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-rw-r--r--src/openvic-simulation/economy/Building.cpp187
1 files changed, 0 insertions, 187 deletions
diff --git a/src/openvic-simulation/economy/Building.cpp b/src/openvic-simulation/economy/Building.cpp
deleted file mode 100644
index c5707ea..0000000
--- a/src/openvic-simulation/economy/Building.cpp
+++ /dev/null
@@ -1,187 +0,0 @@
-#include "Building.hpp"
-
-using namespace OpenVic;
-using namespace OpenVic::NodeTools;
-
-BuildingType::BuildingType(std::string_view new_identifier) : HasIdentifier { new_identifier } {}
-
-Building::Building(
- std::string_view identifier, BuildingType const& type, ARGS
-) : HasIdentifier { identifier }, type { type }, modifier { std::move(modifier) }, on_completion { on_completion },
- completion_size { completion_size }, max_level { max_level }, goods_cost { std::move(goods_cost) }, cost { cost },
- build_time { build_time }, visibility { visibility }, on_map { on_map }, default_enabled { default_enabled },
- production_type { production_type }, pop_build_factory { pop_build_factory }, strategic_factory { strategic_factory },
- advanced_factory { advanced_factory }, fort_level { fort_level }, naval_capacity { naval_capacity },
- colonial_points { std::move(colonial_points) }, in_province { in_province }, one_per_state { one_per_state },
- colonial_range { colonial_range }, infrastructure { infrastructure }, spawn_railway_track { spawn_railway_track },
- sail { sail }, steam { steam }, capital { capital }, port { port } {}
-
-BuildingInstance::BuildingInstance(Building const& new_building, level_t new_level)
- : HasIdentifier { building.get_identifier() }, building { new_building }, level { new_level },
- expansion_state { ExpansionState::CannotExpand } {}
-
-bool BuildingInstance::_can_expand() const {
- return level < building.get_max_level();
-}
-
-void BuildingInstance::set_level(BuildingInstance::level_t new_level) {
- level = new_level;
-}
-
-bool BuildingInstance::expand() {
- if (expansion_state == ExpansionState::CanExpand) {
- expansion_state = ExpansionState::Preparing;
- expansion_progress = 0.0f;
- return true;
- }
- return false;
-}
-
-/* REQUIREMENTS:
- * MAP-71, MAP-74, MAP-77
- */
-void BuildingInstance::update_state(Date today) {
- switch (expansion_state) {
- case ExpansionState::Preparing:
- start_date = today;
- end_date = start_date + building.get_build_time();
- break;
- case ExpansionState::Expanding:
- expansion_progress = static_cast<double>(today - start_date) / static_cast<double>(end_date - start_date);
- break;
- default: expansion_state = _can_expand() ? ExpansionState::CanExpand : ExpansionState::CannotExpand;
- }
-}
-
-void BuildingInstance::tick(Date today) {
- if (expansion_state == ExpansionState::Preparing) {
- expansion_state = ExpansionState::Expanding;
- }
- if (expansion_state == ExpansionState::Expanding) {
- if (end_date <= today) {
- level++;
- expansion_state = ExpansionState::CannotExpand;
- }
- }
-}
-
-BuildingManager::BuildingManager() : building_types { "building types" }, buildings { "buildings" } {}
-
-bool BuildingManager::add_building_type(std::string_view identifier) {
- if (identifier.empty()) {
- Logger::error("Invalid building type identifier - empty!");
- return false;
- }
- return building_types.add_item({ identifier }, duplicate_ignore_callback);
-}
-
-bool BuildingManager::add_building(std::string_view identifier, BuildingType const* type, ARGS) {
- if (!building_types.is_locked()) {
- Logger::error("Cannot add buildings until building types are locked!");
- return false;
- }
- if (identifier.empty()) {
- Logger::error("Invalid building identifier - empty!");
- return false;
- }
- if (type == nullptr) {
- Logger::error("Invalid building type for ", identifier, ": null");
- return false;
- }
-
- return buildings.add_item({
- identifier, *type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost),
- cost, build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory,
- advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state,
- colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port
- });
-}
-
-bool BuildingManager::load_buildings_file(
- GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager& modifier_manager,
- ast::NodeCPtr root
