diff options
Diffstat (limited to 'src/openvic-simulation/dataloader')
-rw-r--r-- | src/openvic-simulation/dataloader/Dataloader.cpp | 303 | ||||
-rw-r--r-- | src/openvic-simulation/dataloader/Dataloader.hpp | 34 | ||||
-rw-r--r-- | src/openvic-simulation/dataloader/Dataloader_Windows.hpp | 162 |
3 files changed, 499 insertions, 0 deletions
diff --git a/src/openvic-simulation/dataloader/Dataloader.cpp b/src/openvic-simulation/dataloader/Dataloader.cpp index 6469b63..70164c3 100644 --- a/src/openvic-simulation/dataloader/Dataloader.cpp +++ b/src/openvic-simulation/dataloader/Dataloader.cpp @@ -1,16 +1,319 @@ #include "Dataloader.hpp" +#include <array> +#include <cstdlib> +#include <filesystem> +#include <optional> +#include <string_view> +#include <system_error> +#include <type_traits> +#include <variant> + #include <openvic-dataloader/csv/Parser.hpp> #include <openvic-dataloader/detail/CallbackOStream.hpp> #include <openvic-dataloader/v2script/Parser.hpp> +#include <lexy-vdf/KeyValues.hpp> +#include <lexy-vdf/Parser.hpp> + #include "openvic-simulation/GameManager.hpp" +#include "openvic-simulation/utility/ConstexprIntToStr.hpp" #include "openvic-simulation/utility/Logger.hpp" +#ifdef _WIN32 +#include <Windows.h> +#include "Dataloader_Windows.hpp" +#endif + +#if defined(__APPLE__) && defined(__MACH__) +#include <TargetConditionals.h> +#endif + using namespace OpenVic; using namespace OpenVic::NodeTools; using namespace ovdl; +// Windows and Mac by default act like case insensitive filesystems +constexpr bool path_equals(std::string_view lhs, std::string_view rhs) { +#if defined(_WIN32) || (defined(__APPLE__) && defined(__MACH__)) + constexpr auto ichar_equals = [](unsigned char l, unsigned char r) { + return std::tolower(l) == std::tolower(r); + }; + return std::equal(lhs.begin(), lhs.end(), rhs.begin(), rhs.end(), ichar_equals); +#else + return std::equal(lhs.begin(), lhs.end(), rhs.begin(), rhs.end()); +#endif +} + +template<typename LT, typename RT> +constexpr bool filename_equals(const LT& lhs, const RT& rhs) { + std::string_view left, right; + if constexpr (std::same_as<LT, std::filesystem::path>) + left = lhs.filename().string(); + else left = lhs; + + if constexpr (std::same_as<RT, std::filesystem::path>) + right = rhs.filename().string(); + else right = rhs; + + return path_equals(left, right); +} + +fs::path _search_for_game_path(fs::path hint_path = {}) { + // Apparently max amount of steam libraries is 8, if incorrect please correct it to the correct max amount + constexpr int max_amount_of_steam_libraries = 8; + constexpr std::string_view Victoria_2_folder = "Victoria 2"; + constexpr std::string_view v2_game_exe = "v2game.exe"; + constexpr std::string_view steamapps = "steamapps"; + constexpr std::string_view libraryfolders = "libraryfolders.vdf"; + constexpr std::string_view vic2_appmanifest = "appmanifest_42960.acf"; + constexpr std::string_view common_folder = "common"; + + std::error_code error_code; + + // Don't waste time trying to search for Victoria 2 when supplied a valid looking Victoria 2 game directory + if (filename_equals(Victoria_2_folder, hint_path)) { + if (fs::is_regular_file(hint_path / v2_game_exe, error_code)) + return hint_path; + } + + const bool hint_path_was_empty = hint_path.empty(); + if (hint_path_was_empty) { +#if defined(_WIN32) + static const fs::path registry_path = Windows::ReadRegValue<char>(HKEY_LOCAL_MACHINE, "SOFTWARE\\WOW6432Node\\Paradox Interactive\\Victoria 2", "path"); + + if (!registry_path.empty()) + return registry_path; + + #pragma warning(push) + #pragma warning(disable: 4996) + static const fs::path prog_files = std::string(std::getenv("ProgramFiles")); + hint_path = prog_files / "Steam"; + if (!fs::is_directory(hint_path, error_code)) { + static const fs::path prog_files_x86 = std::string(std::getenv("ProgramFiles(x86)")); + hint_path = prog_files_x86 / "Steam"; + if (!fs::is_directory(hint_path, error_code)) { + Logger::warning("Could not find path for Steam installation on Windows."); + return ""; + } + } + #pragma warning(pop) +// Cannot support Android +// Only FreeBSD currently unofficially supports emulating Linux +#elif (defined(__linux__) && !defined(__ANDROID__)) || defined(__FreeBSD__) + static const fs::path home = std::getenv("HOME"); + hint_path = home / ".steam" / "steam"; + if (fs::is_symlink(hint_path, error_code)) + hint_path = fs::read_symlink(hint_path, error_code); + else if (!fs::is_directory(hint_path, error_code)) { + hint_path = home / ".local" / "share" / "Steam"; + if (!fs::is_directory(hint_path, error_code)) { +#ifdef __FreeBSD__ + Logger::warning("Could not find path for Steam installation on FreeBSD."); +#else + Logger::warning("Could not find path for Steam installation on Linux."); +#endif + return ""; + } + } +// Support only Mac, cannot support iOS +#elif (defined(__APPLE__) && defined(__MACH__)) && TARGET_OS_MAC == 1 + static const fs::path home = std::getenv("HOME"); + hint_path = home / "Library" / "Application Support" / "Steam"; + if (!fs::is_directory(hint_path, error_code)) { + Logger::warning("Could not find path for Steam installation on Mac."); + return ""; + } +// All platforms that reach this point do not seem to even have unofficial Steam support +#else + Logger::warning("Could not find path for Steam installation on unsupported platform."); +#endif + } + + // Could not determine Steam install on platform + if (hint_path.empty()) return ""; + + // Supplied path was useless, ignore hint_path + if (!hint_path_was_empty && !fs::exists(hint_path, error_code)) + return _search_for_game_path(); + + // Steam Library's directory that will contain Victoria 2 + fs::path vic2_steam_lib_directory; + fs::path current_path = hint_path; + + // If hinted path is directory that contains steamapps + bool is_steamapps = false; + if (fs::is_directory(current_path / steamapps, error_code)) { + current_path /= steamapps; + is_steamapps = true; + } + + // If hinted path is steamapps directory + bool is_libraryfolders_vdf = false; + if (is_steamapps || (filename_equals(steamapps, current_path) && fs::is_directory(current_path, error_code))) { + current_path /= libraryfolders; + is_libraryfolders_vdf = true; + } + + bool vic2_install_confirmed = false; + // if current_path is not a regular file, this is a non-default Steam Library, skip this parser evaluation + if (fs::is_regular_file(current_path, error_code) && (is_libraryfolders_vdf || filename_equals(libraryfolders, current_path))) { + lexy_vdf::Parser parser; + + std::string buffer; + auto error_log_stream = detail::CallbackStream { + [](void const* s, std::streamsize n, void* user_data) -> std::streamsize { + if (s != nullptr && n > 0 && user_data != nullptr) { + static_cast<std::string*>(user_data)->append(static_cast<char const*>(s), n); + return n; + } else { + Logger::warning("Invalid input to parser error log callback: ", s, " / ", n, " / ", user_data); + return 0; + } + }, + &buffer + }; + parser.set_error_log_to(error_log_stream); + + parser.load_from_file(current_path); + if (!parser.parse()) { + // Could not find or load libraryfolders.vdf, report error as warning + if (!buffer.empty()) + Logger::warning _(buffer); + return ""; + } + std::optional current_node = *(parser.get_key_values()); + + // check "libraryfolders" list + auto it = current_node.value().find("libraryfolders"); + if (it == current_node.value().end()) { + Logger::warning("Expected libraryfolders.vdf to contain a libraryfolders key."); + return ""; + } + + static constexpr auto visit_node = [](auto&& arg) -> std::optional<lexy_vdf::KeyValues> { + using T = std::decay_t<decltype(arg)>; + if constexpr (std::is_same_v<T, lexy_vdf::KeyValues>) { + return arg; + } else { + return std::nullopt; + } + }; + + current_node = std::visit(visit_node, it->second); + + if (!current_node.has_value()) { + Logger::warning("Expected libraryfolders.vdf's libraryfolders key to be a KeyValue dictionary."); + return ""; + } + + // Array of strings contain "0" to std::to_string(max_amount_of_steam_libraries - 1) + static constexpr auto library_indexes = OpenVic::ConstexprIntToStr::make_itosv_array<max_amount_of_steam_libraries>(); + + for (const auto& index : library_indexes) { + decltype(current_node) node = std::nullopt; + + auto it = current_node.value().find(index); + if (it != current_node.value().end()) { + node = std::visit(visit_node, it->second); + } + + // check "apps" list + decltype(node) apps_node = std::nullopt; + if (node.has_value()) { + it = node.value().find("apps"); + if (it != node.value().end()) { + apps_node = std::visit(visit_node, it->second); + } + } + + bool lib_contains_victoria_2 = false; + if (apps_node.has_value()) { + lib_contains_victoria_2 = apps_node.value().find("42960") != node.value().end(); + } + + if (lib_contains_victoria_2) { + it = node.value().find("path"); + if (it != node.value().end()) { + vic2_steam_lib_directory = std::visit( + [](auto&& arg) -> std::string_view { + using T = std::decay_t<decltype(arg)>; + if constexpr (std::is_same_v<T, std::string>) { + return arg; + } else { + return ""; + } + }, + it->second + ); + vic2_install_confirmed = true; + break; + } + } + } + + if (vic2_steam_lib_directory.empty()) { + Logger::info("Steam installation appears not to contain Victoria 2."); + return ""; + } + } + + // If current_path points to steamapps/libraryfolders.vdf + if (vic2_steam_lib_directory.empty()) { + if (is_libraryfolders_vdf || filename_equals(libraryfolders, current_path)) { + vic2_steam_lib_directory = current_path.parent_path() / vic2_appmanifest; + } else if (filename_equals(vic2_appmanifest, current_path)) { + vic2_steam_lib_directory = current_path; + } + } + + // If we could not confirm Victoria 2 was installed via the default Steam installation + bool is_common_folder = false; + if (!vic2_install_confirmed) { + auto parser = lexy_vdf::Parser::from_file(vic2_steam_lib_directory); + if (!parser.parse()) { + // Could not find or load appmanifest_42960.acf, report error as warning + for(auto& error : parser.get_errors()) { + Logger::warning(error.message); + } + return ""; + } + + // we can pretty much assume the Victoria 2 directory on Steam is valid from here + vic2_steam_lib_directory /= common_folder; + is_common_folder = true; + } else if (fs::is_directory(vic2_steam_lib_directory / steamapps, error_code)) { + vic2_steam_lib_directory /= fs::path(steamapps) / common_folder; + is_common_folder = true; + } + + bool is_Victoria_2_folder = false; + if ((is_common_folder || filename_equals(common_folder, vic2_steam_lib_directory)) && + fs::is_directory(vic2_steam_lib_directory, error_code)) { + vic2_steam_lib_directory /= Victoria_2_folder; + is_Victoria_2_folder = true; + } + if ((is_Victoria_2_folder || filename_equals(Victoria_2_folder, vic2_steam_lib_directory)) && + fs::is_regular_file(vic2_steam_lib_directory / v2_game_exe, error_code)) { + return vic2_steam_lib_directory; + } + + // Hail Mary check ignoring the hint_path + if (!hint_path_was_empty) + return _search_for_game_path(); + + Logger::warning("Could not find Victoria 2 game path, this requires manually supplying one."); + return ""; // The supplied path fits literally none of the criteria +} + +fs::path Dataloader::search_for_game_path(fs::path hint_path) { + auto it = _cached_paths.find(hint_path); + if (it != _cached_paths.end()) + return it->second; + + return _cached_paths[hint_path] = _search_for_game_path(hint_path); +} + bool Dataloader::set_roots(path_vector_t new_roots) { if (!roots.empty()) { Logger::error("Overriding existing dataloader roots!"); diff --git a/src/openvic-simulation/dataloader/Dataloader.hpp