diff options
Diffstat (limited to 'src/openvic-simulation/country')
-rw-r--r-- | src/openvic-simulation/country/CountryInstance.cpp | 3 | ||||
-rw-r--r-- | src/openvic-simulation/country/CountryInstance.hpp | 5 |
2 files changed, 8 insertions, 0 deletions
diff --git a/src/openvic-simulation/country/CountryInstance.cpp b/src/openvic-simulation/country/CountryInstance.cpp index 5313af4..e2d5cc7 100644 --- a/src/openvic-simulation/country/CountryInstance.cpp +++ b/src/openvic-simulation/country/CountryInstance.cpp @@ -231,6 +231,9 @@ bool CountryInstance::has_country_flag(std::string_view flag) const { return false; \ } \ return true; \ + } \ + bool CountryInstance::has_##item(std::remove_pointer_t<decltype(item##s)::value_type> const& item) const { \ + return item##s.contains(&item); \ } ADD_AND_REMOVE(owned_province) diff --git a/src/openvic-simulation/country/CountryInstance.hpp b/src/openvic-simulation/country/CountryInstance.hpp index 297f928..ca47b89 100644 --- a/src/openvic-simulation/country/CountryInstance.hpp +++ b/src/openvic-simulation/country/CountryInstance.hpp @@ -215,15 +215,20 @@ namespace OpenVic { bool add_owned_province(ProvinceInstance& new_province); bool remove_owned_province(ProvinceInstance& province_to_remove); + bool has_owned_province(ProvinceInstance const& province) const; bool add_controlled_province(ProvinceInstance& new_province); bool remove_controlled_province(ProvinceInstance& province_to_remove); + bool has_controlled_province(ProvinceInstance const& province) const; bool add_core_province(ProvinceInstance& new_core); bool remove_core_province(ProvinceInstance& core_to_remove); + bool has_core_province(ProvinceInstance const& province) const; bool add_state(State& new_state); bool remove_state(State& state_to_remove); + bool has_state(State const& state) const; bool add_accepted_culture(Culture const& new_accepted_culture); bool remove_accepted_culture(Culture const& culture_to_remove); + bool has_accepted_culture(Culture const& culture) const; /* Set a party's popularity in the upper house. */ bool set_upper_house(Ideology const* ideology, fixed_point_t popularity); bool set_ruling_party(CountryParty const& new_ruling_party); |