-) {
- bool ret = expect_dictionary_reserve_length(buildings, [this](std::string_view, ast::NodeCPtr value) -> bool {
- return expect_key("type", expect_identifier(
- std::bind(&BuildingManager::add_building_type, this, std::placeholders::_1)
- ))(value);
- })(root);
- lock_building_types();
-
- ret &= expect_dictionary(
- [this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool {
- BuildingType const* type = nullptr;
- ProductionType const* production_type = nullptr;
- std::string_view on_completion;
- fixed_point_t completion_size = 0, cost = 0, infrastructure = 0, colonial_range = 0;
- Building::level_t max_level = 0, fort_level = 0;
- Good::good_map_t goods_cost;
- Timespan build_time;
- bool visibility = false, on_map = false, default_enabled = false, pop_build_factory = false;
- bool strategic_factory = false, advanced_factory = false;
- bool in_province = false, one_per_state = false, spawn_railway_track = false, sail = false, steam = false;
- bool capital = false, port = false;
- uint64_t naval_capacity = 0;
- std::vector<fixed_point_t> colonial_points;
- ModifierValue modifier;
-
- bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(modifier),
- "type", ONE_EXACTLY, expect_building_type_identifier(assign_variable_callback_pointer(type)),
- "on_completion", ZERO_OR_ONE, expect_identifier(assign_variable_callback(on_completion)),
- "completion_size", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(completion_size)),
- "max_level", ONE_EXACTLY, expect_uint(assign_variable_callback(max_level)),
- "goods_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(goods_cost)),
- "cost", ZERO_OR_MORE, expect_fixed_point(assign_variable_callback(cost)),
- "time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)),
- "visibility", ONE_EXACTLY, expect_bool(assign_variable_callback(visibility)),
- "onmap", ONE_EXACTLY, expect_bool(assign_variable_callback(on_map)),
- "default_enabled", ZERO_OR_ONE, expect_bool(assign_variable_callback(default_enabled)),
- "production_type", ZERO_OR_ONE, production_type_manager.expect_production_type_identifier(
- assign_variable_callback_pointer(production_type)),
- "pop_build_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(pop_build_factory)),
- "strategic_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(strategic_factory)),
- "advanced_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(advanced_factory)),
- "fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback(fort_level)),
- "naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback(naval_capacity)),
- "colonial_points", ZERO_OR_ONE, expect_list(expect_fixed_point(
- [&colonial_points](fixed_point_t points) -> bool {
- colonial_points.push_back(points);
- return true;
- }
- )),
- "province", ZERO_OR_ONE, expect_bool(assign_variable_callback(in_province)),
- "one_per_state", ZERO_OR_ONE, expect_bool(assign_variable_callback(one_per_state)),
- "colonial_range", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_range)),
- "infrastructure", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(infrastructure)),
- "spawn_railway_track", ZERO_OR_ONE, expect_bool(assign_variable_callback(spawn_railway_track)),
- "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)),
- "steam", ZERO_OR_ONE, expect_bool(assign_variable_callback(steam)),
- "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)),
- "port", ZERO_OR_ONE, expect_bool(assign_variable_callback(port))
- )(value);
-
- ret &= add_building(
- key, type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost), cost,
- build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory,
- advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state,
- colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port
- );
-
- return ret;
- }
- )(root);
- lock_buildings();
-
- for (Building const& building : buildings.get_items()) {
- std::string max_modifier_prefix = "max_";
- std::string min_modifier_prefix = "min_build_";
- modifier_manager.add_modifier_effect(
- max_modifier_prefix.append(building.get_identifier()), true, ModifierEffect::format_t::INT
- );
- modifier_manager.add_modifier_effect(
- min_modifier_prefix.append(building.get_identifier()), false, ModifierEffect::format_t::INT
- );
- }
-
- return ret;
-}