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-rw-r--r--src/openvic-simulation/dataloader/Dataloader.hpp10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/openvic-simulation/dataloader/Dataloader.hpp b/src/openvic-simulation/dataloader/Dataloader.hpp
index 5039582..b5ec553 100644
--- a/src/openvic-simulation/dataloader/Dataloader.hpp
+++ b/src/openvic-simulation/dataloader/Dataloader.hpp
@@ -1,10 +1,8 @@
#pragma once
-#include <filesystem>
-#include <unordered_map>
-
#include <openvic-dataloader/csv/Parser.hpp>
#include <openvic-dataloader/v2script/Parser.hpp>
+#include <unordered_map> //keep this here or mac builds will fail
#include "openvic-simulation/dataloader/NodeTools.hpp"
@@ -15,6 +13,8 @@ namespace OpenVic {
class UIManager;
struct PopManager;
struct UnitManager;
+ struct ModifierManager;
+ struct TechnologyManager;
struct GoodManager;
class Dataloader {
@@ -26,7 +26,9 @@ namespace OpenVic {
bool _load_interface_files(UIManager& ui_manager) const;
bool _load_pop_types(PopManager& pop_manager, UnitManager const& unit_manager, GoodManager const& good_manager) const;
- bool _load_units(UnitManager& unit_manager, GoodManager const& good_manager) const;
+ bool _load_units(GameManager& game_manager) const;
+ bool _load_goods(GameManager& game_manager, std::string_view goods_file) const;
+ bool _load_technologies(GameManager& game_manager, std::string_view technology_file) const;
bool _load_map_dir(GameManager& game_manager) const;
bool _load_history(GameManager& game_manager, bool unused_history_file_warnings) const;