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-rw-r--r--src/openvic-simulation/Modifier.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/openvic-simulation/Modifier.cpp b/src/openvic-simulation/Modifier.cpp
index d0f3a69..f5f7337 100644
--- a/src/openvic-simulation/Modifier.cpp
+++ b/src/openvic-simulation/Modifier.cpp
@@ -191,13 +191,14 @@ bool ModifierManager::setup_modifier_effects() {
ret &= add_modifier_effect("ruling_party_support", true);
ret &= add_modifier_effect("social_reform_desire", false);
ret &= add_modifier_effect("supply_consumption", false);
+ ret &= add_modifier_effect("unit_start_experience", true); // weird, naval_unit_start_experience = 15 would give a 15% boost
+ ret &= add_modifier_effect("war_exhaustion", false);
+ // TODO: make technology group modifiers dynamic
ret &= add_modifier_effect("army_tech_research_bonus", true);
ret &= add_modifier_effect("commerce_tech_research_bonus", true);
ret &= add_modifier_effect("culture_tech_research_bonus", true);
ret &= add_modifier_effect("industry_tech_research_bonus", true);
- ret &= add_modifier_effect("naval_tech_research_bonus", true);
- ret &= add_modifier_effect("unit_start_experience", true); // weird, naval_unit_start_experience = 15 would give a 15% boost
- ret &= add_modifier_effect("war_exhaustion", false);
+ ret &= add_modifier_effect("navy_tech_research_bonus", true);
/* Province Modifier Effects */
ret &= add_modifier_effect("assimilation_rate", true);