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diff --git a/src/openvic-simulation/GameManager.hpp b/src/openvic-simulation/GameManager.hpp
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+#pragma once
+
+#include "openvic-simulation/GameAdvancementHook.hpp"
+#include "openvic-simulation/economy/Good.hpp"
+#include "openvic-simulation/map/Map.hpp"
+
+namespace OpenVic {
+ struct GameManager {
+ using state_updated_func_t = std::function<void()>;
+
+ Map map;
+ BuildingManager building_manager;
+ GoodManager good_manager;
+ PopManager pop_manager;
+ GameAdvancementHook clock;
+
+ private:
+ time_t session_start; /* SS-54, as well as allowing time-tracking */
+ Date today;
+ state_updated_func_t state_updated;
+ bool needs_update;
+
+ void set_needs_update();
+ void update_state();
+ void tick();
+
+ public:
+ GameManager(state_updated_func_t state_updated_callback);
+
+ bool setup();
+
+ Date const& get_today() const;
+ bool expand_building(Province::index_t province_index, const std::string_view building_type_identifier);
+
+ /* Hardcoded data for defining things for which parsing from files has
+ * not been implemented, currently mapmodes and building types.
+ */
+ bool load_hardcoded_defines();
+ };
+}