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-rw-r--r--src/openvic-simulation/dataloader/Dataloader.hpp34
1 files changed, 34 insertions, 0 deletions
diff --git a/src/openvic-simulation/dataloader/Dataloader.hpp b/src/openvic-simulation/dataloader/Dataloader.hpp
index 9d28132..705da00 100644
--- a/src/openvic-simulation/dataloader/Dataloader.hpp
+++ b/src/openvic-simulation/dataloader/Dataloader.hpp
@@ -1,6 +1,7 @@
#pragma once
#include <filesystem>
+#include <unordered_map>
#include <openvic-dataloader/csv/Parser.hpp>
#include <openvic-dataloader/v2script/Parser.hpp>
@@ -31,6 +32,25 @@ namespace OpenVic {
Dataloader() = default;
+ /// @brief Searches for the Victoria 2 install directory
+ ///
+ /// @param hint_path A path to indicate a hint to assist in searching for the Victoria 2 install directory
+ /// Supports being supplied:
+ /// 1. A valid Victoria 2 game directory (Victoria 2 directory that contains a v2game.exe file)
+ /// 2. An Empty path: assumes a common Steam install structure per platform.
+ /// 2b. If Windows, returns "HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Paradox Interactive\Victoria 2" "path" registry value
+ /// 2c. If registry value returns an empty string, performs Steam checks below
+ /// 3. A path to a root Steam install. (eg: C:\Program Files(x86)\Steam, ~/.steam/steam)
+ /// 4. A path to a root Steam steamapps directory. (eg: C:\Program Files(x86)\Steam\steamapps, ~/.steam/steam/steamapps)
+ /// 5. A path to the root Steam libraryfolders.vdf, commonly in the root Steam steamapps directory.
+ /// 6. A path to the Steam library directory that contains Victoria 2.
+ /// 7. A path to a Steam library's steamapps directory that contains Victoria 2.
+ /// 8. A path to a Steam library's steamapps/common directory that contains Victoria 2.
+ /// 9. If any of these checks don't resolve to a valid Victoria 2 game directory when supplied a non-empty hint_path, performs empty path behavior.
+ /// @return fs::path The root directory of a valid Victoria 2 install, or an empty path.
+ ///
+ static fs::path search_for_game_path(fs::path hint_path = {});
+
/* In reverse-load order, so base defines first and final loaded mod last */
bool set_roots(path_vector_t new_roots);
@@ -55,5 +75,19 @@ namespace OpenVic {
/* Args: key, locale, localisation */
using localisation_callback_t = NodeTools::callback_t<std::string_view, locale_t, std::string_view>;
bool load_localisation_files(localisation_callback_t callback, fs::path const& localisation_dir = "localisation");
+
+ private:
+ struct fshash
+ {
+ size_t operator()(const std::filesystem::path& p) const noexcept {
+ return std::filesystem::hash_value(p);
+ }
+ };
+
+ using hint_path_t = fs::path;
+ using game_path_t = fs::path;
+ inline static std::unordered_map<hint_path_t, game_path_t, fshash> _cached_paths;
};
}
+
+