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-rw-r--r--src/openvic-simulation/country/CountryInstance.hpp183
1 files changed, 159 insertions, 24 deletions
diff --git a/src/openvic-simulation/country/CountryInstance.hpp b/src/openvic-simulation/country/CountryInstance.hpp
index 5b26f7f..a7128aa 100644
--- a/src/openvic-simulation/country/CountryInstance.hpp
+++ b/src/openvic-simulation/country/CountryInstance.hpp
@@ -6,6 +6,7 @@
#include "openvic-simulation/military/Leader.hpp"
#include "openvic-simulation/military/UnitInstanceGroup.hpp"
+#include "openvic-simulation/politics/Rule.hpp"
#include "openvic-simulation/pop/Pop.hpp"
#include "openvic-simulation/types/Date.hpp"
#include "openvic-simulation/types/IdentifierRegistry.hpp"
@@ -13,6 +14,7 @@
#include "openvic-simulation/utility/Getters.hpp"
namespace OpenVic {
+ struct CountryInstanceManager;
struct CountryDefinition;
struct ProvinceInstance;
struct State;
@@ -23,17 +25,41 @@ namespace OpenVic {
struct GovernmentType;
struct CountryParty;
struct Ideology;
+ struct ReformGroup;
struct Reform;
+ struct Crime;
struct Culture;
struct Religion;
+ struct BuildingType;
struct CountryHistoryEntry;
struct MapInstance;
+ struct DefineManager;
/* Representation of a country's mutable attributes, with a CountryDefinition that is unique at any single time
* but can be swapped with other CountryInstance's CountryDefinition when switching tags. */
struct CountryInstance {
friend struct CountryInstanceManager;
+ /*
+ Westernisation Progress vs Status for Uncivilised Countries:
+ 15 - primitive
+ 16 - uncivilised
+ 50 - uncivilised
+ 51 - partially westernised
+ */
+
+ enum struct country_status_t : uint8_t {
+ COUNTRY_STATUS_GREAT_POWER,
+ COUNTRY_STATUS_SECONDARY_POWER,
+ COUNTRY_STATUS_CIVILISED,
+ COUNTRY_STATUS_PARTIALLY_CIVILISED,
+ COUNTRY_STATUS_UNCIVILISED,
+ COUNTRY_STATUS_PRIMITIVE
+ };
+
+ using unlock_level_t = int8_t;
+ using unit_variant_t = uint8_t;
+
private:
/* Main attributes */
// We can always assume country_definition is not null, as it is initialised from a reference and only ever changed
@@ -42,16 +68,25 @@ namespace OpenVic {
colour_t PROPERTY(colour); // Cached to avoid searching government overrides for every province
ProvinceInstance const* PROPERTY(capital);
string_set_t PROPERTY(country_flags);
-
- bool PROPERTY(civilised);
bool PROPERTY_CUSTOM_PREFIX(releasable_vassal, is);
+ country_status_t PROPERTY(country_status);
+ Date PROPERTY(lose_great_power_date);
+ fixed_point_t PROPERTY(total_score);
+ size_t PROPERTY(total_rank);
+
ordered_set<ProvinceInstance*> PROPERTY(owned_provinces);
ordered_set<ProvinceInstance*> PROPERTY(controlled_provinces);
ordered_set<ProvinceInstance*> PROPERTY(core_provinces);
ordered_set<State*> PROPERTY(states);
/* Production */
+ fixed_point_t PROPERTY(industrial_power);
+ std::vector<std::pair<State const*, fixed_point_t>> PROPERTY(industrial_power_from_states);
+ std::vector<std::pair<CountryInstance const*, fixed_point_t>> PROPERTY(industrial_power_from_investments);
+ size_t PROPERTY(industrial_rank);
+ fixed_point_map_t<CountryInstance const*> PROPERTY(foreign_investments);
+ IndexedMap<BuildingType, unlock_level_t> PROPERTY(unlocked_building_types);
// TODO - total amount of each good produced
/* Budget */
@@ -59,8 +94,8 @@ namespace OpenVic {
// TODO - cash stockpile change over last 30 days
/* Technology */
- IndexedMap<Technology, bool> PROPERTY(technologies);
- IndexedMap<Invention, bool> PROPERTY(inventions);
+ IndexedMap<Technology, unlock_level_t> PROPERTY(unlocked_technologies);
+ IndexedMap<Invention, unlock_level_t> PROPERTY(unlocked_inventions);
Technology const* PROPERTY(current_research);
