diff options
Diffstat (limited to 'src/openvic-simulation/country/CountryInstance.hpp')
-rw-r--r-- | src/openvic-simulation/country/CountryInstance.hpp | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/src/openvic-simulation/country/CountryInstance.hpp b/src/openvic-simulation/country/CountryInstance.hpp index 6510ecf..98c6e90 100644 --- a/src/openvic-simulation/country/CountryInstance.hpp +++ b/src/openvic-simulation/country/CountryInstance.hpp @@ -6,34 +6,34 @@ #include "openvic-simulation/utility/Getters.hpp" namespace OpenVic { - /* Representation of an existing country that is currently in-game. */ - struct CountryInstance { - private: - Country const* PROPERTY_RW(base_country); - Culture const* PROPERTY_RW(primary_culture); - std::vector<Culture const*> PROPERTY(accepted_cultures); - Religion const* PROPERTY_RW(religion); - CountryParty const* PROPERTY_RW(ruling_party); - Date PROPERTY_RW(last_election); - decimal_map_t<Ideology const*> PROPERTY(upper_house); - Province const* PROPERTY_RW(capital); - GovernmentType const* PROPERTY_RW(government_type); - fixed_point_t PROPERTY_RW(plurality); - NationalValue const* PROPERTY_RW(national_value); - bool PROPERTY_RW(civilised); - fixed_point_t PROPERTY_RW(prestige); - std::vector<Reform const*> PROPERTY(reforms); // TODO: should be map of reform groups to active reforms: must set defaults & validate applied history - // TODO: Military units + OOBs; will probably need an extensible deployment class + /* Representation of an existing country that is currently in-game. */ + struct CountryInstance { + private: + Country const* PROPERTY_RW(base_country); + Culture const* PROPERTY_RW(primary_culture); + std::vector<Culture const*> PROPERTY(accepted_cultures); + Religion const* PROPERTY_RW(religion); + CountryParty const* PROPERTY_RW(ruling_party); + Date PROPERTY_RW(last_election); + fixed_point_map_t<Ideology const*> PROPERTY(upper_house); + Province const* PROPERTY_RW(capital); + GovernmentType const* PROPERTY_RW(government_type); + fixed_point_t PROPERTY_RW(plurality); + NationalValue const* PROPERTY_RW(national_value); + bool PROPERTY_RW(civilised); + fixed_point_t PROPERTY_RW(prestige); + std::vector<Reform const*> PROPERTY(reforms); // TODO: should be map of reform groups to active reforms: must set defaults & validate applied history + // TODO: Military units + OOBs; will probably need an extensible deployment class - public: - bool add_accepted_culture(Culture const* new_accepted_culture); - bool remove_accepted_culture(Culture const* culture_to_remove); - /* Add or modify a party in the upper house. */ - void add_to_upper_house(Ideology const* party, fixed_point_t popularity); - bool remove_from_upper_house(Ideology const* party); - bool add_reform(Reform const* new_reform); - bool remove_reform(Reform const* reform_to_remove); + public: + bool add_accepted_culture(Culture const* new_accepted_culture); + bool remove_accepted_culture(Culture const* culture_to_remove); + /* Add or modify a party in the upper house. */ + void add_to_upper_house(Ideology const* party, fixed_point_t popularity); + bool remove_from_upper_house(Ideology const* party); + bool add_reform(Reform const* new_reform); + bool remove_reform(Reform const* reform_to_remove); - void apply_history_to_country(CountryHistoryMap const& history, Date date); - }; + bool apply_history_to_country(CountryHistoryMap const& history, Date date); + }; } // namespace OpenVic |