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-rw-r--r--src/openvic-simulation/GameManager.hpp13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/openvic-simulation/GameManager.hpp b/src/openvic-simulation/GameManager.hpp
index 8e0bd00..55ba37c 100644
--- a/src/openvic-simulation/GameManager.hpp
+++ b/src/openvic-simulation/GameManager.hpp
@@ -6,7 +6,9 @@
#include "openvic-simulation/history/HistoryManager.hpp"
#include "openvic-simulation/interface/UI.hpp"
#include "openvic-simulation/map/Crime.hpp"
-#include "openvic-simulation/map/Map.hpp"
+#include "openvic-simulation/map/MapDefinition.hpp"
+#include "openvic-simulation/map/MapInstance.hpp"
+#include "openvic-simulation/map/Mapmode.hpp"
#include "openvic-simulation/military/MilitaryManager.hpp"
#include "openvic-simulation/misc/Decision.hpp"
#include "openvic-simulation/misc/Define.hpp"
@@ -40,7 +42,9 @@ namespace OpenVic {
DiplomacyManager PROPERTY_REF(diplomacy_manager);
/* Near the end so it is freed after other managers that may depend on it,
* e.g. if we want to remove military units from the province they're in when they're destructed. */
- Map PROPERTY_REF(map);
+ MapDefinition PROPERTY_REF(map_definition);
+ MapInstance PROPERTY_REF(map_instance);
+ MapmodeManager PROPERTY_REF(mapmode_manager);
ScriptManager PROPERTY_REF(script_manager);
SimulationClock PROPERTY_REF(simulation_clock);
@@ -64,10 +68,5 @@ namespace OpenVic {
bool load_bookmark(Bookmark const* new_bookmark);
bool expand_selected_province_building(size_t building_index);
-
- /* Hardcoded data for defining things for which parsing from files has
- * not been implemented, currently mapmodes and building types.
- */
- bool load_hardcoded_defines();
};
}