fixed_point_t PROPERTY(invested_research_points);
Date PROPERTY(expected_completion_date);
@@ -76,12 +111,17 @@ namespace OpenVic {
Date PROPERTY(last_election);
CountryParty const* PROPERTY(ruling_party);
IndexedMap<Ideology, fixed_point_t> PROPERTY(upper_house);
- std::vector<Reform const*> PROPERTY(reforms); // TODO: should be map of reform groups to active reforms: must set defaults & validate applied history
+ IndexedMap<ReformGroup, Reform const*> PROPERTY(reforms);
+ fixed_point_t PROPERTY(total_administrative_multiplier);
+ RuleSet PROPERTY(rule_set);
// TODO - national issue support distribution (for just voters and for everyone)
+ IndexedMap<GovernmentType, GovernmentType const*> PROPERTY(government_flag_overrides);
+ GovernmentType const* PROPERTY(flag_government_type);
fixed_point_t PROPERTY(suppression_points);
fixed_point_t PROPERTY(infamy);
fixed_point_t PROPERTY(plurality);
fixed_point_t PROPERTY(revanchism);
+ IndexedMap<Crime, unlock_level_t> PROPERTY(unlocked_crimes);
// TODO - rebel movements
/* Population */
@@ -100,41 +140,68 @@ namespace OpenVic {
// TODO - total amount of each good exported and imported
/* Diplomacy */
- size_t PROPERTY(total_rank);
fixed_point_t PROPERTY(prestige);
size_t PROPERTY(prestige_rank);
- fixed_point_t PROPERTY(industrial_power);
- size_t PROPERTY(industrial_rank);
- fixed_point_t PROPERTY(military_power);
- size_t PROPERTY(military_rank);
fixed_point_t PROPERTY(diplomatic_points);
// TODO - colonial power, current wars
/* Military */
+ fixed_point_t PROPERTY(military_power);
+ fixed_point_t PROPERTY(military_power_from_land);
+ fixed_point_t PROPERTY(military_power_from_sea);
+ fixed_point_t PROPERTY(military_power_from_leaders);
+ size_t PROPERTY(military_rank);
plf::colony<General> PROPERTY(generals);
plf::colony<Admiral> PROPERTY(admirals);
ordered_set<ArmyInstance*> PROPERTY(armies);
ordered_set<NavyInstance*> PROPERTY(navies);
size_t PROPERTY(regiment_count);
- size_t PROPERTY(mobilisation_regiment_potential);
+ size_t PROPERTY(max_supported_regiment_count);
+ size_t PROPERTY(mobilisation_potential_regiment_count);
+ size_t PROPERTY(mobilisation_max_regiment_count);
+ fixed_point_t PROPERTY(mobilisation_impact);
+ fixed_point_t PROPERTY(supply_consumption);
size_t PROPERTY(ship_count);
fixed_point_t PROPERTY(total_consumed_ship_supply);
fixed_point_t PROPERTY(max_ship_supply);
fixed_point_t PROPERTY(leadership_points);
fixed_point_t PROPERTY(war_exhaustion);
+ bool PROPERTY_CUSTOM_PREFIX(mobilised, is);
+ bool PROPERTY_CUSTOM_PREFIX(disarmed, is);
+ IndexedMap<RegimentType, unlock_level_t> PROPERTY(unlocked_regiment_types);
+ RegimentType::allowed_cultures_t PROPERTY(allowed_regiment_cultures);
+ IndexedMap<ShipType, unlock_level_t> PROPERTY(unlocked_ship_types);
+ unlock_level_t PROPERTY(gas_attack_unlock_level);
+ unlock_level_t PROPERTY(gas_defence_unlock_level);
+ std::vector<unlock_level_t> PROPERTY(unit_variant_unlock_levels);
UNIT_BRANCHED_GETTER(get_unit_instance_groups, armies, navies);
UNIT_BRANCHED_GETTER(get_leaders, generals, admirals);
+ UNIT_BRANCHED_GETTER(get_unlocked_unit_types, unlocked_regiment_types, unlocked_ship_types);
CountryInstance(
- CountryDefinition const* new_country_definition, decltype(technologies)::keys_t const& technology_keys,
- decltype(inventions)::keys_t const& invention_keys, decltype(upper_house)::keys_t const& ideology_keys,
- decltype(pop_type_distribution)::keys_t const& pop_type_keys
+ CountryDefinition const* new_country_definition,
+ decltype(unlocked_building_types)::keys_t const& building_type_keys,
+ decltype(unlocked_technologies)::keys_t const& technology_keys,
