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Diffstat (limited to 'src/openvic-simulation/GameManager.cpp')
-rw-r--r--src/openvic-simulation/GameManager.cpp92
1 files changed, 57 insertions, 35 deletions
diff --git a/src/openvic-simulation/GameManager.cpp b/src/openvic-simulation/GameManager.cpp
index 94d9c62..3f8220c 100644
--- a/src/openvic-simulation/GameManager.cpp
+++ b/src/openvic-simulation/GameManager.cpp
@@ -73,8 +73,7 @@ bool GameManager::load_bookmark(Bookmark const* new_bookmark) {
history_manager.get_province_manager(), today, politics_manager.get_ideology_manager(),
politics_manager.get_issue_manager(), *country_manager.get_country_by_identifier("ENG")
);
-
- map.get_state_manager().generate_states(map);
+ ret &= map.get_state_manager().generate_states(map);
ret &= country_instance_manager.generate_country_instances(country_manager);
ret &= country_instance_manager.apply_history_to_countries(
@@ -86,7 +85,7 @@ bool GameManager::load_bookmark(Bookmark const* new_bookmark) {
bool GameManager::expand_selected_province_building(size_t building_index) {
set_gamestate_needs_update();
- Province* province = map.get_selected_province();
+ ProvinceInstance* province = map.get_selected_province();
if (province == nullptr) {
Logger::error("Cannot expand building index ", building_index, " - no province selected!");
return false;
@@ -105,13 +104,23 @@ static constexpr colour_argb_t DEFAULT_COLOUR_WHITE = (0xFFFFFF_argb).with_alpha
* national focus, RGO, population density, sphere of influence, ranking and migration. */
static constexpr colour_argb_t DEFAULT_COLOUR_GREY = (0x7F7F7F_argb).with_alpha(ALPHA_VALUE);
-template<IsColour ColourT = colour_t, std::derived_from<_HasColour<ColourT>> T>
-static constexpr auto get_colour_mapmode(T const*(Province::*get_item)() const) {
- return [get_item](Map const& map, Province const& province) -> Mapmode::base_stripe_t {
- T const* item = (province.*get_item)();
+template<utility::is_derived_from_specialization_of<_HasColour> T, typename P>
+requires(std::same_as<P, ProvinceDefinition> || std::same_as<P, ProvinceInstance>)
+static constexpr auto get_colour_mapmode(T const*(P::*get_item)() const) {
+ return [get_item](Map const& map, ProvinceInstance const& province) -> Mapmode::base_stripe_t {
+ ProvinceDefinition const& province_definition = province.get_province_definition();
+
+ T const* item = [&province, &province_definition, get_item]() -> T const* {
+ if constexpr (std::same_as<P, ProvinceDefinition>) {
+ return (province_definition.*get_item)();
+ } else {
+ return (province.*get_item)();
+ }
+ }();
+
if (item != nullptr) {
return colour_argb_t { item->get_colour(), ALPHA_VALUE };
- } else if (!province.is_water()) {
+ } else if (!province_definition.is_water()) {
return DEFAULT_COLOUR_WHITE;
} else {
return colour_argb_t::null();
@@ -119,7 +128,7 @@ static constexpr auto get_colour_mapmode(T const*(Province::*get_item)() const)
};
}
-template<IsColour ColourT = colour_t, std::derived_from<_HasColour<ColourT>> T>
+template<utility::is_derived_from_specialization_of<_HasColour> T>
static constexpr Mapmode::base_stripe_t shaded_mapmode(fixed_point_map_t<T const*> const& map) {
const std::pair<fixed_point_map_const_iterator_t<T const*>, fixed_point_map_const_iterator_t<T const*>> largest =
get_largest_two_items(map);
@@ -137,9 +146,9 @@ static constexpr Mapmode::base_stripe_t shaded_mapmode(fixed_point_map_t<T const
return colour_argb_t::null();
}
-template<IsColour ColourT = colour_t, std::derived_from<_HasColour<ColourT>> T>
-static constexpr auto shaded_mapmode(fixed_point_map_t<T const*> const&(Province::*get_map)() const) {
- return [get_map](Map const& map, Province const& province) -> Mapmode::base_stripe_t {
+template<utility::is_derived_from_specialization_of<_HasColour> T>
+static constexpr auto shaded_mapmode(fixed_point_map_t<T const*> const&(ProvinceInstance::*get_map)() const) {
+ return [get_map](Map const& map, ProvinceInstance const& province) -> Mapmode::base_stripe_t {
return shaded_mapmode((province.*get_map)());
};
}
@@ -151,42 +160,43 @@ bool GameManager::load_hardcoded_defines() {
const std::vector<mapmode_t> mapmodes {
{
"mapmode_terrain",
- [](Map const&, Province const& province) -> Mapmode::base_stripe_t {
+ [](Map const&, ProvinceInstance const& province) -> Mapmode::base_stripe_t {
return colour_argb_t::null();
}
},
{
- "mapmode_political", get_colour_mapmode(&Province::get_owner)
+ "mapmode_political", get_colour_mapmode(&ProvinceInstance::get_owner)
},
{
/* TEST MAPMODE, TO BE REMOVED */
"mapmode_province",
- [](Map const&, Province const& province) -> Mapmode::base_stripe_t {
- return colour_argb_t { province.get_colour(), ALPHA_VALUE };
+ [](Map const&, ProvinceInstance const& province) -> Mapmode::base_stripe_t {
+ return colour_argb_t { province.get_province_definition().get_colour(), ALPHA_VALUE };
}
},
{
- "mapmode_region", get_colour_mapmode(&Province::get_region)
