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-rw-r--r--src/openvic-simulation/GameManager.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/openvic-simulation/GameManager.cpp b/src/openvic-simulation/GameManager.cpp
index 1d95aa4..d9dc3d9 100644
--- a/src/openvic-simulation/GameManager.cpp
+++ b/src/openvic-simulation/GameManager.cpp
@@ -134,10 +134,11 @@ bool GameManager::expand_building(Province::index_t province_index, const std::s
static constexpr colour_t LOW_ALPHA_VALUE = float_to_alpha_value(0.4f);
static constexpr colour_t HIGH_ALPHA_VALUE = float_to_alpha_value(0.7f);
-static constexpr colour_t LAND_COLOUR = 0x0D7017;
-static constexpr colour_t WATER_COLOUR = 0x4287F5;
static colour_t default_colour(Province const& province) {
+ /* Nice looking colours to blend with the terrain textures */
+ static constexpr colour_t LAND_COLOUR = 0x0D7017;
+ static constexpr colour_t WATER_COLOUR = 0x4287F5;
return LOW_ALPHA_VALUE | (province.get_water() ? WATER_COLOUR : LAND_COLOUR);
}