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-rw-r--r--src/openvic-simulation/GameAdvancementHook.hpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/openvic-simulation/GameAdvancementHook.hpp b/src/openvic-simulation/GameAdvancementHook.hpp
index 9d19948..2a27ff9 100644
--- a/src/openvic-simulation/GameAdvancementHook.hpp
+++ b/src/openvic-simulation/GameAdvancementHook.hpp
@@ -20,7 +20,8 @@ namespace OpenVic {
using time_point_t = std::chrono::time_point<std::chrono::high_resolution_clock>;
time_point_t lastPolledTime;
- // A function pointer that advances the simulation, intended to be a capturing lambda or something similar. May need to be reworked later
+ // A function pointer that advances the simulation, intended to be a capturing
+ // lambda or something similar. May need to be reworked later
AdvancementFunction triggerFunction;
RefreshFunction refreshFunction;
speed_t currentSpeed;
@@ -28,8 +29,9 @@ namespace OpenVic {
public:
bool isPaused;
- GameAdvancementHook(AdvancementFunction tickFunction, RefreshFunction updateFunction,
- bool startPaused = true, speed_t startingSpeed = 0);
+ GameAdvancementHook(
+ AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused = true, speed_t startingSpeed = 0
+ );
void setSimulationSpeed(speed_t speed);
speed_t getSimulationSpeed() const;
@@ -42,4 +44,4 @@ namespace OpenVic {
void conditionallyAdvanceGame();
void reset();
};
-} \ No newline at end of file
+}