+ decltype(unlocked_inventions)::keys_t const& invention_keys,
+ decltype(upper_house)::keys_t const& ideology_keys,
+ decltype(reforms)::keys_t const& reform_keys,
+ decltype(government_flag_overrides)::keys_t const& government_type_keys,
+ decltype(unlocked_crimes)::keys_t const& crime_keys,
+ decltype(pop_type_distribution)::keys_t const& pop_type_keys,
+ decltype(unlocked_regiment_types)::keys_t const& unlocked_regiment_types_keys,
+ decltype(unlocked_ship_types)::keys_t const& unlocked_ship_types_keys
);
public:
std::string_view get_identifier() const;
+ bool exists() const;
+ bool is_civilised() const;
+ bool can_colonise() const;
+ bool is_great_power() const;
+ bool is_secondary_power() const;
+
bool set_country_flag(std::string_view flag, bool warn);
bool clear_country_flag(std::string_view flag, bool warn);
bool add_owned_province(ProvinceInstance& new_province);
@@ -150,8 +217,8 @@ namespace OpenVic {
bool remove_accepted_culture(Culture const& culture_to_remove);
/* Set a party's popularity in the upper house. */
bool set_upper_house(Ideology const* ideology, fixed_point_t popularity);
- bool add_reform(Reform const* new_reform);
- bool remove_reform(Reform const* reform_to_remove);
+ bool set_ruling_party(CountryParty const& new_ruling_party);
+ bool add_reform(Reform const& new_reform);
template<UnitType::branch_t Branch>
bool add_unit_instance_group(UnitInstanceGroup<Branch>& group);
@@ -163,21 +230,73 @@ namespace OpenVic {
template<UnitType::branch_t Branch>
bool remove_leader(LeaderBranched<Branch> const* leader);
- bool apply_history_to_country(CountryHistoryEntry const* entry, MapInstance& map_instance);
+ template<UnitType::branch_t Branch>
+ bool modify_unit_type_unlock(UnitTypeBranched<Branch> const& unit_type, unlock_level_t unlock_level_change);
+
+ bool modify_unit_type_unlock(UnitType const& unit_type, unlock_level_t unlock_level_change);
+ bool unlock_unit_type(UnitType const& unit_type);
+ bool is_unit_type_unlocked(UnitType const& unit_type) const;
+
+ bool modify_building_type_unlock(BuildingType const& building_type, unlock_level_t unlock_level_change);
+ bool unlock_building_type(BuildingType const& building_type);
+ bool is_building_type_unlocked(BuildingType const& building_type) const;
+
+ bool modify_crime_unlock(Crime const& crime, unlock_level_t unlock_level_change);
+ bool unlock_crime(Crime const& crime);
+ bool is_crime_unlocked(Crime const& crime) const;
+
+ bool modify_gas_attack_unlock(unlock_level_t unlock_level_change);
+ bool unlock_gas_attack();
+ bool is_gas_attack_unlocked() const;
+
+ bool modify_gas_defence_unlock(unlock_level_t unlock_level_change);
+ bool unlock_gas_defence();
+ bool is_gas_defence_unlocked() const;
+
+ bool modify_unit_variant_unlock(unit_variant_t unit_variant, unlock_level_t unlock_level_change);
+ bool unlock_unit_variant(unit_variant_t unit_variant);
+ unit_variant_t get_max_unlocked_unit_variant() const;
+
+ bool modify_technology_unlock(Technology const& technology, unlock_level_t unlock_level_change);
+ bool set_technology_unlock_level(Technology const& technology, unlock_level_t unlock_level);
+ bool unlock_technology(Technology const& technology);
+ bool is_technology_unlocked(Technology const& technology) const;
+
+ bool modify_invention_unlock(Invention const& invention, unlock_level_t unlock_level_change);
+ bool set_invention_unlock_level(Invention const& invention, unlock_level_t unlock_level);
+ bool unlock_invention(Invention const& invention);
+ bool is_invention_unlocked(Invention const& invention) const;
+
+ bool is_primary_culture(Culture const& culture) const;
+ // This only checks the accepted cultures list, ignoring the primary culture.
