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Diffstat (limited to 'src/openvic-simulation/economy/Building.hpp')
-rw-r--r-- | src/openvic-simulation/economy/Building.hpp | 171 |
1 files changed, 0 insertions, 171 deletions
diff --git a/src/openvic-simulation/economy/Building.hpp b/src/openvic-simulation/economy/Building.hpp deleted file mode 100644 index c2eb1ef..0000000 --- a/src/openvic-simulation/economy/Building.hpp +++ /dev/null @@ -1,171 +0,0 @@ -#pragma once - -#include "openvic-simulation/Modifier.hpp" -#include "openvic-simulation/economy/Good.hpp" -#include "openvic-simulation/economy/ProductionType.hpp" -#include "openvic-simulation/types/Date.hpp" -#include "openvic-simulation/types/IdentifierRegistry.hpp" -#include "openvic-simulation/types/fixed_point/FixedPoint.hpp" - -#define ARGS \ - ModifierValue&& modifier, std::string_view on_completion, fixed_point_t completion_size, level_t max_level, \ - Good::good_map_t&& goods_cost, fixed_point_t cost, Timespan build_time, bool visibility, bool on_map, \ - bool default_enabled, ProductionType const* production_type, bool pop_build_factory, bool strategic_factory, \ - bool advanced_factory, level_t fort_level, uint64_t naval_capacity, std::vector<fixed_point_t>&& colonial_points, \ - bool in_province, bool one_per_state, fixed_point_t colonial_range, fixed_point_t infrastructure, \ - bool spawn_railway_track, bool sail, bool steam, bool capital, bool port - -namespace OpenVic { - - struct BuildingManager; - struct BuildingType; - - /* REQUIREMENTS: - * MAP-11, MAP-72, MAP-73 - * MAP-12, MAP-75, MAP-76 - * MAP-13, MAP-78, MAP-79 - */ - struct Building : HasIdentifier { - friend struct BuildingManager; - - using level_t = int16_t; - - private: - BuildingType const& type; - const ModifierValue modifier; - const std::string on_completion; // probably sound played on completion - const fixed_point_t completion_size; - const level_t max_level; - const Good::good_map_t goods_cost; - const fixed_point_t cost; - const Timespan build_time; // time - const bool visibility; - const bool on_map; // onmap - - const bool default_enabled; - ProductionType const* production_type; - const bool pop_build_factory; - const bool strategic_factory; - const bool advanced_factory; - - const level_t fort_level; // probably the step-per-level - - const uint64_t naval_capacity; - const std::vector<fixed_point_t> colonial_points; - const bool in_province; // province - const bool one_per_state; - const fixed_point_t colonial_range; - - const fixed_point_t infrastructure; - const bool spawn_railway_track; - - const bool sail; // only in clipper shipyard - const bool steam; // only in steamer shipyard - const bool capital; // only in naval base - const bool port; // only in naval base - - Building(std::string_view identifier, BuildingType const& type, ARGS); - - public: - Building(Building&&) = default; - - BuildingType const& get_type() const; - ModifierValue const& get_modifier() const; - std::string_view get_on_completion() const; - fixed_point_t get_completion_size() const; - level_t get_max_level() const; - Good::good_map_t const& get_goods_cost() const; - fixed_point_t get_cost() const; - Timespan get_build_time() const; - bool has_visibility() const; - bool is_on_map() const; - - bool is_default_enabled() const; - ProductionType const* get_production_type() const; - bool is_pop_built_factory() const; - bool is_strategic_factory() const; - bool is_advanced_factory() const; - - level_t get_fort_level() const; - - uint64_t get_naval_capacity() const; - std::vector<fixed_point_t> const& get_colonial_points() const; - bool is_in_province() const; - bool is_one_per_state() const; - fixed_point_t get_colonial_range() const; - - fixed_point_t get_infrastructure() const; - bool spawned_railway_track() const; - }; - - struct BuildingType : HasIdentifier { - friend struct BuildingManager; - - private: - BuildingType(std::string_view new_identifier); - - public: - BuildingType(BuildingType&&) = default; - }; - - enum class ExpansionState { CannotExpand, CanExpand, Preparing, Expanding }; - - struct BuildingInstance : HasIdentifier { // used in the actual game - friend struct BuildingManager; - using level_t = Building::level_t; - - private: - Building const& building; - - level_t level = 0; - ExpansionState expansion_state = ExpansionState::CannotExpand; - Date start, end; - float expansion_progress; - - bool _can_expand() const; - - public: - BuildingInstance(Building const& building); - BuildingInstance(BuildingInstance&&) = default; - - Building const& get_building() const; - - level_t get_current_level() const; - void set_level(level_t new_level); - - ExpansionState get_expansion_state() const; - Date get_start_date() const; - Date get_end_date() const; - float get_expansion_progress() const; - - bool expand(); - void update_state(Date today); - void tick(Date today); - }; - - struct Province; - - struct BuildingManager { - using level_t = Building::level_t; // this is getting ridiculous - - private: - IdentifierRegistry<BuildingType> building_types; - IdentifierRegistry<Building> buildings; - - public: - BuildingManager(); - - bool add_building_type(std::string_view identifier); - IDENTIFIER_REGISTRY_ACCESSORS(building_type) - - bool add_building(std::string_view identifier, BuildingType const* type, ARGS); - IDENTIFIER_REGISTRY_ACCESSORS(building) - - bool load_buildings_file( - GoodManager const& good_manager, ProductionTypeManager const& production_type_manager, - ModifierManager& modifier_manager, ast::NodeCPtr root - ); - - bool generate_province_buildings(Province& province) const; - }; -} |