b/src/openvic-simulation/dataloader/Dataloader.hpp index 9d28132..705da00 100644 --- a/src/openvic-simulation/dataloader/Dataloader.hpp +++ b/src/openvic-simulation/dataloader/Dataloader.hpp @@ -1,6 +1,7 @@ #pragma once #include <filesystem> +#include <unordered_map> #include <openvic-dataloader/csv/Parser.hpp> #include <openvic-dataloader/v2script/Parser.hpp> @@ -31,6 +32,25 @@ namespace OpenVic { Dataloader() = default; + /// @brief Searches for the Victoria 2 install directory + /// + /// @param hint_path A path to indicate a hint to assist in searching for the Victoria 2 install directory + /// Supports being supplied: + /// 1. A valid Victoria 2 game directory (Victoria 2 directory that contains a v2game.exe file) + /// 2. An Empty path: assumes a common Steam install structure per platform. + /// 2b. If Windows, returns "HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Paradox Interactive\Victoria 2" "path" registry value + /// 2c. If registry value returns an empty string, performs Steam checks below + /// 3. A path to a root Steam install. (eg: C:\Program Files(x86)\Steam, ~/.steam/steam) + /// 4. A path to a root Steam steamapps directory. (eg: C:\Program Files(x86)\Steam\steamapps, ~/.steam/steam/steamapps) + /// 5. A path to the root Steam libraryfolders.vdf, commonly in the root Steam steamapps directory. + /// 6. A path to the Steam library directory that contains Victoria 2. + /// 7. A path to a Steam library's steamapps directory that contains Victoria 2. + /// 8. A path to a Steam library's steamapps/common directory that contains Victoria 2. + /// 9. If any of these checks don't resolve to a valid Victoria 2 game directory when supplied a non-empty hint_path, performs empty path behavior. + /// @return fs::path The root directory of a valid Victoria 2 install, or an empty path. + /// + static fs::path search_for_game_path(fs::path hint_path = {}); + /* In reverse-load order, so base defines first and final loaded mod last */ bool set_roots(path_vector_t new_roots); @@ -55,5 +75,19 @@ namespace OpenVic { /* Args: key, locale, localisation */ using localisation_callback_t = NodeTools::callback_t<std::string_view, locale_t, std::string_view>; bool load_localisation_files(localisation_callback_t callback, fs::path const& localisation_dir = "localisation"); + + private: + struct fshash + { + size_t operator()(const std::filesystem::path& p) const noexcept { + return std::filesystem::hash_value(p); + } + }; + + using hint_path_t = fs::path; + using game_path_t = fs::path; + inline static std::unordered_map<hint_path_t, game_path_t, fshash> _cached_paths; }; } + + diff --git a/src/openvic-simulation/dataloader/Dataloader_Windows.hpp b/src/openvic-simulation/dataloader/Dataloader_Windows.hpp new file mode 100644 index 0000000..f4abbb6 --- /dev/null +++ b/src/openvic-simulation/dataloader/Dataloader_Windows.hpp @@ -0,0 +1,162 @@ +#pragma once + +#include <concepts> +#pragma comment(lib, "advapi32.lib") + +#include <string> +#include <string_view> + +#include <Windows.h> + +namespace OpenVic::Windows { + inline std::wstring convert(std::string_view as) { + // deal with trivial case of empty string + if (as.empty()) return std::wstring(); + + // determine required length of new string + size_t length = ::MultiByteToWideChar(CP_UTF8, 0, as.data(), (int)as.length(), 0, 0); + + // construct new string of required length + std::wstring ret(length, L'\0'); + + // convert old string to new string + ::MultiByteToWideChar(CP_UTF8, 0, as.data(), (int)as.length(), &ret[0], (int)ret.length()); + + // return new string ( compiler should optimize this away ) + return ret; + } + + inline std::string convert(std::wstring_view as) { + // deal with trivial case of empty string + if (as.empty()) return std::string(); + + // determine required length of new string + size_t length = ::WideCharToMultiByte(CP_UTF8, 0, as.data(), (int)as.length(), 0, 