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diff --git a/src/openvic-simulation/GameAdvancementHook.hpp b/src/openvic-simulation/GameAdvancementHook.hpp
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+#pragma once
+
+#include <chrono>
+#include <functional>
+#include <vector>
+
+namespace OpenVic {
+ // Conditionally advances game with provided behaviour
+ // Class governs game speed and pause state
+ class GameAdvancementHook {
+ public:
+ using AdvancementFunction = std::function<void()>;
+ using RefreshFunction = std::function<void()>;
+ using speed_t = int8_t;
+
+ // Minimum number of miliseconds before the simulation advances
+ static const std::vector<std::chrono::milliseconds> GAME_SPEEDS;
+
+ private:
+ using time_point_t = std::chrono::time_point<std::chrono::high_resolution_clock>;
+
+ time_point_t lastPolledTime;
+ // A function pointer that advances the simulation, intended to be a capturing lambda or something similar. May need to be reworked later
+ AdvancementFunction triggerFunction;
+ RefreshFunction refreshFunction;
+ speed_t currentSpeed;
+
+ public:
+ bool isPaused;
+
+ GameAdvancementHook(AdvancementFunction tickFunction, RefreshFunction updateFunction, bool startPaused = true, speed_t startingSpeed = 0);
+
+ void setSimulationSpeed(speed_t speed);
+ speed_t getSimulationSpeed() const;
+ void increaseSimulationSpeed();
+ void decreaseSimulationSpeed();
+ bool canIncreaseSimulationSpeed() const;
+ bool canDecreaseSimulationSpeed() const;
+ GameAdvancementHook& operator++();
+ GameAdvancementHook& operator--();
+ void conditionallyAdvanceGame();
+ void reset();
+ };
+} \ No newline at end of file