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-rw-r--r--src/openvic-simulation/Modifier.hpp16
1 files changed, 12 insertions, 4 deletions
diff --git a/src/openvic-simulation/Modifier.hpp b/src/openvic-simulation/Modifier.hpp
index 2a98782..4af470e 100644
--- a/src/openvic-simulation/Modifier.hpp
+++ b/src/openvic-simulation/Modifier.hpp
@@ -8,7 +8,12 @@ namespace OpenVic {
struct ModifierEffect : HasIdentifier {
friend struct ModifierManager;
- enum class format_t { RAW_DECIMAL, PERCENTAGE_DECIMAL, INT };
+ enum class format_t {
+ PROPORTION_DECIMAL, /* An unscaled fraction/ratio, with 1 being "full"/"whole" */
+ PERCENTAGE_DECIMAL, /* A fraction/ratio scaled so that 100 is "full"/"whole" */
+ RAW_DECIMAL, /* A continuous quantity, e.g. attack strength */
+ INT /* A discrete quantity, e.g. building count limit */
+ };
private:
/* If true, positive values will be green and negative values will be red.
@@ -95,9 +100,12 @@ namespace OpenVic {
concept ModifierEffectValidator = std::predicate<Fn, ModifierEffect const&>;
struct ModifierManager {
-
+ /* Some ModifierEffects are generated mid-load, such as max/min count modifiers for each building, so
+ * we can't lock it until loading is over. This means we can't rely on locking for pointer stability,
+ * so instead we use an IdentifierInstanceRegistry (using std::unique_ptr's under the hood).
+ */
private:
- IdentifierRegistry<ModifierEffect> modifier_effects;
+ IdentifierInstanceRegistry<ModifierEffect> modifier_effects;
IdentifierRegistry<Modifier> modifiers;
/* effect_validator takes in ModifierEffect const& */
@@ -111,7 +119,7 @@ namespace OpenVic {
bool add_modifier_effect(
std::string_view identifier, bool province_good,
- ModifierEffect::format_t format = ModifierEffect::format_t::PERCENTAGE_DECIMAL
+ ModifierEffect::format_t format = ModifierEffect::format_t::PROPORTION_DECIMAL
);
IDENTIFIER_REGISTRY_ACCESSORS(modifier_effect)