diff options
Diffstat (limited to 'src/openvic-simulation/dataloader/Dataloader.cpp')
-rw-r--r-- | src/openvic-simulation/dataloader/Dataloader.cpp | 23 |
1 files changed, 13 insertions, 10 deletions
diff --git a/src/openvic-simulation/dataloader/Dataloader.cpp b/src/openvic-simulation/dataloader/Dataloader.cpp index 530aa76..c21c6da 100644 --- a/src/openvic-simulation/dataloader/Dataloader.cpp +++ b/src/openvic-simulation/dataloader/Dataloader.cpp @@ -1,12 +1,5 @@ #include "Dataloader.hpp" -#include <openvic-dataloader/csv/Parser.hpp> -#include <openvic-dataloader/detail/CallbackOStream.hpp> -#include <openvic-dataloader/v2script/Parser.hpp> - -#include "openvic-simulation/GameManager.hpp" -#include "openvic-simulation/utility/Logger.hpp" - using namespace OpenVic; using namespace OpenVic::NodeTools; using namespace ovdl; @@ -282,6 +275,7 @@ bool Dataloader::load_defines(GameManager& game_manager) const { static const fs::path ideology_file = "common/ideologies.txt"; static const fs::path issues_file = "common/issues.txt"; static const fs::path production_types_file = "common/production_types.txt"; + static const fs::path buildings_file = "common/buildings.txt"; static const fs::path map_directory = "map"; static const fs::path units_directory = "units"; @@ -320,19 +314,28 @@ bool Dataloader::load_defines(GameManager& game_manager) const { ret = false; } if (!game_manager.get_production_type_manager().load_production_types_file( - game_manager.get_good_manager(), game_manager.get_pop_manager(), + game_manager.get_good_manager(), + game_manager.get_pop_manager(), _parse_defines(lookup_file(production_types_file)).get_file_node())) { Logger::error("Failed to load production types!"); ret = false; } - if (!_load_units(game_manager, units_directory)) { - Logger::error("Failed to load units!"); + if (!game_manager.get_building_manager().load_buildings_file( + game_manager.get_good_manager(), + game_manager.get_production_type_manager(), + game_manager.get_modifier_manager(), + _parse_defines(lookup_file(buildings_file)).get_file_node())) { + Logger::error("Failed to load buildings!"); ret = false; } if (!_load_map_dir(game_manager, map_directory)) { Logger::error("Failed to load map!"); ret = false; } + if (!_load_units(game_manager, units_directory)) { + Logger::error("Failed to load units!"); + ret = false; + } return ret; } |