecursive
+from scripts.build.cache import show_progress
+
+# Try to detect the host platform automatically.
+# This is used if no `platform` argument is passed
+if sys.platform.startswith("linux"):
+ default_platform = "linux"
+elif sys.platform == "darwin":
+ default_platform = "macos"
+elif sys.platform == "win32" or sys.platform == "msys":
+ default_platform = "windows"
+elif ARGUMENTS.get("platform", ""):
+ default_platform = ARGUMENTS.get("platform")
+else:
+ raise ValueError("Could not detect platform automatically, please specify with platform=<platform>")
+
+is_standalone = SCons.Script.sconscript_reading == 1
+
+BINDIR = "bin"
+TOOLPATH = ["deps/openvic-dataloader/tools"]
+
+try:
+ Import("env")
+ old_env = env
+ env = old_env.Clone()
+except:
+ # Default tools with no platform defaults to gnu toolchain.
+ # We apply platform specific toolchains via our custom tools.
+ env = Environment(tools=["default"], PLATFORM="")
+ old_env = env
+
+env.PrependENVPath("PATH", os.getenv("PATH"))
+
+# Default num_jobs to local cpu count if not user specified.
+# SCons has a peculiarity where user-specified options won't be overridden
+# by SetOption, so we can rely on this to know if we should use our default.
+initial_num_jobs = env.GetOption("num_jobs")
+altered_num_jobs = initial_num_jobs + 1
+env.SetOption("num_jobs", altered_num_jobs)
+if env.GetOption("num_jobs") == altered_num_jobs:
+ cpu_count = os.cpu_count()
+ if cpu_count is None:
+ print("Couldn't auto-detect CPU count to configure build parallelism. Specify it with the -j argument.")
+ else:
+ safer_cpu_count = cpu_count if cpu_count <= 4 else cpu_count - 1
+ print(
+ "Auto-detected %d CPU cores available for build parallelism. Using %d cores by default. You can override it with the -j argument."
+ % (cpu_count, safer_cpu_count)
+ )
+ env.SetOption("num_jobs", safer_cpu_count)
+
+opts = OptionsClass(ARGUMENTS)
+
+platforms = ("linux", "macos", "windows", "android", "ios", "javascript")
+unsupported_known_platforms = ("android", "ios", "javascript")
+opts.Add(
+ EnumVariable(
+ key="platform",
+ help="Target platform",
+ default=env.get("platform", default_platform),
+ allowed_values=platforms,
+ ignorecase=2,
+ )
+)
+
+opts.Add(
+ EnumVariable(
+ key="target",
+ help="Compilation target",
+ default=env.get("target", "template_debug"),
+ allowed_values=("editor", "template_release", "template_debug"),
+ )
+)
+
+opts.Add(BoolVariable(key="build_ovsim_library", help="Build the openvic simulation library.", default=env.get("build_ovsim_library", not is_standalone)))
+opts.Add(
+ EnumVariable(
+ key="precision",
+ help="Set the floating-point precision level",
+ default=env.get("precision", "single"),
+ allowed_values=("single", "double"),
+ )
+)
+
+# Add platform options
+tools = {}
+for pl in set(platforms) - set(unsupported_known_platforms):
+ tool = Tool(pl, toolpath=TOOLPATH)
+ if hasattr(tool, "options"):
+ tool.options(opts)
+ tools[pl] = tool
+
+# CPU architecture options.
+architecture_array = ["", "universal", "x86_32", "x86_64", "arm32", "arm64", "rv64", "ppc32", "ppc64", "wasm32"]
+architecture_aliases = {
+ "x64": "x86_64",
+ "amd64": "x86_64",
+ "armv7": "arm32",
+ "armv8": "arm64",
+ "arm64v8": "arm64",
+ "aarch64": "arm64",
+ "rv": "rv64",
+ "riscv": "rv64",
+ "riscv64": "rv64",
+ "ppcle": "ppc32",
+ "ppc": "ppc32",
+ "ppc64le": "ppc64",
+}
+opts.Add(
+ EnumVariable(
+ key="arch",
+ help="CPU architecture",
+ default=env.get("arch", ""),
+ allowed_values=architecture_array,
+ map=architecture_aliases,
+ )
+)
+
+opts.Add(BoolVariable("build_ovsim_headless", "Build the openvic simulation headless executable", is_standalone))
+
+opts.Add(BoolVariable("compiledb", "Generate compilation DB (`compile_commands.json`) for external tools", False))
+opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
+opts.Add(BoolVariable("intermediate_delete", "Enables automatically deleting unassociated intermediate binary files.", True))
+opts.Add(BoolVariable("progress", "Show a progress indicator during compilation", True))
+
+# Targets flags tool (optimizations, debug symbols)
+target_tool = Tool("targets", toolpath=TOOLPATH)
+target_tool.options(opts)
+
+# Custom options and profile flags.
+opts.Make(["custom.py"])
+opts.Finalize(env)
+Help(opts.GenerateHelpText(env))
+
+if env["platform"] in unsupported_known_platforms:
+ print("Unsupported platform: " + env["platform"]+". Only supports " + ", ".join(set(platforms) - set(unsupported_known_platforms)))
+ Exit()
+
+# Process CPU architecture argument.
+if env["arch"] == "":
+ # No architecture specified. Default to arm64 if building for Android,
+ # universal if building for macOS or iOS, wasm32 if building for web,
+ # otherwise default to the host architecture.