+ bool is_accepted_culture(Culture const& culture) const;
+ bool is_primary_or_accepted_culture(Culture const& culture) const;
+
+ // Sets the investment of each country in the map (rather than adding to them), leaving the rest unchanged.
+ void apply_foreign_investments(
+ fixed_point_map_t<CountryDefinition const*> const& investments,
+ CountryInstanceManager const& country_instance_manager
+ );
+
+ bool apply_history_to_country(
+ CountryHistoryEntry const& entry, MapInstance& map_instance, CountryInstanceManager const& country_instance_manager
+ );
private:
- void _update_production();
+ void _update_production(DefineManager const& define_manager);
void _update_budget();
void _update_technology();
void _update_politics();
void _update_population();
void _update_trade();
void _update_diplomacy();
- void _update_military();
+ void _update_military(DefineManager const& define_manager, UnitTypeManager const& unit_type_manager);
+
+ bool update_rule_set();
public:
- void update_gamestate();
+ void update_gamestate(DefineManager const& define_manager, UnitTypeManager const& unit_type_manager);
void tick();
};
@@ -189,16 +308,32 @@ namespace OpenVic {
private:
IdentifierRegistry<CountryInstance> IDENTIFIER_REGISTRY(country_instance);
+ std::vector<CountryInstance*> PROPERTY(great_powers);
+ std::vector<CountryInstance*> PROPERTY(secondary_powers);
+
+ std::vector<CountryInstance*> PROPERTY(total_ranking);
+ std::vector<CountryInstance*> PROPERTY(prestige_ranking);
+ std::vector<CountryInstance*> PROPERTY(industrial_power_ranking);
+ std::vector<CountryInstance*> PROPERTY(military_power_ranking);
+
+ void update_rankings(Date today, DefineManager const& define_manager);
+
public:
CountryInstance& get_country_instance_from_definition(CountryDefinition const& country);
CountryInstance const& get_country_instance_from_definition(CountryDefinition const& country) const;
bool generate_country_instances(
CountryDefinitionManager const& country_definition_manager,
- decltype(CountryInstance::technologies)::keys_t const& technology_keys,
- decltype(CountryInstance::inventions)::keys_t const& invention_keys,
+ decltype(CountryInstance::unlocked_building_types)::keys_t const& building_type_keys,
+ decltype(CountryInstance::unlocked_technologies)::keys_t const& technology_keys,
+ decltype(CountryInstance::unlocked_inventions)::keys_t const& invention_keys,
decltype(CountryInstance::upper_house)::keys_t const& ideology_keys,
- decltype(CountryInstance::pop_type_distribution)::keys_t const& pop_type_keys
+ decltype(CountryInstance::reforms)::keys_t const& reform_keys,
+ decltype(CountryInstance::government_flag_overrides)::keys_t const& government_type_keys,
+ decltype(CountryInstance::unlocked_crimes)::keys_t const& crime_keys,
+ decltype(CountryInstance::pop_type_distribution)::keys_t const& pop_type_keys,
+ decltype(CountryInstance::unlocked_regiment_types)::keys_t const& unlocked_regiment_types_keys,
+ decltype(CountryInstance::unlocked_ship_types)::keys_t const& unlocked_ship_types_keys
);
bool apply_history_to_countries(
@@ -206,7 +341,7 @@ namespace OpenVic {
MapInstance& map_instance
);
- void update_gamestate();
+ void update_gamestate(Date today, DefineManager const& define_manager, UnitTypeManager const& unit_type_manager);
void tick();
};
}