diff options
Diffstat (limited to 'src/openvic-simulation/dataloader/Dataloader.cpp')
-rw-r--r-- | src/openvic-simulation/dataloader/Dataloader.cpp | 207 |
1 files changed, 139 insertions, 68 deletions
diff --git a/src/openvic-simulation/dataloader/Dataloader.cpp b/src/openvic-simulation/dataloader/Dataloader.cpp index 7132d24..9c05d28 100644 --- a/src/openvic-simulation/dataloader/Dataloader.cpp +++ b/src/openvic-simulation/dataloader/Dataloader.cpp @@ -22,6 +22,7 @@ #ifdef _WIN32 #include <Windows.h> + #include "Dataloader_Windows.hpp" #endif @@ -90,8 +91,8 @@ static fs::path _search_for_game_path(fs::path hint_path = {}) { if (!registry_path.empty()) return registry_path; - #pragma warning(push) - #pragma warning(disable: 4996) +#pragma warning(push) +#pragma warning(disable : 4996) static const fs::path prog_files = std::string(std::getenv("ProgramFiles")); hint_path = prog_files / "Steam"; if (!fs::is_directory(hint_path, error_code)) { @@ -102,7 +103,7 @@ static fs::path _search_for_game_path(fs::path hint_path = {}) { return ""; } } - #pragma warning(pop) +#pragma warning(pop) // Cannot support Android // Only FreeBSD currently unofficially supports emulating Linux #elif (defined(__linux__) && !defined(__ANDROID__)) || defined(__FreeBSD__) @@ -278,7 +279,7 @@ static fs::path _search_for_game_path(fs::path hint_path = {}) { auto parser = lexy_vdf::Parser::from_file(vic2_steam_lib_directory); if (!parser.parse()) { // Could not find or load appmanifest_42960.acf, report error as warning - for(auto& error : parser.get_errors()) { + for (auto& error : parser.get_errors()) { Logger::warning(error.message); } return ""; @@ -458,30 +459,56 @@ csv::Windows1252Parser Dataloader::parse_csv(fs::path const& path) { } bool Dataloader::_load_pop_types(PopManager& pop_manager, UnitManager const& unit_manager, GoodManager const& good_manager, fs::path const& pop_type_directory) const { - const bool ret = apply_to_files_in_dir(pop_type_directory, ".txt", - [&pop_manager, &unit_manager, &good_manager](fs::path const& file) -> bool { - return pop_manager.load_pop_type_file(file.stem().string(), unit_manager, good_manager, parse_defines(file).get_file_node()); - } - ); + const bool ret = apply_to_files_in_dir(pop_type_directory, ".txt", [&pop_manager, &unit_manager, &good_manager](fs::path const& file) -> bool { + return pop_manager.load_pop_type_file(file.stem().string(), unit_manager, good_manager, parse_defines(file).get_file_node()); + }); pop_manager.lock_pop_types(); return ret; } bool Dataloader::_load_units(UnitManager& unit_manager, GoodManager const& good_manager, fs::path const& units_directory) const { - const bool ret = apply_to_files_in_dir(units_directory, ".txt", - [&unit_manager, &good_manager](fs::path const& file) -> bool { - return unit_manager.load_unit_file(good_manager, parse_defines(file).get_file_node()); - } - ); + const bool ret = apply_to_files_in_dir(units_directory, ".txt", [&unit_manager, &good_manager](fs::path const& file) -> bool { + return unit_manager.load_unit_file(good_manager, parse_defines(file).get_file_node()); + }); unit_manager.lock_units(); return ret; } -bool Dataloader::_load_countries(GameManager& game_manager, fs::path const& countries_file, ast::NodeCPtr root) const { +bool Dataloader::_load_oobs(GameManager& game_manager) const { + static const fs::path oob_directory = "history/units"; + + /* used for countries with no defined initial OOB */ + game_manager.get_military_manager().get_deployment_manager().add_deployment("NULL", std::vector<Army>(), std::vector<Navy>(), std::vector<Leader>()); + + bool ret = apply_to_files_in_dir(oob_directory, ".txt", [&game_manager](fs::path const& file) -> bool { + if (file.filename() == "v2dd2.txt") return true; /* dev diary just stuck in there for no reason whatsoever */ + return game_manager.get_military_manager().get_deployment_manager().load_oob_file(game_manager, file.filename().string(), parse_defines(file).get_file_node()); + }); + + /* we also load OOBs in top level subdirectories, for other start dates etc */ + for (auto root : roots) { + const fs::path path = root / oob_directory; + std::error_code ec; + for (fs::directory_entry const& entry : fs::directory_iterator { path, ec }) { + if (entry.is_directory()) { + ret &= apply_to_files_in_dir(entry, ".txt", [&entry, &game_manager](fs::path const& file) -> bool { + return game_manager.get_military_manager().get_deployment_manager().load_oob_file(game_manager, (entry.path().filename() / file.filename()).string(), parse_defines(file).get_file_node()); + }); + } + } + } + + game_manager.get_military_manager().get_deployment_manager().lock_deployments(); + return ret; +} + +bool Dataloader::_load_countries(GameManager& game_manager) const { + static const fs::path countries_file = "common/countries.txt"; + bool is_dynamic = false; bool ret = expect_dictionary( - [this, &game_manager, &is_dynamic, &countries_file](std::string_view key, ast::NodeCPtr value) -> bool { + [this, &game_manager, &is_dynamic](std::string_view key, ast::NodeCPtr value) -> bool { if (key == "dynamic_tags") { return expect_bool(assign_variable_callback(is_dynamic))(value); } @@ -492,10 +519,28 @@ bool Dataloader::_load_countries(GameManager& game_manager, fs::path const& coun return false; } - return game_manager.get_country_manager().load_country_data_file(game_manager, key, is_dynamic, Dataloader::parse_defines(lookup_file(countries_file.parent_path() / data_path)).get_file_node()); + return game_manager.get_country_manager().load_country_data_file(game_manager, key, is_dynamic, parse_defines(lookup_file(countries_file.parent_path() / data_path)).get_file_node()); } - )(root); + )(parse_defines(lookup_file(countries_file)).get_file_node()); game_manager.get_country_manager().lock_countries(); + + return ret; +} + +bool Dataloader::_load_history(GameManager& game_manager) const { + static const fs::path country_history_directory = "history/countries"; + /* Country History */ + bool ret = apply_to_files_in_dir(country_history_directory, ".txt", [this, &game_manager](fs::path const& file) -> bool { + std::string tag = file.filename().string().substr(0, 3); + if (!game_manager.get_country_manager().has_country_identifier(tag)) { + Logger::error("Error loading history for country ", tag, ": tag not defined!"); + return false; + } + + return game_manager.get_history_manager().get_country_manager().load_country_history_file(game_manager, tag, game_manager.get_define_manager().get_start_date(), parse_defines(lookup_file(file)).get_file_node()); + }); + game_manager.get_history_manager().get_country_manager().lock_country_histories(); + return ret; } @@ -521,9 +566,18 @@ bool Dataloader::_load_map_dir(GameManager& game_manager, fs::path const& map_di std::vector<std::string_view> water_province_identifiers; #define APPLY_TO_MAP_PATHS(F) \ - F(definitions) F(provinces) F(positions) F(terrain) F(rivers) \ - F(terrain_definition) F(tree_definition) F(continent) F(adjacencies) \ - F(region) F(region_sea) F(province_flag_sprite) + F(definitions) \ + F(provinces) \ + F(positions) \ + F(terrain) \ + F(rivers) \ + F(terrain_definition) \ + F(tree_definition) \ + F(continent) \ + F(adjacencies) \ + F(region) \ + F(region_sea) \ + F(province_flag_sprite) #define MAP_PATH_VAR(X) std::string_view X = default_##X; APPLY_TO_MAP_PATHS(MAP_PATH_VAR) @@ -546,13 +600,14 @@ bool Dataloader::_load_map_dir(GameManager& game_manager, fs::path const& map_di ), #define MAP_PATH_DICT_ENTRY(X) \ - #X, ONE_EXACTLY, expect_string(assign_variable_callback(X)), + #X, ONE_EXACTLY, expect_string(assign_variable_callback(X)), APPLY_TO_MAP_PATHS(MAP_PATH_DICT_ENTRY) #undef MAP_PATH_DICT_ENTRY #undef APPLY_TO_MAP_PATHS - "border_heights", ZERO_OR_ONE, success_callback, + "border_heights", + ZERO_OR_ONE, success_callback, "terrain_sheet_heights", ZERO_OR_ONE, success_callback, "tree", ZERO_OR_ONE, success_callback, "border_cutoff", ZERO_OR_ONE, success_callback @@ -563,19 +618,22 @@ bool Dataloader::_load_map_dir(GameManager& game_manager, fs::path const& map_di } if (!map.load_province_definitions( - parse_csv(lookup_file(map_directory / definitions)).get_lines())) { + parse_csv(lookup_file(map_directory / definitions)).get_lines() + )) { Logger::error("Failed to load province definitions file!"); ret = false; } if (!map.load_province_positions( - game_manager.get_economy_manager().get_building_manager(), parse_defines(lookup_file(map_directory / positions)).get_file_node())) { + game_manager.get_economy_manager().get_building_manager(), parse_defines(lookup_file(map_directory / positions)).get_file_node() + )) { Logger::error("Failed to load province positions file!"); ret = false; } if (!map.load_region_file( - parse_defines(lookup_file(map_directory / region)).get_file_node())) { + parse_defines(lookup_file(map_directory / region)).get_file_node() + )) { Logger::error("Failed to load region file!"); ret = false; } @@ -586,21 +644,24 @@ bool Dataloader::_load_map_dir(GameManager& game_manager, fs::path const& map_di } if (!map.get_terrain_type_manager().load_terrain_types( - game_manager.get_modifier_manager(), - parse_defines(lookup_file(map_directory / terrain_definition)).get_file_node())) { + game_manager.get_modifier_manager(), + parse_defines(lookup_file(map_directory / terrain_definition)).get_file_node() + )) { Logger::error("Failed to load terrain types!"); ret = false; } if (!map.load_map_images( - lookup_file(map_directory / provinces), - lookup_file(map_directory / terrain), false)) { + lookup_file(map_directory / provinces), + lookup_file(map_directory / terrain), false + )) { Logger::error("Failed to load map images!"); ret = false; } if (!map.generate_and_load_province_adjacencies( - parse_csv(lookup_file(map_directory / adjacencies)).get_lines())) { + parse_csv(lookup_file(map_directory / adjacencies)).get_lines() + )) { Logger::error("Failed to generate and load province adjacencies!"); ret = false; } @@ -626,7 +687,6 @@ bool Dataloader::load_defines(GameManager& game_manager) const { static const fs::path production_types_file = "common/production_types.txt"; static const fs::path religion_file = "common/religion.txt"; static const fs::path leader_traits_file = "common/traits.txt"; - static const fs::path countries_file = "common/countries.txt"; bool ret = true; @@ -639,70 +699,72 @@ bool Dataloader::load_defines(GameManager& game_manager) const { ret = false; } if (!game_manager.get_economy_manager().get_good_manager().load_goods_file( - parse_defines(lookup_file(goods_file)).get_file_node())) { + parse_defines(lookup_file(goods_file)).get_file_node() + )) { Logger::error("Failed to load goods!"); ret = false; } - if (!_load_units(game_manager.get_military_manager().get_unit_manager(), - game_manager.get_economy_manager().get_good_manager(), units_directory)) { + if (!_load_units(game_manager.get_military_manager().get_unit_manager(), game_manager.get_economy_manager().get_good_manager(), units_directory)) { Logger::error("Failed to load units!"); ret = false; } - if (!_load_pop_types(game_manager.get_pop_manager(), - game_manager.get_military_manager().get_unit_manager(), - game_manager.get_economy_manager().get_good_manager(), - pop_type_directory)) { + if (!_load_pop_types(game_manager.get_pop_manager(), game_manager.get_military_manager().get_unit_manager(), game_manager.get_economy_manager().get_good_manager(), pop_type_directory)) { Logger::error("Failed to load pop types!"); ret = false; } if (!game_manager.get_pop_manager().get_culture_manager().load_graphical_culture_type_file( - parse_defines(lookup_file(graphical_culture_type_file)).get_file_node())) { + parse_defines(lookup_file(graphical_culture_type_file)).get_file_node() + )) { Logger::error("Failed to load graphical culture types!"); ret = false; } if (!game_manager.get_pop_manager().get_culture_manager().load_culture_file( - parse_defines(lookup_file(culture_file)).get_file_node())) { + parse_defines(lookup_file(culture_file)).get_file_node() + )) { Logger::error("Failed to load cultures!"); ret = false; } if (!game_manager.get_pop_manager().get_religion_manager().load_religion_file( - parse_defines(lookup_file(religion_file)).get_file_node())) { + parse_defines(lookup_file(religion_file)).get_file_node() + )) { Logger::error("Failed to load religions!"); ret = false; } if (!game_manager.get_politics_manager().get_ideology_manager().load_ideology_file( - parse_defines(lookup_file(ideology_file)).get_file_node())) { + parse_defines(lookup_file(ideology_file)).get_file_node() + )) { Logger::error("Failed to load