+ "mapmode_region", get_colour_mapmode(&ProvinceDefinition::get_region)
},
{
/* TEST MAPMODE, TO BE REMOVED */
"mapmode_index",
- [](Map const& map, Province const& province) -> Mapmode::base_stripe_t {
- const colour_argb_t::value_type f =
- colour_argb_t::colour_traits::component_from_fraction(province.get_index(), map.get_province_count() + 1);
+ [](Map const& map, ProvinceInstance const& province) -> Mapmode::base_stripe_t {
+ const colour_argb_t::value_type f = colour_argb_t::colour_traits::component_from_fraction(
+ province.get_province_definition().get_index(), map.get_province_definition_count() + 1
+ );
return colour_argb_t::fill_as(f).with_alpha(ALPHA_VALUE);
}
},
{
/* Non-vanilla mapmode, still of use in game. */
- "mapmode_terrain_type", get_colour_mapmode(&Province::get_terrain_type)
+ "mapmode_terrain_type", get_colour_mapmode(&ProvinceInstance::get_terrain_type)
},
{
- "mapmode_rgo", get_colour_mapmode(&Province::get_rgo)
+ "mapmode_rgo", get_colour_mapmode(&ProvinceInstance::get_rgo)
},
{
"mapmode_infrastructure",
- [](Map const& map, Province const& province) -> Mapmode::base_stripe_t {
+ [](Map const& map, ProvinceInstance const& province) -> Mapmode::base_stripe_t {
BuildingInstance const* railroad = province.get_building_by_identifier("railroad");
if (railroad != nullptr) {
const colour_argb_t::value_type val = colour_argb_t::colour_traits::component_from_fraction(
@@ -206,11 +216,11 @@ bool GameManager::load_hardcoded_defines() {
},
{
"mapmode_population",
- [](Map const& map, Province const& province) -> Mapmode::base_stripe_t {
+ [](Map const& map, ProvinceInstance const& province) -> Mapmode::base_stripe_t {
// TODO - explore non-linear scaling to have more variation among non-massive provinces
// TODO - when selecting a province, only show the population of provinces controlled (or owned?)
// by the same country, relative to the most populous province in that set of provinces
- if (!province.is_water()) {
+ if (!province.get_province_definition().is_water()) {
const colour_argb_t::value_type val = colour_argb_t::colour_traits::component_from_fraction(
province.get_total_population(), map.get_highest_province_population() + 1, 0.1f, 1.0f
);
@@ -221,26 +231,34 @@ bool GameManager::load_hardcoded_defines() {
}
},
{
- "mapmode_culture", shaded_mapmode(&Province::get_culture_distribution)
+ "mapmode_culture", shaded_mapmode(&ProvinceInstance::get_culture_distribution)
},
{
/* Non-vanilla mapmode, still of use in game. */
- "mapmode_religion", shaded_mapmode(&Province::get_religion_distribution)
+ "mapmode_religion", shaded_mapmode(&ProvinceInstance::get_religion_distribution)
},
{
/* TEST MAPMODE, TO BE REMOVED */
- "mapmode_adjacencies", [](Map const& map, Province const& province) -> Mapmode::base_stripe_t {
- Province const* selected_province = map.get_selected_province();
+ "mapmode_adjacencies", [](Map const& map, ProvinceInstance const& province) -> Mapmode::base_stripe_t {
+ ProvinceInstance const* selected_province = map.get_selected_province();
+
if (selected_province != nullptr) {
+ ProvinceDefinition const& selected_province_definition = selected_province->get_province_definition();
+
if (selected_province == &province) {
return (0xFFFFFF_argb).with_alpha(ALPHA_VALUE);
}
+
+ ProvinceDefinition const* province_definition = &province.get_province_definition();
+
colour_argb_t base = colour_argb_t::null(), stripe = colour_argb_t::null();
- Province::adjacency_t const* adj = selected_province->get_adjacency_to(&province);
+ ProvinceDefinition::adjacency_t const* adj =
+ selected_province_definition.get_adjacency_to(province_definition);
+
if (adj != nullptr) {
colour_argb_t::integer_type base_int;
switch (adj->get_type()) {
- using enum Province::adjacency_t::type_t;
+ using enum ProvinceDefinition::adjacency_t::type_t;
case LAND: base_int = 0x00FF00; break;
case WATER: base_int = 0x0000FF; break;
case COASTAL: base_int = 0xF9D199; break;
@@ -252,20 +270,24 @@ bool GameManager::load_hardcoded_defines() {
base = colour_argb_t::from_integer(base_int).with_alpha(ALPHA_VALUE);
stripe = base;
}
- if (selected_province->has_adjacency_going_through(&province)) {
+
+ if (selected_province_definition.has_adjacency_going_through(province_definition)) {
stripe = (0xFFFF00_argb).with_alpha(ALPHA_VALUE);
}
return { base, stripe };
}
+
return colour_argb_t::null();
}
},
{
- "mapmode_port", [](Map const& map, Province const& province) -> Mapmode::base_stripe_t {
- if (province.has_port()) {
+ "mapmode_port", [](Map const& map, ProvinceInstance const& province) -> Mapmode::base_stripe_t {
+ ProvinceDefinition const& province_definition = province.get_province_definition();
+
+ if (province_definition.has_port()) {
return (0xFFFFFF_argb).with_alpha(ALPHA_VALUE);
- } else if (!province.is_water()) {
+ } else if (!province_definition.is_water()) {
return (0x333333_argb).with_alpha(ALPHA_VALUE);
} else {
return colour_argb_t::null();