0, NULL, NULL); + + // construct new string of required length + std::string ret(length, '\0'); + + // convert old string to new string + ::WideCharToMultiByte(CP_UTF8, 0, as.data(), (int)as.length(), &ret[0], (int)ret.length(), NULL, NULL); + + // return new string ( compiler should optimize this away ) + return ret; + } + + template<typename T, typename... U> + concept any_of = (std::same_as<T, U> || ...); + + template<typename T> + concept either_char_type = any_of<T, char, wchar_t>; + + template<typename T> + concept has_data = requires(T t) { + { t.data() } -> std::convertible_to<const typename T::value_type*>; + }; + + class RegistryKey { + public: + RegistryKey(HKEY key_handle) + : _key_handle(key_handle) { + } + + template<either_char_type CHAR_T, either_char_type CHAR_T2> + RegistryKey(HKEY parent_key_handle, std::basic_string_view<CHAR_T> child_key_name, std::basic_string_view<CHAR_T2> value_name) { + open_key(parent_key_handle, child_key_name); + query_key(value_name); + } + + ~RegistryKey() { + close_key(); + } + + bool is_open() const { + return _key_handle != nullptr; + } + + std::wstring_view value() const { + return _value; + } + + template<either_char_type CHAR_T> + LSTATUS open_key(HKEY parent_key_handle, std::basic_string_view<CHAR_T> key_path) { + if (is_open()) + close_key(); + if constexpr (std::is_same_v<CHAR_T, char>) + return RegOpenKeyExW(parent_key_handle, convert(key_path).data(), REG_NONE, KEY_READ, &_key_handle); + else + return RegOpenKeyExW(parent_key_handle, key_path.data(), REG_NONE, KEY_READ, &_key_handle); + } + + bool is_predefined() const { + return (_key_handle == HKEY_CURRENT_USER) || + (_key_handle == HKEY_LOCAL_MACHINE) || + (_key_handle == HKEY_CLASSES_ROOT) || + (_key_handle == HKEY_CURRENT_CONFIG) || + (_key_handle == HKEY_CURRENT_USER_LOCAL_SETTINGS) || + (_key_handle == HKEY_PERFORMANCE_DATA) || + (_key_handle == HKEY_PERFORMANCE_NLSTEXT) || + (_key_handle == HKEY_PERFORMANCE_TEXT) || + (_key_handle == HKEY_USERS); + } + + LSTATUS close_key() { + if (!is_open() || is_predefined()) + return ERROR_SUCCESS; + auto result = RegCloseKey(_key_handle); + _key_handle = nullptr; + return result; + } + + template<either_char_type CHAR_T> + LSTATUS query_key(std::basic_string_view<CHAR_T> value_name) { + DWORD data_size; + DWORD type; + + const auto& wide_value = [&value_name]() -> has_data auto { + if constexpr (std::is_same_v<CHAR_T, char>) { + return convert(value_name); + } else { + return value_name; + } + }(); + + auto result = RegQueryValueExW(_key_handle, wide_value.data(), NULL, &type, NULL, &data_size); + if (result != ERROR_SUCCESS || type != REG_SZ) { + close_key(); + return result; + } + _value = std::wstring(data_size / sizeof(wchar_t), L'\0'); + result = RegQueryValueExW(_key_handle, wide_value.data(), NULL, NULL, reinterpret_cast<LPBYTE>(_value.data()), &data_size); + close_key(); + + std::size_t first_null = _value.find_first_of(L'\0'); + if (first_null != std::string::npos) + _value.resize(first_null); + + return result; + } + + private: + HKEY _key_handle = nullptr; + std::wstring _value; + }; + + template<either_char_type RCHAR_T, either_char_type CHAR_T, either_char_type CHAR_T2> + std::basic_string<RCHAR_T> ReadRegValue(HKEY root, std::basic_string_view<CHAR_T> key, std::basic_string_view<CHAR_T2> name) { + RegistryKey registry_key(root, key, name); + if constexpr (std::is_same_v<RCHAR_T, char>) { + return convert(registry_key.value()); + } else { + return registry_key.value(); + } + } + + template<either_char_type RCHAR_T, either_char_type CHAR_T, either_char_type CHAR_T2> + std::basic_string<RCHAR_T> ReadRegValue(HKEY root, const CHAR_T* key, const CHAR_T2* name) { + auto key_sv = std::basic_string_view(key); + auto name_sv = std::basic_string_view(name); + + return ReadRegValue<RCHAR_T>(root, key_sv, name_sv); + } +}
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