diff options
Diffstat (limited to 'src/openvic-simulation/economy/Building.cpp')
-rw-r--r-- | src/openvic-simulation/economy/Building.cpp | 187 |
1 files changed, 0 insertions, 187 deletions
diff --git a/src/openvic-simulation/economy/Building.cpp b/src/openvic-simulation/economy/Building.cpp deleted file mode 100644 index c5707ea..0000000 --- a/src/openvic-simulation/economy/Building.cpp +++ /dev/null @@ -1,187 +0,0 @@ -#include "Building.hpp" - -using namespace OpenVic; -using namespace OpenVic::NodeTools; - -BuildingType::BuildingType(std::string_view new_identifier) : HasIdentifier { new_identifier } {} - -Building::Building( - std::string_view identifier, BuildingType const& type, ARGS -) : HasIdentifier { identifier }, type { type }, modifier { std::move(modifier) }, on_completion { on_completion }, - completion_size { completion_size }, max_level { max_level }, goods_cost { std::move(goods_cost) }, cost { cost }, - build_time { build_time }, visibility { visibility }, on_map { on_map }, default_enabled { default_enabled }, - production_type { production_type }, pop_build_factory { pop_build_factory }, strategic_factory { strategic_factory }, - advanced_factory { advanced_factory }, fort_level { fort_level }, naval_capacity { naval_capacity }, - colonial_points { std::move(colonial_points) }, in_province { in_province }, one_per_state { one_per_state }, - colonial_range { colonial_range }, infrastructure { infrastructure }, spawn_railway_track { spawn_railway_track }, - sail { sail }, steam { steam }, capital { capital }, port { port } {} - -BuildingInstance::BuildingInstance(Building const& new_building, level_t new_level) - : HasIdentifier { building.get_identifier() }, building { new_building }, level { new_level }, - expansion_state { ExpansionState::CannotExpand } {} - -bool BuildingInstance::_can_expand() const { - return level < building.get_max_level(); -} - -void BuildingInstance::set_level(BuildingInstance::level_t new_level) { - level = new_level; -} - -bool BuildingInstance::expand() { - if (expansion_state == ExpansionState::CanExpand) { - expansion_state = ExpansionState::Preparing; - expansion_progress = 0.0f; - return true; - } - return false; -} - -/* REQUIREMENTS: - * MAP-71, MAP-74, MAP-77 - */ -void BuildingInstance::update_state(Date today) { - switch (expansion_state) { - case ExpansionState::Preparing: - start_date = today; - end_date = start_date + building.get_build_time(); - break; - case ExpansionState::Expanding: - expansion_progress = static_cast<double>(today - start_date) / static_cast<double>(end_date - start_date); - break; - default: expansion_state = _can_expand() ? ExpansionState::CanExpand : ExpansionState::CannotExpand; - } -} - -void BuildingInstance::tick(Date today) { - if (expansion_state == ExpansionState::Preparing) { - expansion_state = ExpansionState::Expanding; - } - if (expansion_state == ExpansionState::Expanding) { - if (end_date <= today) { - level++; - expansion_state = ExpansionState::CannotExpand; - } - } -} - -BuildingManager::BuildingManager() : building_types { "building types" }, buildings { "buildings" } {} - -bool BuildingManager::add_building_type(std::string_view identifier) { - if (identifier.empty()) { - Logger::error("Invalid building type identifier - empty!"); - return false; - } - return building_types.add_item({ identifier }, duplicate_ignore_callback); -} - -bool BuildingManager::add_building(std::string_view identifier, BuildingType const* type, ARGS) { - if (!building_types.is_locked()) { - Logger::error("Cannot add buildings until building types are locked!"); - return false; - } - if (identifier.empty()) { - Logger::error("Invalid building identifier - empty!"); - return false; - } - if (type == nullptr) { - Logger::error("Invalid building type for ", identifier, ": null"); - return false; - } - - return buildings.add_item({ - identifier, *type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost), - cost, build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory, - advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state, - colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port - }); -} - -bool BuildingManager::load_buildings_file( - GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, ModifierManager& modifier_manager, - ast::NodeCPtr root -) { - bool ret = expect_dictionary_reserve_length(buildings, [this](std::string_view, ast::NodeCPtr value) -> bool { - return expect_key("type", expect_identifier( - std::bind(&BuildingManager::add_building_type, this, std::placeholders::_1) - ))(value); - })(root); - lock_building_types(); - - ret &= expect_dictionary( - [this, &good_manager, &production_type_manager, &modifier_manager](std::string_view key, ast::NodeCPtr value) -> bool { - BuildingType const* type = nullptr; - ProductionType const* production_type = nullptr; - std::string_view on_completion; - fixed_point_t completion_size = 0, cost = 0, infrastructure = 0, colonial_range = 0; - Building::level_t max_level = 0, fort_level = 0; - Good::good_map_t goods_cost; - Timespan build_time; - bool visibility = false, on_map = false, default_enabled = false, pop_build_factory = false; - bool strategic_factory = false, advanced_factory = false; - bool in_province = false, one_per_state = false, spawn_railway_track = false, sail = false, steam = false; - bool capital = false, port = false; - uint64_t naval_capacity = 0; - std::vector<fixed_point_t> colonial_points; - ModifierValue modifier; - - bool ret = modifier_manager.expect_modifier_value_and_keys(move_variable_callback(modifier), - "type", ONE_EXACTLY, expect_building_type_identifier(assign_variable_callback_pointer(type)), - "on_completion", ZERO_OR_ONE, expect_identifier(assign_variable_callback(on_completion)), - "completion_size", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(completion_size)), - "max_level", ONE_EXACTLY, expect_uint(assign_variable_callback(max_level)), - "goods_cost", ONE_EXACTLY, good_manager.expect_good_decimal_map(move_variable_callback(goods_cost)), - "cost", ZERO_OR_MORE, expect_fixed_point(assign_variable_callback(cost)), - "time", ONE_EXACTLY, expect_days(assign_variable_callback(build_time)), - "visibility", ONE_EXACTLY, expect_bool(assign_variable_callback(visibility)), - "onmap", ONE_EXACTLY, expect_bool(assign_variable_callback(on_map)), - "default_enabled", ZERO_OR_ONE, expect_bool(assign_variable_callback(default_enabled)), - "production_type", ZERO_OR_ONE, production_type_manager.expect_production_type_identifier( - assign_variable_callback_pointer(production_type)), - "pop_build_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(pop_build_factory)), - "strategic_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(strategic_factory)), - "advanced_factory", ZERO_OR_ONE, expect_bool(assign_variable_callback(advanced_factory)), - "fort_level", ZERO_OR_ONE, expect_uint(assign_variable_callback(fort_level)), - "naval_capacity", ZERO_OR_ONE, expect_uint(assign_variable_callback(naval_capacity)), - "colonial_points", ZERO_OR_ONE, expect_list(expect_fixed_point( - [&colonial_points](fixed_point_t points) -> bool { - colonial_points.push_back(points); - return true; - } - )), - "province", ZERO_OR_ONE, expect_bool(assign_variable_callback(in_province)), - "one_per_state", ZERO_OR_ONE, expect_bool(assign_variable_callback(one_per_state)), - "colonial_range", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(colonial_range)), - "infrastructure", ZERO_OR_ONE, expect_fixed_point(assign_variable_callback(infrastructure)), - "spawn_railway_track", ZERO_OR_ONE, expect_bool(assign_variable_callback(spawn_railway_track)), - "sail", ZERO_OR_ONE, expect_bool(assign_variable_callback(sail)), - "steam", ZERO_OR_ONE, expect_bool(assign_variable_callback(steam)), - "capital", ZERO_OR_ONE, expect_bool(assign_variable_callback(capital)), - "port", ZERO_OR_ONE, expect_bool(assign_variable_callback(port)) - )(value); - - ret &= add_building( - key, type, std::move(modifier), on_completion, completion_size, max_level, std::move(goods_cost), cost, - build_time, visibility, on_map, default_enabled, production_type, pop_build_factory, strategic_factory, - advanced_factory, fort_level, naval_capacity, std::move(colonial_points), in_province, one_per_state, - colonial_range, infrastructure, spawn_railway_track, sail, steam, capital, port - ); - - return ret; - } - )(root); - lock_buildings(); - - for (Building const& building : buildings.get_items()) { - std::string max_modifier_prefix = "max_"; - std::string min_modifier_prefix = "min_build_"; - modifier_manager.add_modifier_effect( - max_modifier_prefix.append(building.get_identifier()), true, ModifierEffect::format_t::INT - ); - modifier_manager.add_modifier_effect( - min_modifier_prefix.append(building.get_identifier()), false, ModifierEffect::format_t::INT - ); - } - - return ret; -} |