+ if env["platform"] in ["macos", "ios"]:
+ env["arch"] = "universal"
+ elif env["platform"] == "android":
+ env["arch"] = "arm64"
+ elif env["platform"] == "javascript":
+ env["arch"] = "wasm32"
+ else:
+ host_machine = platform.machine().lower()
+ if host_machine in architecture_array:
+ env["arch"] = host_machine
+ elif host_machine in architecture_aliases.keys():
+ env["arch"] = architecture_aliases[host_machine]
+ elif "86" in host_machine:
+ # Catches x86, i386, i486, i586, i686, etc.
+ env["arch"] = "x86_32"
+ else:
+ print("Unsupported CPU architecture: " + host_machine)
+ Exit()
+
+tool = Tool(env["platform"], toolpath=TOOLPATH)
+
+if tool is None or not tool.exists(env):
+ raise ValueError("Required toolchain not found for platform " + env["platform"])
+
+tool.generate(env)
+target_tool.generate(env)
+
+print("Building for architecture " + env["arch"] + " on platform " + env["platform"])
+
+# Require C++20
+if env.get("is_msvc", False):
+ env.Append(CXXFLAGS=["/std:c++20"])
+else:
+ env.Append(CXXFLAGS=["-std=c++20"])
+
+if env["precision"] == "double":
+ env.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"])
+
+scons_cache_path = os.environ.get("SCONS_CACHE")
+if scons_cache_path != None:
+ CacheDir(scons_cache_path)
+ print("Scons cache enabled... (path: '" + scons_cache_path + "')")
+
+if env["compiledb"]:
+ # Generating the compilation DB (`compile_commands.json`) requires SCons 4.0.0 or later.
+ from SCons import __version__ as scons_raw_version
+
+ scons_ver = env._get_major_minor_revision(scons_raw_version)
+
+ if scons_ver < (4, 0, 0):
+ print("The `compiledb=yes` option requires SCons 4.0 or later, but your version is %s." % scons_raw_version)
+ Exit(255)
+
+ env.Tool("compilation_db")
+ env.Alias("compiledb", env.CompilationDatabase())
+
+ovdl_env = SConscript("deps/openvic-dataloader/SConstruct")
+
+env.Append(LIBPATH=ovdl_env.openvic_dataloader["LIBPATH"])
+env.Append(LIBS=ovdl_env.openvic_dataloader["LIBS"])
+env.Append(CPPPATH=ovdl_env.openvic_dataloader["INCPATH"])
+
+env.openvic_simulation = {}
# For future reference:
# - CCFLAGS are compilation flags shared between C and C++
@@ -23,23 +224,61 @@ def GlobRecursive(pattern, nodes=['.']):
# - CPPFLAGS are for pre-processor flags
# - CPPDEFINES are for pre-processor defines
# - LINKFLAGS are for linking flags
-env = Environment(
- CPPDEFINES=["OPENVIC_HEADLESS_SIM"]
-)
-
-# Require C++20
-if sys.platform == "win32" or sys.platform == "msys":
- env.Append(CXXFLAGS=["/std:c++20", "/EHsc"])
-else:
- env.Append(CXXFLAGS=["-std=c++20"])
# Tweak this if you want to use different folders, or more folders, to store your source code in.
-paths = ["src"]
-env.Append(CPPPATH=paths)
-sources = GlobRecursive("*.cpp", paths)
+source_path = "src/openvic"
+include_path = "src"
+env.Append(CPPPATH=[[env.Dir(p) for p in [source_path, include_path]]])
+sources = GlobRecursive("*.cpp", [source_path])
+env.simulation_sources = sources
+
+suffix = ".{}.{}".format(env["platform"], env["target"])
+if env.dev_build:
+ suffix += ".dev"
+if env["precision"] == "double":
+ suffix += ".double"
+suffix += "." + env["arch"]
+
+# Expose it when included from another project
+env["suffix"] = suffix
+
+library = None
+env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
+library_name = "libopenvic-simulation{}{}".format(suffix, env["LIBSUFFIX"])
+
+if env["build_ovsim_library"]:
+ library = env.StaticLibrary(target=env.File(os.path.join(BINDIR, library_name)), source=sources)
+ Default(library)
+
+ env.Append(LIBPATH=[env.Dir(BINDIR)])
+ env.Append(LIBS=[library_name])
+
+ env.openvic_simulation["LIBPATH"] = env["LIBPATH"]
+ env.openvic_simulation["LIBS"] = env["LIBS"]
+ env.openvic_simulation["INCPATH"] = [env.Dir(include_path)] + ovdl_env.openvic_dataloader["INCPATH"]
+
+headless_program = None
+env["PROGSUFFIX"] = suffix + env["PROGSUFFIX"]
-program = env.Program("headless-sim", sources)
+if env["build_ovsim_headless"]:
+ headless_name = "openvic-simulation"
+ headless_env = env.Clone()
+ headless_path = ["src/headless"]
+ headless_env.Append(CPPDEFINES=["OPENVIC_SIM_HEADLESS"])
+ headless_env.Append(CPPPATH=[headless_env.Dir(headless_path)])
+ headless_env.headless_sources = GlobRecursive("*.cpp", headless_path)
+ if not env["build_ovsim_library"]:
+ headless_env.headless_sources += sources
+ headless_program = headless_env.Program(
+ target=os.path.join(BINDIR, headless_name),
+ source=headless_env.headless_sources,
+ PROGSUFFIX=".headless" + env["PROGSUFFIX"]
+ )
+ Default(headless_program)
-Default(program)
+if "env" in locals():
+ # FIXME: This method mixes both cosmetic progress stuff and cache handling...
+ show_progress(env)
+Return("env")