ideologies!"); ret = false; } if (!game_manager.get_politics_manager().load_government_types_file( - parse_defines(lookup_file(governments_file)).get_file_node())) { + parse_defines(lookup_file(governments_file)).get_file_node() + )) { Logger::error("Failed to load government types!"); ret = false; } if (!game_manager.get_politics_manager().get_issue_manager().load_issues_file( - parse_defines(lookup_file(issues_file)).get_file_node())) { + parse_defines(lookup_file(issues_file)).get_file_node() + )) { Logger::error("Failed to load issues!"); ret = false; } if (!game_manager.get_politics_manager().get_national_value_manager().load_national_values_file( - game_manager.get_modifier_manager(), parse_defines(lookup_file(national_values_file)).get_file_node())) { + game_manager.get_modifier_manager(), parse_defines(lookup_file(national_values_file)).get_file_node() + )) { Logger::error("Failed to load national values!"); ret = false; } - if (!_load_countries(game_manager, countries_file, parse_defines(lookup_file(countries_file)).get_file_node())) { - Logger::error("Failed to load countries!"); - ret = false; - } if (!game_manager.get_economy_manager().load_production_types_file( game_manager.get_pop_manager(), - parse_defines(lookup_file(production_types_file)).get_file_node())) { + parse_defines(lookup_file(production_types_file)).get_file_node() + )) { Logger::error("Failed to load production types!"); ret = false; } if (!game_manager.get_economy_manager().load_buildings_file( - game_manager.get_modifier_manager(), - parse_defines(lookup_file(buildings_file)).get_file_node())) { + game_manager.get_modifier_manager(), + parse_defines(lookup_file(buildings_file)).get_file_node() + )) { Logger::error("Failed to load buildings!"); ret = false; } @@ -711,7 +773,8 @@ bool Dataloader::load_defines(GameManager& game_manager) const { ret = false; } if (!game_manager.get_military_manager().get_leader_trait_manager().load_leader_traits_file( - game_manager.get_modifier_manager(), parse_defines(lookup_file(leader_traits_file)).get_file_node())) { + game_manager.get_modifier_manager(), parse_defines(lookup_file(leader_traits_file)).get_file_node() + )) { Logger::error("Failed to load leader traits!"); ret = false; } @@ -719,20 +782,30 @@ bool Dataloader::load_defines(GameManager& game_manager) const { Logger::error("Failed to load bookmarks!"); ret = false; } + if (!_load_oobs(game_manager)) { + Logger::error("Failed to load orders of battle!"); + ret = false; + } + if (!_load_countries(game_manager)) { + Logger::error("Failed to load countries!"); + ret = false; + } + if (!_load_history(game_manager)) { + Logger::error("Failed to load history!"); + ret = false; + } return ret; } bool Dataloader::load_pop_history(GameManager& game_manager, fs::path const& path) const { - return apply_to_files_in_dir(path, ".txt", - [&game_manager](fs::path const& file) -> bool { - return game_manager.get_map().expect_province_dictionary( - [&game_manager](Province& province, ast::NodeCPtr value) -> bool { - return province.load_pop_list(game_manager.get_pop_manager(), value); - } - )(parse_defines(file).get_file_node()); - } - ); + return apply_to_files_in_dir(path, ".txt", [&game_manager](fs::path const& file) -> bool { + return game_manager.get_map().expect_province_dictionary( + [&game_manager](Province& province, ast::NodeCPtr value) -> bool { + return province.load_pop_list(game_manager.get_pop_manager(), value); + } + )(parse_defines(file).get_file_node()); + }); } static bool _load_localisation_file(Dataloader::localisation_callback_t callback, std::vector<csv::LineObject> const& lines) { @@ -753,9 +826,7 @@ static bool _load_localisation_file(Dataloader::localisation_callback_t callback } bool Dataloader::load_localisation_files(localisation_callback_t callback, fs::path const& localisation_dir) const { - return apply_to_files_in_dir(localisation_dir, ".csv", - [callback](fs::path path) -> bool { - return _load_localisation_file(callback, parse_csv(path).get_lines()); - } - ); + return apply_to_files_in_dir(localisation_dir, ".csv", [callback](fs::path path) -> bool { + return _load_localisation_file(callback, parse_csv(path).get_lines()); + }); } |