diff options
Diffstat (limited to 'src/openvic-simulation/GameManager.cpp')
-rw-r--r-- | src/openvic-simulation/GameManager.cpp | 46 |
1 files changed, 24 insertions, 22 deletions
diff --git a/src/openvic-simulation/GameManager.cpp b/src/openvic-simulation/GameManager.cpp index 0471263..3f66352 100644 --- a/src/openvic-simulation/GameManager.cpp +++ b/src/openvic-simulation/GameManager.cpp @@ -5,29 +5,31 @@ using namespace OpenVic; using namespace OpenVic::colour_literals; -GameManager::GameManager(state_updated_func_t state_updated_callback) - : clock { - [this]() { - tick(); - }, - [this]() { - update_state(); - } }, state_updated { state_updated_callback } {} - -void GameManager::set_needs_update() { - needs_update = true; +GameManager::GameManager( + gamestate_updated_func_t gamestate_updated_callback, SimulationClock::state_changed_function_t clock_state_changed_callback +) : simulation_clock { + std::bind(&GameManager::tick, this), std::bind(&GameManager::update_gamestate, this), clock_state_changed_callback + }, gamestate_updated { gamestate_updated_callback ? std::move(gamestate_updated_callback) : []() {} }, + session_start { 0 }, today {}, gamestate_needs_update { false }, currently_updating_gamestate { false } {} + +void GameManager::set_gamestate_needs_update() { + if (!currently_updating_gamestate) { + gamestate_needs_update = true; + } else { + Logger::error("Attempted to queue a gamestate update already updating the gamestate!"); + } } -void GameManager::update_state() { - if (!needs_update) { +void GameManager::update_gamestate() { + if (!gamestate_needs_update) { return; } + currently_updating_gamestate = true; Logger::info("Update: ", today); - map.update_state(today); - if (state_updated) { - state_updated(); - } - needs_update = false; + map.update_gamestate(today); + gamestate_updated(); + gamestate_needs_update = false; + currently_updating_gamestate = false; } /* REQUIREMENTS: @@ -37,16 +39,16 @@ void GameManager::tick() { today++; Logger::info("Tick: ", today); map.tick(today); - set_needs_update(); + set_gamestate_needs_update(); } bool GameManager::reset() { session_start = time(nullptr); - clock.reset(); + simulation_clock.reset(); today = {}; economy_manager.get_good_manager().reset_to_defaults(); bool ret = map.reset(economy_manager.get_building_type_manager()); - set_needs_update(); + set_gamestate_needs_update(); return ret; } @@ -69,7 +71,7 @@ bool GameManager::load_bookmark(Bookmark const* new_bookmark) { } bool GameManager::expand_selected_province_building(size_t building_index) { - set_needs_update(); + set_gamestate_needs_update(); Province* province = map.get_selected_province(); if (province == nullptr) { Logger::error("Cannot expand building index ", building_index, " - no province selected!"); |