diff options
Diffstat (limited to 'src/openvic-simulation/GameManager.hpp')
-rw-r--r-- | src/openvic-simulation/GameManager.hpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/openvic-simulation/GameManager.hpp b/src/openvic-simulation/GameManager.hpp index 8e0bd00..572a26e 100644 --- a/src/openvic-simulation/GameManager.hpp +++ b/src/openvic-simulation/GameManager.hpp @@ -7,6 +7,7 @@ #include "openvic-simulation/interface/UI.hpp" #include "openvic-simulation/map/Crime.hpp" #include "openvic-simulation/map/Map.hpp" +#include "openvic-simulation/map/Mapmode.hpp" #include "openvic-simulation/military/MilitaryManager.hpp" #include "openvic-simulation/misc/Decision.hpp" #include "openvic-simulation/misc/Define.hpp" @@ -41,6 +42,7 @@ namespace OpenVic { /* Near the end so it is freed after other managers that may depend on it, * e.g. if we want to remove military units from the province they're in when they're destructed. */ Map PROPERTY_REF(map); + MapmodeManager PROPERTY_REF(mapmode_manager); ScriptManager PROPERTY_REF(script_manager); SimulationClock PROPERTY_REF(simulation_clock); @@ -64,10 +66,5 @@ namespace OpenVic { bool load_bookmark(Bookmark const* new_bookmark); bool expand_selected_province_building(size_t building_index); - - /* Hardcoded data for defining things for which parsing from files has - * not been implemented, currently mapmodes and building types. - */ - bool load_hardcoded_defines(); }; } |